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In Progress The adventures of Asshat the Warrior. Let's play Swords and Serpents for the NES!

Joined
Jun 25, 2011
Messages
177
So, it's been a lot of time since I updated this last, but I have been way too busy with other things to play this piece of crap of a game. I have lots of material now though so I'll at least post what I have so far, probably split into at least two parts since it's a lot of images. After that, we'll see if I have the time to finish the last levels. Screenshotting software in for windows seems kind of crappy. I always liked how Knapshot in the KDE environment could take a screenshot quick as hell and number it for you so you didn't go overwrite your saves. Gotta find something for windows if I'm gonna continue this that doesn't take ages to take screens with.

So, let's start. We are at the temple. We go out and get on about our business in the dungeon.
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We go around, fighting the same dull enemies as always. There are seriously almost no new enemies in this game, just a bunch of recolors.
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We find a stairway.
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and a zoom tube.
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And more enemies.
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Ok, from now on I'm gonna skip the battle shots unless they are spectacular. It's not like anyone reading this hasn't seen all the enemies already.

We passwall into the next room. After some walking around and further passwalling into a bunch of uninteresting places, we find a door.
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We also fight some recolors, but they aren't interesting.

We continue exploring. We find a spell, which is our main reason to stick around this level.
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Oh yeah, we keep killing recolors. We get experience from them, and that's kinda nice.
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And we meet this guy.
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He tries to explain that the corridors here are infinite, so that if you go out from the map in one direction you wind up at the other end. Not so spectacular on this level, but just you wait till we get to the most retarded level in the game, where half the shots is just me being lost.

We continue. Passwall is used to navigate quite regularily in the second half of the game so don't expect me to mention it every time it is used.
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Exploration goes on and we are almost done with this level.
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We hit the stairway.
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But we want to find out what's in those other places.
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Another stairway.
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And yet another one
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We take a look at this one too.
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And it contains lots of snakes.
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We aren't in good condition, so this fight was really hard, but we wear them down and kill them.
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And get shit rewards. You know what? In case you didn't already realize this from watching my other LP posts, this game sucks. A lot.
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We hit the temple which is just around the corner. Then we taake a look at our progress so far.
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And we take tha stairs up to clear out some unfinished business before we go down. Here's a short recap:

We go find a shield.
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We level up.
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We see this place on level 1 and passwall! Well, passwalling around on earlier levels is actually most of what we did...
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It leads us to a very convenient place, since the room behind contains a teleporter.
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We go out.
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Ok. We look around. We find new recolors, this time of ghosts.
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Oooh.
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And then ... Shit. Fucking mage recolors.
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However, they aren't quite as bad as I had feared. They go down pretty quick. Thei'r all-party attacks still hurt however.
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There's no way out of here so we passwall.
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And we stumble upon the holy grail of spell point conservation.
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No way out of here either so we passwal again.
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This place contains a door. We explore our surroundings first, however, and find more goodies. Also, we take a look at the ruby ring and see it is not worthless. We equip the ring like a true codexer would. We also equip our new shield.
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Other mage recolors are spotted, but these are much weaker.
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We continue
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Ok.

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We do not want to leave the level just yet. We passwall instead. We are greeted by something big and empty.
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The floor is covered with traps. We use flight to traverse them.
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Attack spells in this game are generally pretty damn shitty. What you should do is save the mana for heals.

We keep exploring, using up a few passwalls.
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The sword's good.
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I don't remember who got it at this point. I assume Asshat. We keep going anyways. We get something else.
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It is now trying to explain to me what to do when I at some point run into walls I can't passwall. Yeah, some walls caan't be passwalled and it's completely arbitrary. We find a key anyways, and then we keep going.
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Here this guy tells me to use flight to avoid traps. This game has to explain everything to you, apparently.
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We wrap up the exploration and hit the stairway.
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And, we arrive at level 7.
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We fight more recolors and just generally keep going
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This spell also seems really shitty.We gett better armor though.
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We keep going. We get more treasure. Worthless though.
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We find a zoom tube. Not gonna take it though.
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This is kind of nice, if redundant. We have more gold already than we are ever gonna use.
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We get some better stuff though.
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More messages.
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Passwall tiem.
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It was sort of worthless.
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We go down. And in doing so we make it to one of the most retarded levels in gaming history.
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Ok. Let me explain what makes this level so stupid before I end the post. I'm not including it in this update since most of my shots from it are shit and I have to look through them properly to even be able to make something out of it. The reason, however for this level's stupidity is that like 80% at least of the walls in it are invisible. Coupled with that, the minimap also cant see them as walls and the levvel is open in all direction, and loops in all directions. It's just an immense clusterfuck, but you will see it next update, if I ever make it.

See you next time.
 
Joined
Jun 25, 2011
Messages
177
Man, just noticed a lot of these have the linux UI in them. That's not supposed to happen. Oh well. no harm done I guess.
 
