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Game News The Age of Decadence Released

Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
Not yet. Still trying to get the hang of fighting as a dodge assassin. I think I am underusing nets and such but only because I am a cheap bastard and money is hard to come by in the game. Also, I feel like I should've gone with swords with my assassin as I've gotten the Bringer of Storms from Arena and I can buy Dreamweaver. haven't been able to find a decent dagger :/

You can obtain the best dagger in the game when you arrive in Maadoran. You will notice three thugs threating a guy. If you kill them, the guy gives you the dagger ("The Arbitrer") as an expression of gratitude
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,893
Location
Mosqueow
You can obtain the best dagger in the game when you arrive in Maadoran. You will notice three thugs threating a guy. If you kill them, the guy gives you the dagger ("The Arbitrer") as an expression of gratitude


Yeah i remember that one
i didn't even need to kill them, just passed the bodycount check, though i had no use for dagger itself
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,669
Location
casting coach
I think it's called that because of a few things:

The ruling power (the Empire) is long dead.

Social order has pretty much deteriorated to the point that you have raiders everywhere and protection rackets in major towns.

A lot of knowledge has been lost due to the cataclysmic events that occurred when the Empire fell.
But that's not people associate with "decadence", rather, shit like this:
Decadence.jpg
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
It's a consistent position to assume but ultimately not really the full picture or the most interesting way to have it.

When it comes to factions, Alpha Centauri is probably as it gets - everyone's very much ideological (which is usually needed to rally any large group of people together), but nobody's a good or bad guy in any objective way.
AC's factions and ideologies make sense because it's a settlers' setting: there are hopes and dreams and desires to do better. AoD's setting is humanity at its worst. Hope's long abandoned, there's nothing but survival at any cost.

Actually brought another thing to my mind. Why's the game called Age of Decadence? Decadent age, one would think, is the age that leads to the fall. Once that's happened you can't decline much anymore, and the only direction to go is up, however slowly.
There's always room to go down.
 
Joined
May 18, 2009
Messages
513
It's been a long time since I last tried the EA version and I have to say I'm really surprised by how smoothly the game runs compared to how it used to. Back then I was getting some pretty bad stuttering with the occasional attempt or two at melting down the GPU; it's all fine now, even the loading times appear to be shorter, and it really makes playing a lot more enjoyable, so big kudos on that.

(On a side note, would there happen to be any way at all to remap the keys (WSAD to rotate the camera, specifically)? Edit: Just remembered you can do that with E+Q)
 
Last edited:

DaViLLaN

Augur
Joined
Jan 20, 2005
Messages
148
Location
Dernholm
Congrats VD, I will buy this on Steam and GOG to support you guys and do what I can to ensure you can develop another gem.


2 years went by fast. Just found this from September 2013.................



Qty Product Description Price Discount Subtotal
1 74830000 PRE-ORDER: The Age of Decadence USD 25.00 USD 0.00 USD 25.00

Shipping: USD 0.00
Sales tax: USD 0.00
Total bill: USD 25.00

A printable order receipt in PDF format is available here:
https://secure.bmtmicro.com/Invoice2013-XXXXXXXX

For billing questions regarding your order please email us at orders@bmtmicro.com

For product technical support please contact the developer of the product you've purchased.

BMT Micro provides payment processing. We cannot provide technical support or instructions on product use or installation.


THANK YOU FOR YOUR ORDER!

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Web: www.bmtmicro.com Fax: +1-910-792-1889 EU VAT#: EU826001142
 
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Lurker King

Self-Ejected
The Real Fanboy
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Messages
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Lovely...I passed that up because I couldn't kill them :/
You could also try to intimidate them using (1) the thief background (I don't remember if this actually work), (2) your body count, or (3) your streetwise. Some "common" encounters are pretty tough. I think that is due the importance of the dagger
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
But that's not people associate with "decadence", rather, shit like this:
Decadence.jpg

Well, assuming you've played the game:

It's a reference to the arrogance of men who thought that they could corral and take control of powerful beings beyond the stars. The greatest achievement of men being a testament to their hubris.

More specifically, Master Erebus makes reference to it in-game if you are a member of House Aurelian. He goes into the cyclical pattern of the rise and fall of Empires. First come the warlords, brutal men who hold kingdoms together through force and the power of their own will. However, not every man who is fit to conquer is fit to rule, which is where in a successful Empire, the administrators come in. In the age of the administrators, the Empire flourishes culturally and scientifically, building upon the bloodshed and the conquering done by the warlords who initially forged the Empire. However, after time, the initial sense of purpose is inevitably lost, and corruption and decadence settle in. Erebus reasons that the Old Empire fell because of this, whereas House Aurelian is an Empire on the rise (which honestly, he probably has a pretty good case for).
 
Joined
Mar 27, 2013
Messages
3,918
Pillars of Eternity 2: Deadfire
Umm, is it on purpose that I just kinda locked myself out on Fengs roof?
He's not in his house anymore, so I decided to look around. Now I'm at the roof but can't get back since I'm not into lockpinging.

No problem for me, since I have a save from just before entering the house.
Still an odd situation I thought might be worth mentioning.
 
Self-Ejected

Lurker King

Self-Ejected
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Jan 21, 2015
Messages
1,865,419
Someone with the nick "m-a" posted this well-thought-out advice on the ITS forums:

Beforehand TLDR:
Use comment sections and forums for the promotion.
Do not be a fanboy advertiser, though.

One thing important in coverage of the games are the comments, corrections and answers to people. I usually just skip plain promo speeches in forums, but often I stick to comments and real conversation about the game. That's why a good forum thread in let's say RockPaperShotgun site is good promotion. An I don't mean silly question answer thread from just registered posters, but real conversation. Pros and cons. Also praise, the game deserves it.

