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From Software The Dark Souls Discussion Thread

praetor

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The devs are apparently even too fucking stupid to add custom resolutions. Locked at 720p? Seriously?


some codex members are apparently even too fucking stupid to read that there actually are custom resolutions (page 28). locked at IQ 0.03? seriously?


This is what we (or whoever cares, I don't) should be raging about, really. Either Namco or From Software decided that they could make more money by doing the port themselves.

bamco. there's an interview around (all the retardedness in this thread sapped the will so i can't be arsed to go search for it), where one of the from produces pretty much says outright: "bamco made us do it this way".


Why are some of you complaining about the lag?

Yeah, Blight town is crappy and there are hiccups here and there, but it honestly isn't that bad.

But PC games never lag anywhere ever! They're fucking flawless.

View attachment 410

Using Diablo III to argue a shit port makes no difference is like using Atari's E.T. to argue the superiority of PC over consoles

Besides, there is not much difference between the average Blizztard and the consoletard. They are very similar audiences of sheeple easily brought in money-grubbing schemes like LIVE! accounts and other idiocies.
no, there is no difference between the average pctard and the average consoletard (emphasis on AVERAGE and -TARD) and, unfortunately, those make the majority of the sales. they're both morons that buy whatever is the latest hyped game. your average pc moron is just as happy to give money to CA for a fucking blood pack of all things, as is your average console idiot prone to buying a hair pack for game X. most humans are gullible, retarded, mongoloid morondiots, the platform they own for playing games is irrelevant
 

Outlander

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Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Nobody here disputes the fact that plataformers, casual sports games, racing/flying games are best enjoyed with a pad/stick (except maybe Excidium :M). But a 3rd person RPG? GTFO.

Well, currently I'm playing Skyrim in 3rd person on 360 gamepad. I also preferred dead space and Mass effect on gamepad. None of these (including Dark souls) is an RPG and all of them work well with a gamepad.

I tried New Vegas and Dead Space 1 with my 360 pad and the experience was horrid. The slow response when looking around and inaccuracy to aim was frustrating. Even Dead Space, with its retarded implementation of mouse+kb was more bearable.

So I use the pad just for SNES and MAME roms :)
 

deuxhero

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So, with the announcement of Demon's Souls staying up

1: Anywhere got it cheeper than Newegg's $15.99?
2:Advice for someone going to DeS from DaS?
 

WalmartJesus

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2:Advice for someone going to DeS from DaS?

World/Player Tendency is a big deal because it dictates special enounters as well as the only way to gain certain items...so,you should probably read up on that to get the gist of things. There's also a hub (The Nexus) consisting of archstones that allows players to travel to and from each of the 5 worlds in the game instead of the open world structure of Dark Souls

But for the most part,the games pretty much play identical.
 

WalmartJesus

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Thinking of grabbing 3D Dot Game Heroes for $9.99 along with it. Thoughts on that?
Get it,It's a nice throwback/homage to 8 bit action adventure games like Zelda,Crytalis,Neutopia,and Golden Axe Warrior.Pretty decent size world map with plenty of exploration as well as tons of items and other shit to find.Quite a few nods/references to classic 8-bit games during in-game loading screens and character dialogue.The game also has clever 8-bit/3d graphics.

Decent difficulty as well as two additional difficulties you can unlock,The first being "FROM Mode" which unlocks after beating the game once.This mode makes the game considerably harder by having more enemies on screen at once as well as them doing more damage.Dungeon only enemies also start appearing as regular overworld enemies.

And the second difficulty being "Spelunker mode" which is named after the old 8-bit game.Every enemy can one shot kill you in this mode and is unlocked by either completing the spelunker sidequest in FROM Mode... or by naming your character "Spelunker" at the start of the game.

Great game overall that pulls on nostalgic heartstrings.I paid $30 for it and dont regret it....so $10 is a fucking steal.
 

piydek

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Nobody here disputes the fact that plataformers, casual sports games, racing/flying games are best enjoyed with a pad/stick (except maybe Excidium :M). But a 3rd person RPG? GTFO.

Well, currently I'm playing Skyrim in 3rd person on 360 gamepad. I also preferred dead space and Mass effect on gamepad. None of these (including Dark souls) is an RPG and all of them work well with a gamepad.

I tried New Vegas and Dead Space 1 with my 360 pad and the experience was horrid. The slow response when looking around and inaccuracy to aim was frustrating. Even Dead Space, with its retarded implementation of mouse+kb was more bearable.

So I use the pad just for SNES and MAME roms :)

I respect that. I tried those with M+K and with gamepad. Switched back and forth a couple of times. Actually, to me both control schemes felt bad for those games, but for different reasons. Gamepad turned out to be more bearable for me personally. In the end i adapted to that scheme and it's OK for me now for such games. What I'm trying to say is - i don't think one can make such a strong claim that gamepads are shit for 3rd person ARPGs, the way you and quite a few other codexers did and do. It's a much more gray territory.

Oh yeah, another game that i played recently that was OK on gamepad and was absolute shit on M+K for me was Alan Wake. It's really not like a good gamepad hasn't got its use even in a 1337 codexer's life.
 

Outlander

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Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Well, let's agree to disagree then. In my personal opinion 3rd/1st person games are meant to be played with m+k because, well, they are 3rd/1st person games. It's simply something natural. Sure, you can do it with a gamepad, but why would you want to? It's like playing a sports game with a keyboard, it doesn't feel natural. To me, at least.
 

Morgoth

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The gamepad has two analog input devices, the Mouse/KB, well, basically only one. Skill based games like Dark Souls very much profit from a gamepad. Mouse/KB is better suited for RTS/MMOs and non-decline first-person shooters.

3rd person console games are almost always better played on a gamepad.
 

Berekän

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Never had a problem playing a 3rd Person Game with M+Kb as long as the controls are mildly polished. I recently played Batman: Arkahm City on the PC and everything felt smooth and natural to me. It's just a matter of putting some work into it.
 

Outlander

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Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
The gamepad has two analog input devices, the Mouse/KB, well, basically only one.

Yes, but one of those sticks does the ''wasd'' work and the other one does the ''mouse'' work, right?

Mouse is and will always be more 'natural' for looking around and far more precise than an analog stick for aiming, that's why consoles have 'aiming assistance' and even fucking target locking. Not to mention mouse acceleration that always comes in handy when approaching a corner or to do a quick 180° spin. I realize these things may not be too important in a game like Dark Souls, but still, for me, it feels way too awkward.

On top of that, there's only so much buttons on a gamepad, which is fine for playing Super Meat Boy, but I don't know for an RPG.

AND, no 'strafing' with an analog stick, right? Just turning. Unless that's mapped to the d-pad but still, that shit just ain't acceptable.

Anyway I'm not a guy who refuses to 'get on with the times', I really tried with a pad but it just doesn't do it for me. I will try again with DS on PC, though.
 

praetor

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2:Advice for someone going to DeS from DaS?

after you finish the obligatory 1-1 world (be sure to find the cling ring, thief ring and murder Ostrava while you're at it 'cause his "questline" can be glitchy), go for 4-1 (it's relatively easy, early access to the crescent falchion [DeS's drake sword] and HP regen ring, the boss is a joke, and the start of 4-2 is a great early soul farming place). as soon as you turn human after killing a boss go to the nexus and suicide so that you can get pure white world tendency on your first run (it's much much easier this way and the alternative really isn't worth the trouble). then farm/dupe stones of ephemeral eyes for turning human and suiciding in every world that you want to turn pure black. iirc, the best starting classes are royal and templar. oh, and magic in here is even more "easy mode" than in DkS because of all the regen gear and consumables. and armour is useless: look up what looks best and has the least stamina penalty and use that (that's why the vaaaaaast majority of players in DeS use old king/binded set. it's waaay more prevalent than giants/havels in DkS)
 

SerratedBiz

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Or, y'know, play the game and find out stuff by yourself since that's what probably made DeS and DkS good in the first place.
 
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Or, y'know, play the game and find out stuff by yourself since that's what probably made DeS and DkS good in the first place.

I agree with the sentiment, but a few helpful hints/pointers to not screw things up completely are not a bad idea. It's pretty easy to unknowingly fuck yourself over in Dark Souls, and not in a "oh shucks, things will be harder" but a "fuck, looks like I'm not playing *insert caster class here*", which is not exactly fun when your play-hour count for a game has reached double digits. I really didn't like the way they disseminated spells in Dark Souls, with an overwhelming majority of the spells clustered in easy to miss (or easy to accidentally kill) vendor characters (some of which could get bugged and never show and one would actually be killed without any warning, save the wiki). Really shoddy design that stands out in what is mostly an excellent game. It's strange that they didn't have more spells scattered around in the same way that weapons/armor/items were, which would lessen the blow from losing a vendor or failing to find one as well as reinforce the exploration aspect of the game for more magically inclined characters who were bored of finding weapons/armor they would never use.

Also, the documentation is mostly good, but really shoddy in some key areas. Most things are very intuitive, which makes certain things a bit deceptive. For instance the fact that pyromancy magic, unlike the other forms, doesn't scale with an associated stat, is never really noted. Or some item descriptions not noting special moves/properties or being blatantly false (Tiny Being's Ring is no Armlet of Tranquility...).

If Demon's Souls is anything like Dark Souls in these design issues, I can see why a little beginners advice can make for a better experience. But, yeah, a lot of the magic is in being surprised by things be they hellspawn infested pit traps, giant centipedes, or a crazy guy with a thing for pyromancy, whips, and the strangest turban you'll ever see.
 

SerratedBiz

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Edward_R_Murrow

While I can appreciate some people's preference towards knowing about certain issues, so that they may avoid having them screw up their current run, I think it's very much part of the DkS experience. I don't see much difference between advancing the game in a certain direction and potentially losing out on some spells, for example, and levelling your character's stats unwisely and rendering them ineffective because of it. These things make up part of the gameplay of Dark / Demon Souls and, personally, I think you'd be losing out on what makes the game fun if you only played it once and perfectly.

There are certainly some matters in which I would've liked clarification - I was surprised, too, to find the Pyromancer glove doesn't scale with any attributes, but a careful player might've noticed earlier on that the Mag Affect only increases as you upgrade it and not with stat gains, unlike any other caster item that depends on attributes. But after it became apparent that I had made mistakes during the development of my first character, the Pyro, and I started another one, that felt part of the gameplay too. Because my new fledgling, despite having less HP and magic and weapons than my previous character, performed much better because it was now directed by a player which had one incomplete playthrough tucked in his belt. There isn't anything in the game which can substitute the importance of the player in De/kS.

It is, therefore, my belief that keeping yourself from enjoying such growth will only affect your enjoyment of the game. A new player will already miss on a HUGE part of starting out if he rushes for the Crescent Falchion, because it's unrivaled as a starting weapon in killing 90% of all enemies. Where's his incentive to try out different weapon types, to see how upgrading a weapon helps them, to improve on his tactics, if he can skip past these things? None, but that's what the Souls games are about.

Your mileage may vary, of course.
 

Grimlorn

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I agree. I think when people ask if there is anything they should know, that they're usually talking about something general like game mechanics or something they won't figure out in general about how the game works, not where all the best items are and how you should build your character. I kind of hate when I see people spoil games for new players like that. They can easily look at a guide on gamefaqs if they are looking for those kinds of spoilers and it generally takes the challenge out of games when certain things are spoiled, not to mention the fun too.

Knowing the basics about World and Character tendency is the only thing I think someone should know and they don't need to know about that either. I can't remember if the manual mentions specifics on those two things or not, but that's not something you'll understand or really figure out by playing blindly through the game.
 

WalmartJesus

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Or, y'know, play the game and find out stuff by yourself since that's what probably made DeS and DkS good in the first place.



If Demon's Souls is anything like Dark Souls in these design issues, I can see why a little beginners advice can make for a better experience.

Demon's Souls is actually an overall better designed game when it comes to being more balanced and fair.

As much as I enjoyed Dark Souls,there was some shit in the game that bordered on *cheap* and put in by the devs to be "hard for the sake of being hard"

As for Magic vendors..the two low lvl spell vendors are automatically in the nexus after completing 1-1.However much like Dark Souls,the 3 vendors for advanced magic/miracles are hidden throughout the world and requires you to seek out,but pretty easy to find.They're not bugged either so you dont have to worry about them "not showing up where they're supposed to".... They'll also automatically warp to the nexus when you do find them.They standout too,so you'd actually have to intentionally try and kill them.

Heads up though,without spoiling anything...there is an npc in one of the worlds that you have to watch out for when freeing,because he'll go back to the nexus and start permakilling all of your item and spell vendors.so check online guides if wanna avoid that.But it's pretty obvious when finding him because his appearance and dialogue is totally "muahaha bioware evil".
 

Metro

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The gamepad has two analog input devices, the Mouse/KB, well, basically only one.
Anyway I'm not a guy who refuses to 'get on with the times', I really tried with a pad but it just doesn't do it for me.

This. I'm 35. I've never used a dual stick controller in my life because, quite frankly, I stopped playing console games sometime around the Playstation 1 era. Sorry, but you can't teach an old dog new tricks -- I'm just not use to using dual stick nor will I ever be. I don't care how good the game is if they don't have adequate M+K support then fuck it.

Oh yeah, another game that i played recently that was OK on gamepad and was absolute shit on M+K for me was Alan Wake. It's really not like a good gamepad hasn't got its use even in a 1337 codexer's life.

No shit, Alan Wake is a console game. There's a difference between 3rd person ARPGs like Gothic 1, 2, etc. and over-the-shoulder 3rd person console perspectives. Alan Wake is the latter. Hell it's basically a shooter.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Heads up though,without spoiling anything...there is an npc in one of the worlds that you have to watch out for when freeing,because he'll go back to the nexus and start permakilling all of your item and spell vendors.so check online guides if wanna avoid that.But it's pretty obvious when finding him because his appearance and dialogue is totally "muahaha bioware evil".

Dark Souls' atmosphere really stuck with me and this just reminded me of that very foreboding feeling you get when you feel Lautrec. The music and design are so spot-on. I haven't played DeS yet but I am really looking forward to it. Maybe during winter, when all is quiet and cold.
 

praetor

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Demon's Souls is actually an overall better designed game when it comes to being more balanced and fair.

more fair? maybe. more balanced? hell no. there's sooo much regen gear in there, plus there's no poise so you can stunlock (and be stunlocked by) everything, then there's virtually unlimited health and mana in form of grasses/spices and magic so OP it's ridiculous. oh, and the idiotic decision to split normal upgrade paths into normal/quality/dex/crushing. added needless annoyance/unnecessary farming. and every weapon within a class has the exact same moveset so there's really no reason to choose, say, a falchion over a kilij. DkS definitely needs a couple more patches to address some issues and tweak it further, but DeS was very far from "better balanced".

still, Tower of Latria is worth the price of admission alone. and then some
 

SerratedBiz

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still, Tower of Latria is worth the price of admission alone. and then some

:bro:

My favorite part of the game, hands down.

Very minor spoilerish, if you haven't played you won't get it anyway:

"LAAAAAAAAAAAAAAAAaaaaaa..... LOOOOOOOoooOooooooo......."
scared-girl.jpg
 

Raghar

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Well I had experience with Dynasty warriors V recently. Fucking x on gamepad and block. Also fucking gamepad when you are accustomed to jumping by left hand gently pressing key in correct... I rather double jumped on that new dracula stuff, than trying to time it just right on gamepad.
 

Morgoth

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Probably already mentioned, but From Software is trying to turn Dark Souls 2 into popamole.

"We've always been about making games for the core gamer, and they weren't necessarily games that did well financially, which is too bad. The success of both Demon's Souls and Dark Souls, which have each sold over a million [units] per title worldwide, has made us shift our thinking internally to not just core gamers, but to globalize our products, that they can be successful on a worldwide scale. That's now one of the key pillars we consider when we develop games in the future."

In other words, dumbing down?
 

Morgoth

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Heads up though,without spoiling anything...there is an npc in one of the worlds that you have to watch out for when freeing,because he'll go back to the nexus and start permakilling all of your item and spell vendors.so check online guides if wanna avoid that.But it's pretty obvious when finding him because his appearance and dialogue is totally "muahaha bioware evil".

Dark Souls' atmosphere really stuck with me and this just reminded me of that very foreboding feeling you get when you feel Lautrec. The music and design are so spot-on. I haven't played DeS yet but I am really looking forward to it. Maybe during winter, when all is quiet and cold.

You should really play Demon's Souls. Compared to the youtube videos I've seen on Dark, Demon's feels more charming and focused. Dark unfortunately looks a bit too grindy to me. Also, open world does not do anything good to that game concept. I think you're gonna love Demon's with it's Tier-structured levels and the Nexus more.
 

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