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The Codex Disappointment Protection Betting League

himmy

Arcane
Joined
Oct 13, 2012
Messages
1,151
Location
New Europe
ITT we make informed and educated :monocle: guesses on what the Metacritic score of The Codex's most anticipated games are going to be.

I used the list from that other thread because of laziness.



  • Age of Decadence: 78%. Will get two 95%+ reviews from European publications and two 60% ones from more mainstream magazines.
  • Barkley 2: 86%: The only people who will play it will be the ones that would rate the first one with 10/10.
  • Blackguards: 72%: Good for what it is, brilliant at times but contains crippling feature.
  • Chaos Chronicles: </3%
  • Dead State 68%: hated by some, hailed by others, no side manages to get over the Sims-like graphics.
  • Divinity: Original Sin: 81%: Somehow becomes a sleeper hit and turns into Larian's best selling game. Girlfriends worldwide are pleased.
  • Expeditions: Conquistador: Already Came out and currently has 77%. Many started it and thought it great. Few finished it.
  • Grimoire: 完美%. By the time it launches, numbers and indeed most of out now-held beliefs about arithmetic become obsolete.
  • Legends of Eisenwald: 94%: The only reason not to play it is to hate the genre. Becomes new poster-child of indie games. Belarus soon becomes the World Center of video game development, making use of the cheap, yet skilled labour force. Under the weight of the new-found liberalism that the industry brings, street protests in May 2014 bring the end of the Alexander Lukashenko and of the "last European dictatorship". After a period of internal turmoil, Belarus becomes, in early 2016, a candidate for ascension to the European Union, after previously joining the European Council in late 2014. As in neighboring Ukraine, internal political struggles between the pro-Russian and pro-Eurpean factions of the fledgling democracy keep the country in a stalemate of sorts, particularly in regards to energy policies, with Gazprom becoming ever more aggressive in its tactic of bullying client countries into remaining dependent on their supply.

    Published in mid 2015, the sequel, "Eisenwald 2: The Wakening" proves out a
    disappointment, with many fans accusing the simplification of mechanics, under the purpose of broadening the target demographic and is mainly remembered for the annoying Facebook App that routinely asks you to challenge your friends.
  • Lords of Xulima: 64%: Great potential, but unplayable at launch due to bugs caused by underfunding. Only gathers three professional reviews on Metacritic and thus, does not qualify for an actual average. User reviews are either idealistically green or pragmatic and spiteful red, lacking average opinions.
  • Might & Magic X Legacy: 82%: Surprises everyone by being actually good, if a bit streamlined, when compared to its predecessors. Proves out, however, to be a commercial failure, making large publisher never try anything other than military shooters ever again.
  • Project Eternity: 78% Would have got 90% a couple of years ago, but comes out as bland when compared with other games from the 2014 incline wave.
  • Shadowrun Returns: Already came out, 76%, most people agree that we're always "4 - 5 months" away from modders finally making the purchase worth it. Every review is legally bonded to ovate the graphics.
  • Swords and Sorcery: Sovereign: NO REVIEWS EXIST YET. 85% of all Internet discussions on the game exist in a single heated Codex thread which has, for the last 15 pages, derailed into a conversation on door mechanics.
  • Torment: Tides of Numenera: 88%: Gets as many 100% reviews, as 75% ones, with both sides bringing a certain controversial plot twist into discussion as either the high or the low-point of the writing in the game.
  • The Tangut Prophecy: User rating is fucked by a myriad of 0 scores from people who bought it because of the pretty graphics and the enthusiastic Polygon review.
  • Underrail: 87%: Most people play it 8 months after release, getting it of a Humble Indie Bundle that also includes Mark of the Ninja and FTL.
  • Wasteland 2: 94%: Single-handedly rekindles mainstream interest in isometrics, turn-based, text-heavy RPGs. Wasteland 3 is a third person cover-based shooter.
  • What Remains: Public pressure leads to police raids that prove that all released screenshots were actually Photoshop mock-ups and that not even a rough alpha version exists, with the closest thing to a story plan being a notepad with erotic drawings of Vault Boy.
  • Legend of Grimrock 2: 66%: An all-Minotaur party goes on to win Strictly Come Dancing and later join Lady Gaga's back-up show.
 

pakoito

Arcane
Patron
Joined
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Messages
3,092
Half of those will be passable/shovelware and the other half will be good but not memorable because of overdesign.

Now, the MODS for those games. Those are going to be awesome.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Wasteland 2: 94%: Single-handedly rekindles mainstream interest in isometrics, turn-based, text-heavy RPGs. Wasteland 3 is a third person cover-based shooter.

:lol:

My prediction: they will all suck.
 

Easily Amused

Novice
Patron
Joined
Oct 26, 2008
Messages
45
Legends of Eisenwald: 94%: The only reason not to play it is to hate the genre. Becomes new poster-child of indie games. Belarus soon becomes the World Center of video game development, making use of the cheap, yet skilled labour force. Under the weight of the new-found liberalism that the industry brings, street protests in May 2014 bring the end of the Alexander Lukashenko and of the "last European dictatorship". After a period of internal turmoil, Belarus becomes, in early 2016, a candidate for ascension to the European Union, after previously joining the European Council in late 2014. As in neighboring Ukraine, internal political struggles between the pro-Russian and pro-Eurpean factions of the fledgling democracy keep the country in a stalemate of sorts, particularly in regards to energy policies, with Gazprom becoming ever more aggressive in its tactic of bullying client countries into remaining dependent on their supply.

