Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Callisto Protocol - new survival horror from Dead Space creator

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
This game will be derivative and drab shit nonetheless, hard work or not.
Dunno why people are disagreeing with you.

On the one hand, there's a lot of people responsible for Dead Space 1 and 2 working on it, on the other hand the gameplay they have shown so far has not been very good. Animations and sounds are good, both the melee attacks and the gun sound meaty, but melee looks to be severely underpowered and the environmental hazards and stealth trivialize combat.

The latest gameplay video reminded me of the Citadel sections in Half-Life 2 with the overcharged gravity gun - what's stopping the player from picking up monsters and tossing them into the grinder or fan, or simply backstabbing them all since the AI seems braindead?

Evil Within 1 and 2 constantly struggled, and mostly failed, to balance the game around stealth and action - the games being focused on survival favoring the resource conservation of the stealthy approach. I feel like they should not have implemented stealth, or only reserved it for enemies like the robots.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,156
I don't get it. Why is he being attacked by saying he's working hard at making the game, as he should?
Because he's the CEO and he's saying "we're" hard at work making the game, which presumably includes people hired on salary under terms he is most assuredly breaking.
While having the game devs work excessively hard is unfortunately common in game development, the alternative is worse if it results in lazy asses that do very little, if at all, which result in no games being delivered in years (see Valve), or games with shit programming (see Battletech 2018).

The latest gameplay video reminded me of the Citadel sections in Half-Life 2 with the overcharged gravity gun - what's stopping the player from picking up monsters and tossing them into the grinder or fan, or simply backstabbing them all since the AI seems braindead?

Perhaps the enemies drop no loot if killed with environmental tools?
Even if the game is mediocre, there's been no Dead Space equivalent for years, so it's the closest thing we have.
 

manifest

Educated
Joined
Aug 5, 2022
Messages
131
I don't see anything this game does that I wasn't already bored of by hour 18 of the first Dead Space.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I don't get it. Why is he being attacked by saying he's working hard at making the game, as he should?
Because gaming journalists are allergic to the idea of hard work, and they perceive it as "exploitation"

Hmm... and what has coincided with this... hmmmmm....
The development rate of videogames has become insanely slow. This can't be attributed to them making more technically complex games as we're effectively past the era of regular mega-AAA blockbusters, something only a handful of studios do now. This can't be attributed to the coofdemic either, as it was something that started before that and was only exacerbated by it.

It explains why you see games released 10 years ago on sale for $30 when you used to see old games for only a couple dollars. They're no longer used to pull you into a series to get you to buy the newest titles.

To put it into perspective: Dragon Age: Dreadwolf currently has no release date. Dragon Age Inquisition is nearing a decade old, the time gap between DAO and DAI is nearly half the current timegap of DAI to ...nothing. This is the studio that was previously pumping out two major franchises simultaneously.
And it's most definitely not limited to Bioware, it's across the entire industry. It's taking developers 4-5 years to make games they used to make in 2.
Batman Arkham Asylum? 2009. Arkham City? 2011. Arkham Knight? 2015. 5 years later they announced the Suicide Squad game they're still working on with a planned release date in 2023. Rocksteady has released 0 titles since 2015 except some crappy VR shovelware game in 2016.
Firaxis: Civ 5, 2010 with a stupid amount of DLC. Nu-Xcom, 2012 with major expansion in 2013. Civ: Beyond Earth, 2014. Nu-Xcom 2 in 2016 with a major expansion in 2017. Civ 6, 2016, more stupid amounts of DLC. ... Nu-XCOM Chimera Squad, 2020. ... Marvel's Midnight Suns, later this year. delayed!
Harebrained Schemes: Shadowrun Returns, 2013. Dragonfall, 2014. Hong Kong, 2015. Battletech, 2018. Nothing since besides a recent poor console port of the Shadowrun games.
Bethesda: LOL
Techland: Call of Juarez Bound in Blood, 2009. Jaurez: The Cartel, 2011. Dead Island, 2011. Dead Island: Riptide, 2013. Juarez: Gunslinger, 2013. Dying Light, 2015 with an expansion in 2016. ....... Dying Light 2, 2022.

Are there some exceptions? Sure, but they're definitely in the minority, and I have a feeling a lot of them will end up being Japanese.

Gamedevs are relying heavily on profits from older games now, that's why you aren't getting your sales anymore. Also, remasters for everything!
 
Unwanted
Dumbfuck
Joined
Oct 29, 2020
Messages
999
Location
Free Market Paradise

Naturally they had to go and find the ugliest gook actress they could to sully the game with.

