Every Bohemia Interactive game after OFP - what a shitty studio they've become.
Every fucking KickStarter so far
You don't like Arma2 and 3? Divinity Original Sin was a kickstarter that I liked. Can't think of any others though.
Every game since OFP been a buggy mess with a real crappy single player campaign. They haven't fixed any of the major bugs and engine limitations that OFP had back in 2001. Driving physics are still terrible, AI is still terrible, mission scripts still break left right and center for no reason, CQC is still terrible. The game is still an unoptimized mess that relies on CPU way too much. Still no proper destruction of anything. Units and vehicles still have the same fucking health bars they had in 2001. Need I go on?
None of that is true. Maybe half of it is true of Arma2, but none of it is true about Arma3, especially now. The campaign in Arma3 is really slick. It is also way better than any other FPS, although it is a bit simpler than Arma2 in terms of scope, but they did that to make a slicker campaign. The campaign came out after the game was released and they did that to make sure it was slick, and it is. There is also an expansion with more missions which are even slicker again and are better. It is REALLY good. No other game is even in the same league as Arma3 for simulating real special ops missions like that.
The driving physics are much better now too. Each vehicle handles realistically. It is pretty ridiculous to even complain about such a thing when you have simple games like GTA that only have do 2 things, shooting and driving, and yet even they have bad car handling, and every car handles exactly the same. Arma3 is about 1000 times more complex than that game, and yet each vehicle has its own handling. Tanks feel like tanks, jeeps feel like jeeps, APCs, quads, etc. all handle right.
AI is much better now too, and missions don't break. Arma3 has a full campaign but it also has about 20 showcase missions which are really good as well. And then there are player made missions and campaigns. The proper destruction thing is just totally off. Everything has realistic destruction now and it is more advanced than any other game.
The only thing people struggle with are the system requirements, but they are typical of a simulation. Look at any flight simulation ever made, they are all exactly the same. The CPU is everything. Arma3 is no different, I upgraded from an ancient graphics card to a high end modern one, and not a whole lot changed because my old card was doing ok. The most demanding thing is the CPU, but that is not a fault of the game, it is just how a huge simulation has to be. The graphics card can't do anything to help with hundreds of enemy AI's all doing independent thinking and all the scripts running. That said, I have an old sandy bridge cpu that I overclock and it handles the game perfectly. I get 60fps most of the time, with a CPU that is about 7 years old, at a resolution of 2560x1080, and with every setting cranked, and the game looks stunning. That is really impressive.
Also it is a 64bit client now.
I find that often with impressive games like this, people try to convince others (and themselves) that it is bad, to make themselves feel better about not putting in the effort to get into the game. But you are only cheating yourself out of an amazing sim.
Here is just one mission from the game as it is today, a jets mission:
I think the new expansion missions are better but the jet mission is pretty unique.