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The Captain - Space Exploration Retro-inspired Adventure Game

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,436




ABOUT THIS GAME
You are Captain Thomas Welmu, a Spacefleet science officer, lost on the other side of the galaxy. Dark forces are en route to Earth to destroy our planet - and you are carrying the only thing that can stop them.

Race back home across the galaxy. Collect new friends on your journey. Make new enemies. You won't be able to save everyone. Who will you leave behind? Which civilizations will you save - or destroy - along the way? The decisions are all up to you.

You Are... the Captain!

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Travel the Galaxy!
Time is ticking. Will you plot the shortest route home or take a detour to use an experimental new technology with a wormhole? Is a distant distress signal worth investigating or should you use your time to raise funds to upgrade your engine?

It's All Up to You, Captain.

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Explore New Worlds!
Will you interfere with a pre-space civilization? Will you discover the terrible secret at a covert military base? Will you deliver a dying life-form's brain back to its people? Or use it to upgrade your ship?

What Could Go Wrong?

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Engage in epic space battles! Or avoid them entirely?
The galaxy is a dangerous place. Will you shower aggressive encounters with a barrage of Type 2 Vacuum Rockets? Or let them taste the wrath of your freshly polished Plasma Gun? ...or will you choose to slip by and hope nobody notices?

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Repair and Upgrade Your Ship!
Those pesky pirates have damaged your sweetheart. Should you go cheap and repair her yourself? Or spend the money and let the professionals do it right? Is it time to buy a brand new Shield Buster? Or perhaps a couple of convenient nuclear warheads?

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Collect New Friends Or Make New Enemies!
Will you sacrifice a friend for the greater good? Will you rat out an undercover cop for a chance to get home quickly? Will you keep a life-changing truth from someone so they'll hang out and be your friend?

Social Engineer Your Way Home.

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A Galaxy Full Of tough Choices!
Will you gain access to the vault with explosives or is there a less intrusive way? Will you figure out how to pull off an undercover heist using a new consciousness transmitter? Ever wanted to try escaping an automated maximum-security prison in space? Will you look fabulous in tight pink swimwear?

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about_lyme.png
 
Joined
May 14, 2020
Messages
2,760
I was just thinking the other day how it was strange there were so many adventure games that involved space combat back in the day (like a dozen) whereas now nobody ever really does anything like that at all.
Unfortunately, this looks like one of those indie games where the author uses pixel art in an attempt to hide how poorly he draws humans...and fails.
 

Tom Selleck

Arcane
Joined
May 6, 2013
Messages
1,241
I've only played about a half-hour of this due to time constraints, and while I think I really like the concept behind this, so far the tone is really strange. The uniforms, world all feel deliberately Star Trek In All But Name, but then you have to deal with a sentient Shuttlecraft who bullies the maintenance drone? I'm not hopeful it sticks the meat of the game, but I'm willing to give it a bit more time.
 
Joined
Mar 15, 2014
Messages
763
I don't know, somehow all this ubiquious and seemingly neverending influx of "pixel art" games becomes boring to me. It doesn't help that many of these games look alike, and always these wonky, thin, goofy figures. Yeah, I know it's for comical purposes, but compare these to, say, Indy in Fate of Atlantis, or to the character design in The Dig. Purchased Verne some days ago but got so annoyed by the art I refunded it. Maybe I'm too old, knowing how real pixel art looked back in the days where heavy technical limitations forced programmers to be super inventive and still were able to create the most marvelous graphics. Almost all modern pixel art misses something, I don't know what exactly it is but they often don't feel coherent and consistent to me. There are good pixel art styles though (stuff like Owlboy).
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
36,432
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
There are two types of pixel art in modern indie games:

1. Pixel art inspired by early 90s classics, trying to emulate the style of the day as well as possible.

2. Pixel art inspired by modern minimalist pixel art games. Those have no connection to the old artstyle at all and would look out of place in 1990.

To illustrate, style number 1 as seen in Dreams of the Witch House and Hob's Barrow:
ss_7d50887ddc59f11bab30de5b960605ce7925afa8.1920x1080.jpg

ss_dbee74feb4337db8afe696d507b3a4e6e2ada304.1920x1080.jpg


And here's style number 2 as illustrated by The Last Door and The Darkside Detective
ss_20adb5502caa1cce634353db54917424e763f69f.1920x1080.jpg

ss_1675f11a74dbe2acd40cc5dab7663b8afc2086d3.1920x1080.jpg
 

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