Watser
Arcane
- Joined
- May 8, 2014
- Messages
- 1,865,075
Even if it wasn't necessary in BT2 you needed an empty slot often enough to make it a nuisance with a full party. A thief? Are they suddenly more useful or are they still just as shitty but required in certain parts of the game? If it's just for a puzzle I'll probably roll a hunter and take the thief with me when needed be.You don't need the NPC at all in BT3 (and even in BT2 you could switch around between NPCs and your 7th PC, that's what I did). Hunters are great, but you probably want a Thief for BT3. They're useless in BT1-2 but I don't think it's actually possible to finish BT3 without one. Not sure about that though.Which is the same as in BT2, but is it a necessity to keep one charactor slot open? In BT2 you had to keep a slot open for several snares and puzzles for monsters to join. If there is no such thing or only required in a few occasions then I would rather fill the last slot with a hunter.
Also Monks become drastically less effective in BT3, which probably makes them a perfect candidate for the Geomancer.
My monk was already considerably weaker compared to my paladin and even my bard (thanks to the spectre snare though) in BT2. His damage output is just too low so rolling him as a geomancer rather than my paladin is a good idea.