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Jaesun

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That hand drawn artwork is pretty fucking sweet. <3 Not too terribly excited about the maybe port to XBox360 thing though. OK off to watch the video.
 

Infinitron

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Hey, that's a nice pitch video. 3D backgrounds that look like 2D prerendered. Surf Solar wept.

I'm too tired to post about this today. Will do it tomorrow if nobody else does so before me.
 

Jaesun

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That was a pretty good pitch video. This does look really interesting. I believe I shall back this.
 

Azurite Games

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The game is only focused to PC. We are not making the game thinking on an Xbox port. It's just because we use XNA that we could port it to Xbox, but we won't condition the development of the PC version by this at all.
 

Jaesun

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OK that's good to hear. :salute: Games made and designed for shitty consoles is something we really really really hate around here.
 

Azurite Games

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Autoloot Games one suggestion would be to also be a part of Kicking it Forward, started by Brian Fargo.

We've ask for the bare minimum to be able to finish the development of the game, so if you discount what KS gets, the taxes and all that, we wouldn't be able to destine a part of the money to back other project if we want to finish ours, unless we surpassed the initial funding goal. Let's see how it all unfolds. What is true is that we will continue backing other projects, that's for sure.


[URL='http://www.rpgcodex.net/forums/index.php?members/brz%C4%99czyszczykiewicz.15755/' said:
Brzęczyszczykiewicz[/URL]]What about DRM? I don't see anything about it on kickstarter page or in the pitch video, albeit I might be tired.

We are talking with Gamersgate and we also approached GoG.com, so as soon as we can confirm it we'll update the tiers to DRM-free. You will certainly have the option to get a DRM-free copy of the game.
 

evdk

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Autoloot Games one suggestion would be to also be a part of Kicking it Forward, started by Brian Fargo.

We've ask for the bare minimum to be able to finish the development of the game, so if you discount what KS gets, the taxes and all that, we wouldn't be able to destine a part of the money to back other project if we want to finish ours, unless we surpassed the initial funding goal. Let's see how it all unfolds. What is true is that we will continue backing other projects, that's for sure.

By being part of Kicking it Forward you promise to pledge part of the post release income to other campaigns, not any sum of the money you raise yourselves.
 

Jaesun

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I would probably mention something that you intend to do DRM free options (GamersGate and GOG) as well as STEAM, but are currently in talks with them. Just a suggestion.
 

Azurite Games

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Captain Shrek said:
Edit your page ASAP. Always helps to get a good impression. Small errors there. Also, probably too hastily written text. Would contribute at the end of this month.

We'll do that right away. Kickstarter editor sometimes does weird things and doesn't save the changes. We had the text proofread.


evdk said:
By being part of Kicking it Forward you promise to pledge part of the post release income to other campaigns, not any sum of the money you raise yourselves.

This makes more sense, we will become part of Kicking it Forward, thanks for pointing it out! =)
 

Azurite Games

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Jaesun said:
I would probably mention something that you intend to do DRM free options (GamersGate and GOG) as well as STEAM, but are currently in talks with them. Just a suggestion.

Okey Jaesun, it will be better so people knows that we want to have this options available, thanks for telling!
 

Captain Shrek

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Also, the AI in the video looks rather inactive. Is it actually in there?
 

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