Published in mid 2015, the sequel, "Eisenwald 2: The Wakening" proves out a
disappointment, with many fans accusing the simplification of mechanics, under the purpose of broadening the target demographic and is mainly remembered for the annoying Facebook App that routinely asks you to challenge your friends.
ERo0Bg.gif
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,815
Project Eternity: 78% Would have got 90% a couple of years ago, but comes out as bland when compared with other games from the 2014 incline wave.

I'm certain it'll make all the others look like products by amateurs. If it gets docked for anything it'll be difficulty and/or any major/minor bugs they come across because it's an Obsidian product after all.

I don't care so much for predicting metacritic scores but it's clear the only potential for New Codex Classics is from Obsidian and inXile. They're the only ones making Black Isle-style games.
 

Aterdux Entertainment

Aterdux Entertainment
Developer
Joined
Apr 23, 2012
Messages
553
Location
Minsk, Belarus
  • Legends of Eisenwald: 94%: The only reason not to play it is to hate the genre. Becomes new poster-child of indie games. Belarus soon becomes the World Center of video game development, making use of the cheap, yet skilled labour force. Using disillusion with capitalism in the Ukraine and Russia Alexander Lukashenko unites three republics into the New Soviet Union and becomes the first president of the new state that immediately closes its borders to any foreign goods and exits from WTO. New era of socialism begins.
Thank you for the high rating!

(Messed around with the quote)

Belarus in EU is highly unlikely and actually unwanted, look what happened to all Baltic states, I don't think they enjoy what they got after getting into EU.
 
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  • Legends of Eisenwald: 94%: The only reason not to play it is to hate the genre. Becomes new poster-child of indie games. Belarus soon becomes the World Center of video game development, making use of the cheap, yet skilled labour force. Using disillusion with capitalism in the Ukraine and Russia Alexander Lukashenko unites three republics into the New Soviet Union and becomes the first president of the new state that immediately closes its borders to any foreign goods and exits from WTO. New era of socialism begins.
Thank you for the high rating!

(Messed around with the quote)

Belarus in EU is highly unlikely and actually unwanted, look what happened to all Baltic states, I don't think they enjoy what they got after getting into EU.

I can imagine a government agent breathing down his neck while he was typing that. Long live Arstotzka.
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382
I can imagine a government agent breathing down his neck while he was typing that. Long live Arstotzka.

But what he said still remains true. :D It's a fact that the EU has brought almost no good to the nations that have joined it.

Anyway, Project Eternity and Wasteland 2 are the only games I give a fuck about.:mca:
 
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Messages
1,258
Might and Magic X Legacy will be as systematically repetitive and dull as all the other Ubisoft titles; areas to "unlock" or "liberate"; a limited number of activities in each area, repeating across all areas, item hunting, area-bound systematic item hunting-collecting-crafting and entire game economy based on bottlenecks to push the player into all of these activities.
 

pakoito

Arcane
Patron
Joined
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Messages
3,092
I can imagine a government agent breathing down his neck while he was typing that. Long live Arstotzka.

But what he said still remains true. :D It's a fact that the EU has brought almost no good to the nations that have joined it.

Anyway, Project Eternity and Wasteland 2 are the only games I give a fuck about.:mca:
Joined: May 3, 2013
Messages: 2
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,363
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
  • Project Eternity: 78% Would have got 90% a couple of years ago, but comes out as bland when compared with other games from the 2014 incline wave. Is considered to be 'FUN' by exactly one stalker fan.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,477
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Might and Magic X Legacy will be as systematically repetitive and dull as all the other Ubisoft titles; areas to "unlock" or "liberate"; a limited number of activities in each area, repeating across all areas, item hunting, area-bound systematic item hunting-collecting-crafting and entire game economy based on bottlenecks to push the player into all of these activities.

Oh look, VOTS has a new "developer X always does Y" meme.

I don't really feel like white knighting for Ubisoft, but you might wanna try the Early Access version out and see if that's actually true.
 
Last edited:
Joined
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Messages
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Might and Magic X Legacy will be as systematically repetitive and dull as all the other Ubisoft titles; areas to "unlock" or "liberate"; a limited number of activities in each area, repeating across all areas, item hunting, area-bound systematic item hunting-collecting-crafting and entire game economy based on bottlenecks to push the player into all of these activities.

Oh look, VOTS has a new "game designer X always does Y" meme.

Feel free to prove me wrong. Like that one time when Obsidian got Stealth right. Or when Bioware grasped what good writing is and also abolished the 4X model. Or when Bethesda made an RPG with actually fun combat with meaningful story and meaningful choices. Or when Vogel stopped redressing the same piece of shit in new clothes almost on a yearly basis and did something really different. Or when European shovelware stopped being European shovelware.

At any rate, it's not about the "designers" in general; it's the general company policy of Ubisoft the publisher, the corporate entity. Ubisoft games made by different studios from across the globe all share the same set of basic characteristics and are based on the same progress mechanics. It looks as though they are vastly different games but the illusion fades away a couple hours into any one of them.

Do tell me about MMXL, though. I should like to be positively surprised about one thing where Ubisoft was involved.
 
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I can imagine a government agent breathing down his neck while he was typing that. Long live Arstotzka.

But what he said still remains true. :D It's a fact that the EU has brought almost no good to the nations that have joined it.

Anyway, Project Eternity and Wasteland 2 are the only games I give a fuck about.:mca:
Aw shit, web brigades made it into the 'dex. Please don't poison me, I love Putin.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
  • Swords and Sorcery: Sovereign: NO REVIEWS EXIST YET. 85% of all Internet discussions on the game exist in a single heated Codex thread which has, for the last 15 pages, derailed into a conversation on door mechanics.

A whole 15 pages??? Can't wait :)
 

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