Burning Bridges
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Might torrent it when it comes out, but meh... zombie apocalypse as a setting doesn't do anything for me. It's just boring.
IF it comes out.
Might torrent it when it comes out, but meh... zombie apocalypse as a setting doesn't do anything for me. It's just boring.
Which raises a question: is there anything else which can / has been used instead of zombies? Something slow, stupid and numerous as fuck?
Why does it have to be slow, stupid and numerous? Why can't it be one fast and intelligent being? If it was a hunter by nature then that would give you incentive to move around as often as possible so that it doesn't catch up with you.
Because they make for a good setting. They give you reason to settle somewhere but still be afraid to go out and make your presence known, which in turn is indispensible for gathering supplies. The zombie apocalypse is not bad per se, it's just been used over and over and, most of the time, in the least creative and gratifying possible ways.
Not that a clever, fast hunter wouldn't work too, within reason. My initial quick overview on that idea is it's either fast enough I'd need to stay indoors or it's clever enough that I need to stay on the move. One possibility could be similar to the Dead State kind of survival game, the other more for a run of the mill FPS or a driving game of some sort, raiding towns on your way to escape the predator for as long as you can.
guerrilla resistance rpg
So basically a sandbox Vampire/Werewolf game? Sounds cool. Should be shitloads of work though to implement all the different eras.
That was so goddamn disappointing.serial killer roguelike troll
A Terminator future war strategy game would also be awesome, playing as the human resistance having to perform hit and run attacks against a superior enemy.
The problem with this idea, gameplay wise, is that in almost every game you are legend, mowing down hundreds, if not thousands of enemy, resources and skills management aside being the monster would not be that different from being the hero.guerrilla resistance rpg
bros I'm also up for BEING the monster itself, and I don't mean the occupying force
no like alex mercer in prototype, I mean a mysterious supernatural being of legend
perhaps the gameplay could move on from the dawn of time and then epoch to epoch and finally in the end you're hiding from nano-enhanced hunter-killer squads or mutant survivors of the apocalypse etc
too lazy to try and flesh it out but the gist is that you either survive 'in the open' as a free monster with a den, camouflage, regularly killing lone stragglers of humanity etc, venturing out stealthily, or you adopt a persona fitting of the era and try to go incognito amongst the sheep while having to give in every so often into a bloodbath, spate of killings etc
could probably do with different requirements of feeding and survival needs, abilities etc for each playthrough
resources and skills management aside being the monster would not be that different from being the hero.
People here didn't say that the setting is irrelevant by the way?
People here didn't say that the setting is irrelevant by the way?
is this still a response to my post
I don't think I mentioned a specific setting at all
I'd much prefer a game where instead of zombies, you have to fight humans
Exactly. Shit like this would interest me infinitely more than zombie survival - your enemies would actually be smart, there'd be more of a threat from them than just from their sheer mass, you'd actually have to fight an intelligent enemy that searches for you actively by other things than just smell or whatever zombies go after. And it would be an enemy that is so much more fun to fight against than zombies.
All Zombies games are based on that simple promise - everything is static - only player moves. That said, only time will tell, if simple and fun zombie concepts like that one from L4D, married with "resource management", brings any sensible form of challenge. I'm afraid, "management resources" being a rather random mix of player intelligence and game design, can destroy a fragile symbiosis between player (as only and primary "first mover") and a static zombie world (as "they" can now take an initiative).
I don't get it. If I am a lone survivor in a zombie infested world, why should I not be allowed to use strategy?