Shieeet, she has that azn bitchface that I could nut buckets into forever. Hiroshima, Nagasaki and Karen Fukuhara's face except with jizz megatons.

Only reason why EA is remaking Dead Space: Jewbois in Space is cuz they fear The Glen and this dope game. 100% horror and not a gay ass space commie in sight. Morgoth be sweatin.
 

Dadd

Learned
Joined
Aug 20, 2022
Messages
2,723

Naturally they had to go and find the ugliest gook actress they could to sully the game with.

Shieeet, she has that azn bitchface that I could nut buckets into forever. Hiroshima, Nagasaki and Karen Fukuhara's face except with jizz megatons.

Only reason why EA is remaking Dead Space: Jewbois in Space is cuz they fear The Glen and this dope game. 100% horror and not a gay ass space commie in sight. Morgoth be sweatin.

Are you blind?
 
Joined
Mar 3, 2018
Messages
5,486
The idea of anyone looking forward to the game after watching this footage is baffling to me.


Doesn't really look any better or worse than Dead Space 1. The monsters look a little lamer than necromorphs though. So probably a better Dead Space 3 than actual Dead Space 3.
 

toughasnails

Guest
The idea of anyone looking forward to the game after watching this footage is baffling to me.


So what is exactly is your issue here? The only possibly problematic part is the prolonged Uncharted-like cinematic sequence with that water slide but you already had such in Dead Space 2 and people generally love that game.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,023
The idea of anyone looking forward to the game after watching this footage is baffling to me.


So what is exactly is your issue here? The only possibly problematic part is the prolonged Uncharted-like cinematic sequence with that water slide but you already had such in Dead Space 2 and people generally love that game.

Melee combat looks like crap. Also nobody will melee mutants when turbines or big ventilators are around.

The mutants AI seems to be non-existent and there were too many jump scares in the gameplay video.

I think we all need to lower our expectations for the game.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,042
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Looks fine to me. I just hope it has some good quiet parts, not just killing stuff. You know the deal, the walking around, taking in the atmosphere, doing mild puzzles, reading notes, stuff like that.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,374
The idea of anyone looking forward to the game after watching this footage is baffling to me.


So what is exactly is your issue here? The only possibly problematic part is the prolonged Uncharted-like cinematic sequence with that water slide but you already had such in Dead Space 2 and people generally love that game.

Seriously? He shoots one enemy 3 times, melees it 6 times, shoots it 3 more times and then just gives up and throws it into the giant flashing ENVIRONMENTAL KILL HERE in the middle of the room because it's such a tedious waste of time trying to engage with the actual combat system.
 

Gumsmith

Educated
Joined
Feb 22, 2021
Messages
121
Stealth, great. I'm sick of crawling around with my fucking bum hovering off the floor going up behind everything and pressing X TO STAB. Better if a game didn't have such things.
 

Gumsmith

Educated
Joined
Feb 22, 2021
Messages
121
Maybe if we're lucky it'll include detective vision an xray upgrade for your space suit so we can have the full AAA action-stealth experience.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
Looks fine to me.
As others have said, the melee and ranged combat looks anemic, what's preventing players from just throwing enemies into environmental hazards?

Also, the stealth looks braindead. Enemies don't react to light, and since there will be limited resources players will be incentivized to engage with the barebones, simplistic stealth over the combat, where, I imagine, the vast majority of energy has been put in terms of design.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,559
Location
Denmark
Imagine acting like a E3 demo presentation of gimmicks in the game, is a representation of the majority of levels.
You think every room will have environment that can kill the monsters? it wont.

You think every room will have some cutscene-esque type gameplay like the water-shute? it wont.

This gon b gud.
 

toughasnails

Guest
Also, the stealth looks braindead. Enemies don't react to light, and since there will be limited resources players will be incentivized to engage with the barebones, simplistic stealth over the combat, where, I imagine, the vast majority of energy has been put in terms of design.
I imagine the stealth will be somewhat incentivized only early on, maybe with one or two short forced stealth segments. Much like the first The Evil Within.
It's something tacked on bc people seem to expect it from a survival horror games nowadays, it's not the game's main course in which case the complaints about simplistic stealth would be warranted.

Anyway the ranged combat actually doesn't look as bad as you guys claim. Feedback from the weapon seems to be satisfying enough. Bear in mind also that this is early on in the game, before you upgrade your arm or get stronger ones, plus the player largely doesn't seem to be hitting the vunerable parts of monsters. Think playing Dead Space early on with basic cutter and shooting the necromorphs in the chest and the like (like what is happening here) instead of aiming for their limbs and what you'd get wouldn't be much different from this footage.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom