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The Codex Reviews: Two World II

Fens

Ford of the Llies
Joined
Nov 3, 2009
Messages
1,899
Location
pitcairn
themadhatter said:
Fens said:
so at least the houses have doors this time... a definite improvement
...what?
Is that a poorly executed joke, some obscure meme I've overlooked or did we just play different games?

As I recall, Two Worlds had doors which -- functionally -- were superior to those of TW2 for one simple reason: they separated parts of the same seamless world, as opposed to Two Worlds 2's use of distinct cells separated by "doors" (ala The Witcher and Oblivion).
there were in fact a lot of houses completely without doors in the first "two worlds" game... most notably roadside inns... made me rage a bit and the sigh a lot

plus there were huge ass houses with only two tiny rooms inside and stupid crap like that
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
My experience with Two Worlds 2 so far: made a character, skipped the first cutscene, looted two dead guards, picked up a barrel, put it down, died instantly. So... I repeated the process, much to the same result - another game over screen. Apparently I was killed by the overbearing strain of picking up a medium-sized barrel on my character's frail physique? Was there an important clue about unusually deadly barrels in the cutscene I skipped? I am perplexed.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Review is spot on.

The magic system is the only reason I got this game and so far (level 18) it's been pretty disappointing.

The good, elaborated spells always end up costing a billion mana. Summons are only useful to body block the stupid AI on corridors while I spam some homing Fire Bolt, which deals decent damage but it's pretty boring (click...click...click...mana potion...repeat). Thought it would get better later, but from what i've been reading here it actually gets worse.
 

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