In practice my playthrough ended somewhere in the second city after i killed some hobos because they wouldnt let me pass on my way to exploring the rest map.
lol
You're either dumb or just lying. The only "hobos" you can meet are cutthroats/muggers in the most dangerous part of the city, i.e. slums. Before you end up there you get a warning that it's a no-go zone and not even guards go there. And the encounter can be avoided even there (there are more encounters there and each of them can be avoided, which is stupid if you ask me but VD changed it some time ago due to complaints like yours, the only exception is when you piss Thieves guild off and mess with their affairs, then they send their enforcers after you and you have to fight if you go to their turf again).
the impressive array of choices before me was always reduced to 1 because of my build
So you're complaining here that this game isn't like Skyrim where no matter what your build is you will be able to do everything anyway?
If you're playing a dumb mercenary then yeah, most of the time your only option is to fight, which should be obvious, how else could you deal with thugs that would stand in your way? You certainly wouldn't be able to talk your way through if the only words you could articulate are "me strong", you wouldn't be able to disappear under the cover of a smoke because you know no alchemy, you wouldn't be able to sneak past them because you're not sneaky enough and you wouldn't be able to impersonate their buddy because you had 0 impersonate skills.
But if you invest in secondary skills then suddenly you don't have 1 option but 4-6, what do you know? Now compare it with Underrail where AT MOST you have 2 options (like with Elwood's key quest). Really, this complaint is just hilarious when compared with your beloved game.
But if you can't make informed decisions, you can't strategize. It all boils down to guesswork and larping. There's no challenge to that, just trial and error.
In Teron you get hints which skills you'll need when you're doing quests for certain guild so unless you'll ignore them and just go with whatever you think is appropriate there's not much guessing here. And if you start investing in certain skills it's rather obvious you should continue to do so instead of spreading yourself too thin. Trial and error starts ONLY if you want to do a hybrid character that can do almost everything in 1 playthrough but that's a huge difference. Play AoD again, choose a certain background and this time read the text before you and follow the hints that are there.
Also:
http://www.rpgcodex.net/forums/inde...2016-goty-results.113518/page-30#post-4961625
First, it should be expected that only certain kinds of builds have access to certain points. You shouldn’t be able to invade the palace with any build just because you want to explore. If you are used to do this in other games, that’s your problem.
This is a made up rule.
Another Skyrim lover. Expecting that a big stupid brute could infiltrate a palace or that he could get past some advanced technology when he has zero knowledge about it is retarded.
The game cannot be finished with a jack-of-all-trades character and it's not properly advertising the fact that you have to play it with a class system mentality.
It only shows that you know nothing about this game (which you admitted yourself but which doesn't stop you from talking out of your ass). Some jack-of-all-trades builds:
http://steamcommunity.com/sharedfiles/filedetails/?id=848799554
http://steamcommunity.com/sharedfiles/filedetails/?id=839568220
There are dozens more but just one example is enough to disprove your claim.
Now compare it with your beloved Underrail. Here every character can finish every quest but only because every quest can either be solved by killing or by fetching some item (which can be done by anyone). There are skills here like intimidation, persuasion or mercantile but they serve for flavour only, even without them you'll be able to see EVERYTHING. Stealing past a certain point is also useless when you can kill for loot. The only non-combat skill that let's you see a bit more is hacking but most builds have it maxed (or almost maxed) anyway. In Age of Decadence on the other hand it's not just flavour and non-combat skills really do matter.
This means that once you started with some skills then you have to put points on those skills until the end of the game (probably - I didn't finish it). Trying to experiment or deviate from your "class-corridor" will result in failure.
Which is logical, I don't know any electrician expert who is also a lathe expert (a machinist). Each of these specializations is so broad that it's just impossible to be an expert in these two areas (you can be an expert at one and know quite a bit at the other but no one has two life times to gain enough experience to be masters in these two areas). And it's not much different in Underrail. If you invest in guns you won't invest in melee or crossbows and if you start going with pistols you will stick to it. Also,
because of synergies you tend to invest in skills that correspond well with your stats because of the bonuses so you end up going "class-corridor" (same goes for feats, if you go with pistols you take pistol feats, if you go psi you take psi feats, etc.). You're such a fanboy that you won't even notice this, lol.
BTW, in AoD after a certain point you can put points into secondary skills (it's even recommended) so...
Last but not least, there are builds in AoD (like the ones I've mentioned above) where you come close to being an expert in almost everything but only the best players can do that.
Your argument reeks with dishonesty: the multitude of the choices you are describing are actually close to ONE because they are based on your character stats which are the same for most part of the game.
Actually no. In the Abyss case there are at least three options to bypass (lower) the high stat checks if you're perceptive or intelligent enough. And many quests are like this. But in Abyss case, it's supposed to be an unexplored area for hundreds of years so it should be obvious that not every build could access it. But since you prefer Skyrim/Underrail design where no matter your skills you will be able to see everything then it's not surprising you do not like Age of Decadence way. But I don't see an alternative to these two designs, do you? In Underrail it's all about becoming a killing machine, if you manage to do that you will have access to every tunnel and every area no matter your other skills, in Age of Decadence however it's more than that.
But UR is much worse than AoD for another reason - it's rather easy to make a non-viable build and notice it rather late (sometimes at the end game, in DC), in AoD if you get past Teron you'll definitely be able to finish the game (albeit not necessarily with optimal results). You can see it's true of you go to Steam forums, there are dozens of players who created "trap" builds which were enough for like half a game (or almost whole game) but not for the end and they have to either restart or uninstall. On RPG Codex most recent example of it is
Roguey 's build.
AoD teleports but it doesn't telegraph shit. Stop lying.
The game is designed to punish you and that's about it. There is no informed decision making involved.
Firstly, Teron quests are meant to hand hold you and suggest the skills you'll need to survive (you can disable that hand-holding in the options if you want). You're being warned when a particularly difficult missions come up (like assassinating most powerful man or stealing from most powerful man) and you have a main mission gradation (e.g. as an assassin you start with a simple assassination and end up with very difficult one). You can however explore other quest in any order you like which might indeed result in your death (but most of the time you have options, even if you were for example stupid enough to go against whole village expecting that would somehow end well for you, or if you went through some magic force field expecting only treasures and no traps or guards). Play the game but this time read the text and use your common sense.
Nope. There are only two ways to beat the skill-checks: (1) trial-and-error approach and (2) meta-gaming.
When it comes to numbers you're partially right but again,
show me the non-Skyrim alternative (where you click and
it just works™)? FYI, I'm saying
partially because there is a synergy of sorts during the checks. Most (all?) skill checks require a sum of skills, e.g. to convince someone that you're a bro you need persuasion+streetwise=7, so whether you have 3 streetwise and 4 persuasion or 4 streetwise and 3 persuasion the result is the same and you succeed. So you do have some room for error.
What's most hilarious about it though is that you're showing your Underrail fanboyism again. Because here you also can't know how much hacking you need to restore IRIS for example, or to steal Elwood's key or to persuade/intimidate someone in Foundry (which doesn't make any difference but whatever).
This means that once you started with some skills then you have to put points on those skills until the end of the game (probably - I didn't finish it).
I could have ended the discussion with this but exposing what a fanboy you are is more fun.
inb4 tl;dr