Silverfish
Arbiter
- Joined
- Dec 4, 2019
- Messages
- 1,281
You can't judge each of its aspects in a vacuum.
I already have, though.
What's the point of making it a sequel to another game, if we ought to 'get over how different it is'? I might came across as asking for more of the same here, but what's so difficult about asking them to at least stay true to the spirit of its predecessor?
Because that mentality is what gets you polished, but creatively bankrupt games like Dark Souls 3. A couple of years from now, when the honeymoon period is over, we'll be comfortable saying it's the same mentality that gets you games like Elden Ring.
Reducing Artorias into merely a dollar store Capra Demon is a prestigious position here?![]()
Apparently. Miyazaki's been praised for doing so for a decade.
I said that DS2 is good example, not the only one. I've been following the thread long enough to pick up that reading comprehension isn't your strong suit, but still.
It's a cool mechanic (for you), but does it manage to do what its predecessor did?
It wasn't trying to. It'd be like saying "Michael Jordan has never scored a touchdown".
What's the point of imposing HP penalty, an increasing one at that, to hollowed players, AND still opening them up to invasions? Other than making the game more 'difficult', as the buzzword puts it?
No, difficulty and aggravating new players is the point, and there's nothing wrong with that. You adapt or play offline until you know what you're doing. It's not that big a deal.