Joined
Jun 25, 2011
Messages
177
Well, hello again. I'm unsure if I'll continue with this or if anyone even cares but I thought I should at least update with the stuff I have already uploaded. The shots from this level are all crap but we'll have to make do. First we fight mobs.
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These new mobs pack a punch but go down eventually.

Then, we level up to level 9.
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Wizards on this level, but they are easy.
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Also, red goblin reskins.
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Lots of red goblin reskins.
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We step into a teleporter, this level is packed with them to make it even more confusing. That thing at the bottom of the minimap is one of the few points of reference on the entire level.
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More teleporting. Never takes us anywhere we want to go.
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here, we are stuck on an invisible wall.
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We passwall through it. It actually works. Apparently there is a difference between diufferent walls as only some walls in this game can be passwalled.

We find something.
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You're supposed to through a horseshoe at it. It gives you experience.
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We're gonna level pretty soon, I think.
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We find this door.

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Ok.

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Spiders.
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More of them. Faggot's running low on mana.
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And we level up.
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We get lost again.
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But the mana problem is solved.
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More walking around in invisible wall hell.
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Ok.

Were still pretty lost.
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More teleporting.
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Ok.
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Enemies inside. They're tough.
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We try a spell. It sucks.
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We'll have to slowly wear them down instead. It works.
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And then we run into more.
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We keep exploring
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We find stairs. Fuck this level. We may not have found everything here, but fuck this level to hell. We go down.
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Now, around here is where the game starts to get really hard. The enemies hit hard with all party attacks and take a lot of damage before they go down.
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But these are still easy.
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What this guy is trying to tell me is that if you back into some tubes, they go to other places.

Thesw wizards ain't too bad on this level.
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General progress:
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Spiders. Easy as always.
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We keep going.
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Traps.

Now, we passwall some. Lots of teleporters here.
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Ok.

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Ok.

More passwalls.
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Now we hit the last wall. At this point I'm kind of rushing it because I want to get to the next temple so I can save/quit.

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What is he talking about? No clue. There's a teleporter.
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We continue, fight some mobs and level up.
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We keep exploring. Also fighting
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When suddenly...
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Faggot dies. Oh shit.
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We keep going anyways.
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Teleport tiem!
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Ok. Here I actually had to go check which one to pick since they all go in different directions. One goes down, one goes up and one goes forther down.
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I'm supposed to back into this one.
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Had I done it differently, I could've been zoomed to level 12 or so and died horribly.
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And, meet the nightmare mob. These mages are hardcore fuckers who will spam all party attacks and just refuse to die.
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Nice rewards though.
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Also, these goblins are surprisingly tough.
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As are these snakes.
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And this super easy puzzle tells you how to solve it:
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More snakes. I'm starting to take hits.
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We try another spell. It sucks.
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More wizards.
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Back!

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Oh shit... Watch my mana run out from healing.
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And forth!
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And forth!
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These mobs are also hardcore. I'm starting to fear that I won't make it to the temple at this rate.
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No mana!
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Taking hits!
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have to get over there!

I save the game at this point.

Shit....
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Better than expected.

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Back!

We teleport!
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Fuuuuuuuck!
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We try the run command. We get away aaand:

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Up to speed again.
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We find an armory.
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We get a plus 3 sword!
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We try to level before quitting. We get some loot.
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Better than
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After some grinding, we level up.
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We save and quit. If I ever decide to complete this, see you then.
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Deitti

Augur
Joined
Sep 2, 2011
Messages
111
man watching this LP reminded me of my days as a kid trying to beat this game. i think i got stuck at around level 13.

this LP reminds me how retarded some of these levels could really be not to mention the password saving system caused many rages.

funny thing is, despite all of that i never really hated this game, atleast not as a kid. i wonder how it would be nowadays.
 

hostergaard

Educated
Joined
Jan 14, 2013
Messages
71
Just read trough the LP. Great work! Some RPG are best not played but rather observed due to the copious amount of grinding needed to progress. Thanks for doing for us!


hah, i remember i mistook the nostrils for eyes when seeing the gamebox in stores, thinking "what a ugly monster they have on the box."

only years later i noticed the red eyes in the background.
Hey, same here! I kind of tough it was a retarded cover monster. Some extremely fat low level hobgoblin boss or something? Not particularly scary.


I don't remember who got it at this point. I assume Asshat. We keep going anyways. We get something else.

If you look at the AC for the glow sword its zero compared to the AC for the +2 sword. Seeing how the AC for Sissy falls from 14 to 12 between the screenshots its likely you gave the sword to him.
 
Joined
Jun 25, 2011
Messages
177
Well, to sum it all up I think this is one of the worst rpgs I've ever played. Kind of makes me want to complete it though, in some perverse way.
 

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