sullynathan
Arcane
story fags unite
The best cRPG writer is hands down Vault Dweller, A.K.A., Vincent Weller, or whatever the hell his real name is. A distant second is Chris Avellone.
The best cRPG writer is hands down Vault Dweller, A.K.A., Vincent Weller, or whatever the hell his real name is. A distant second is Chris Avellone.
The best cRPG writer is hands down Vault Dweller, A.K.A., Vincent Weller, or whatever the hell his real name is. A distant second is Chris Avellone.
VD also had a decade to polish the writing in AOD.
AoD isn't good at worldbuilding. They tried too hard to be realistic, but they don't know enough of history or human behavior to follow through. It'd been more forgivable if they'd been a bit more tongue in cheek.
I can see to 2 reasons to explain that :vd is good at populating his game with a hundred clones of himself
same with me too. let's see what unique culture and locations and characters they ruined in TES VIi have a feeling that Bethesda doesnt even understand how deep and rich the world of TES is.
all of daggerfall's endings happened
all of daggerfall's endings happened
I always considered that the most stupid element of TES lore.
No, TESverse is not open source universe, that's what frustrated Kirkbride with his c0da and MKdrones with r/tesloosers want you to believe. Want to test your theory? Go and develop some TES related game and publish it. Bethesda will eat your ass.The problem is that the nature of the Elder Scrolls forces those sorts of compromises, it's an open source universe, Bethesda's version is the canvas for you to build off.
No, TESverse is not open source universe, that's what frustrated Kirkbride with his c0da and MKdrones with r/tesloosers want you to believe. Want to test your theory? Go and develop some TES related game and publish it. Bethesda will eat your ass.The problem is that the nature of the Elder Scrolls forces those sorts of compromises, it's an open source universe, Bethesda's version is the canvas for you to build off.
Kirkbride, while he surely has interesting ideas, is sadly a little bit of a hack. And complete, unbearable jerk of a person.
Yes, Morrowind shines bright when it comes to backstory and all drama sorrounding death of Nerevar. Story of Nerevarine is in fact only a last accord of centuries long intrigue, and best part of it is that game doesn't force you to delve into it, as most other games would. Problem with Morrowind is that it's very - too - larpy because of some design choices.The intrigue surrounding Nerevar's death and the formation of the Tribunal in Morrowind is probably my favorite storytelling/worldbuilding in a game ever. Especially the Temple and its design to exercise control over the Dunmer people.
It's the first time I ever saw something in an RPG that was like -- wow, this is very believable because the characters are actually behaving the way people do in real life.
What you describe as open source does not follow common definition of the term. Interpretations are all fine and dandy and we can argue about them, that's not a problem. Problem lies in content. c0da and whatever people write about their own headcanon are not the same as content of Bethesda games, and most people who argue that TESverse is open source in style promoted by orignial MK c0da believe that these two (canon stuff and fanfiction) are the same. They are not.EDIT: Actually, wait, I'll explain what I mean when I say 'open source'.
You have Todd Howard's interpretation of Elder Scrolls lore, you have Kirkbride's interpretation, you have my interpretation and you have your own interpretation. Each are totally valid, and each probably differ in some way, this is how it is intended to be, that is one of the main themes of The Elder Scrolls, interpretations of historical events.
Maybe no cRPG is believable. But most don't try to act the part so seriously.AoD isn't good at worldbuilding. They tried too hard to be realistic, but they don't know enough of history or human behavior to follow through. It'd been more forgivable if they'd been a bit more tongue in cheek.
Please, explain to me what is that they don't understand about human behavior. If AoD is not belieavable, no cRPG is beliavable.
Clearly. The answers to all the questions you raised are in the game, from "what happened since the war" (a lot) to "why nobody found" (hint: they did). Anyway, you've been complaining about the game from day one and I doubt you like anything about it.I can't recall the exact details of AoD too well...
If I liked nothing about it I wouldn't bother complaining. Just don't see the point of focusing on the positives when that makes for boring discussion and you've already got enough sycophants to play that part. If you'll improve on the weak parts of the game in your future offerings (be it by taking my criticism to heart or by whatever other method) I'd be very happy.Clearly. The answers to all the questions you raised are in the game, from "what happened since the war" (a lot) to "why nobody found" (hint: they did). Anyway, you've been complaining about the game from day one and I doubt you like anything about it.I can't recall the exact details of AoD too well...