Perhaps even more importantly, in the comments section you usually find pretty good knowledge/critique about the game. That's the good place to promote the game. Often the comments section's critique can go off, like in Rockpapershotgun's article's case. Guy there complained that it sucks how the combat's so difficult that you cannot do anything cool about it. Soon 3 good, explaining and pretty polite answers arrived. Here: http://www.rockpapershotgun.com/2015/10/15/the-age-of-decadence-released/#comments

One thing to keep in mind is that most often people have valid critcism about games as well - do not attack them with fanboy rage or "you're just not good/smart enough". I remember comments in RPS or PC gamer about Dead State criticizing the game for valid reasons and an angry fanboy attacking the naysayers for "just hating indie devs". Don't do that - it does not help anything and proves you a very biased and untrustworthy person and therefore strenghtening the opposite view's claims.

One thing that many people will not like about AoD is that it can be hard and dividing XP is often too hard. Do not blame them or attack them - tell them what can they do or where to get information about good character builds.

These are also very important in my mind when speaking about/promoting/defending the game. Goes for official promotion about the game as well.

1. Make it clear that different builds and backgrounds play very differently. If you would not know anything about the game and heard that you can run it through fast (speaker trader, for example), would that sound good or bad? To most, bad. Therefore:

2. Make it clear the game is designed with replays in mind. Your charisma+speech master walked the game through fast? Try understanding the lore of the game next. Try fighting next. Try both next.

3. The combat isn't that hard when you have a fighter build. Really. That is where the official info goes a bit off in my mind, since you emphasize the part that combat is hard in order to fights to be meaningful. It isn't when you have a combat build.

Hard? Hybrid builds. And what is that most newbies most likely try? Hybrid builds. -> problem.
I'd say in Fallouts most people wanted their characters to win fights and also to do something else (speak, pick locks, etc.). In AoD it is fucking hard compared to most games. That needs to be addressed. Therefore tell that:

4. You can't be good in many things. Keep it simple, stupid. Someone want's a fighter, they need to make a Fighter. Tell them that. Most expect RPGs to be like Fallouts where in the end you can max your skills in many fields. In AoD, that's not the case. Therefore the replay value is crucial information. Well, most likely Vahhabyte or others with over half thousand hours of playing time can min/max even their hybrid characters to be very effective. Most people do not. Most people without good knowldge don't go through Teron if they don't understand the idea of the game. Then they gice the game bad publicity.

Also, a good character guide in wiki would be great. Forums aren't as welcoming place to come get infromation. For example Dwarf Fortress:
http://www.bay12games.com/dwarves/ - Game site -> Forum -> Uhh -> Gameplay questions -> Ohh shitt, details details details, lots of text in not-so-readable form uuugh I want away (well, ok, there are sticky threads with gameplay videos as well)
http://dwarffortresswiki.org/ Orange highlighted "new to Dwarf Fortress" -> Quickstart guide (well, ok shitload of text but in much more readable and better divided wiki-form). Therefore:

5. Make a good wiki. Of course background information is great but even more important is to undesrtand how to play the game. What skills should I need, can I make a fighter with low STR, what is most important in combat builds..?

Bonus. This goes expecially to the devs out there. Vince. Do not put so fucking much emphasis on how hard and niche the game is supposed to be!. Say how it's playable and enjoyable! Crusader Kings II has a very steep learning curve. People usually don't speak about that the first thing they speak about the game. They speak about the experiences and good time. Of course, a sandbox strategy is a different approach than a very scripted CRPG but still.

Often the Vince-talk about the game is like going to a date and listing only about your bad qualities, which are truthful. We all have those and some have more than others, but it does not mean there couldn't be good things happening to speak about and excellent qualities in us as well! Speaking about strenghts is not the same thing as lying.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
I know this is kinda late in development, but is there a way to remove success/failure messages? That would make my blind playthroughs even more amusing.

Open the console and write:

$pref::AoD::hideDlgTags = 1;

It's been there for ages, actually, we just never added it to the options.
 

Dyskolos

Cipher
Joined
Apr 19, 2006
Messages
571
Location
Eumeswil
Open the console and write:

$pref::AoD::hideDlgTags = 1;

It's been there for ages, actually, we just never added it to the options.

This'll actually be a really interesting alternative for my next pure talker playthrough. It's a shame you never added an option, even if only for the extra butthurt in frustrated reviews.
 

jimmy_pvish

Savant
Joined
Sep 15, 2014
Messages
107
Location
3rd world country
Come to Maandoran after murder everything as an Imperial Guard.

End up with 8 Sword 8 Block 4 Crafting.

Skill point is very generous so far (it's something like 5 Sword 6 Block before in early access).
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Got my copy from GOG a few hours ago. It felt good to have the game in my hands, after all the mockery I gave.

Job well done Vault Dweller and ITS. :salute:
 

naossano

Cipher
Joined
Aug 26, 2014
Messages
1,232
Location
Marseilles, France
Some reviewers should understand the definition of different target audience.
Players come to play that game specifically because there is a lot of reading, because they can't play it blindly, because they will need to reload if they aren't careful, because the factions are believable instead of being knight in shining white armors.
If you don't like all those things, you should keep playing Mass Effect. And if you want all of them, and want to escape Pillars and Mass Effect, this game is made for you.
There is no superior game. Only different design.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,397
Divinity: Original Sin Divinity: Original Sin 2
So I guess you can do jack shit as a loremaster with alchemy as a spare time hobby.
Roleplaying this I felt useless like Avellone trying his photomodel build in Arcanum.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Havent played it but the girlfriend said something insightful "how come there are no premade builds, even Fallout had those" which is a valid point especially for the starting area. A premade char or suggested button would help point out the right direction to those who seem to have problems getting out of the tutorial
 

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