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Game News The Elder Scrolls IV: Oblivion remaster co-developed by Virtuos revealed and released

Anthedon

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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
:neveraskedforthis:
 

Roguey

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One tranny, one woman, and one nigga who can't hold a controller

ZPIKFULrLuET.png

When I was a kid I also used my index and middle fingers to play NES games, it actually worked in my favor over people who used their thumbs in some cases.
 

Grampy_Bone

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Wandering the world randomly in search of maps
not even worth
When I was a kid I also used my index and middle fingers to play NES games, it actually worked in my favor over people who used their thumbs in some cases.
My dad played with the controller upside down and vertical so he could use two fingers to move and another two for the A and B buttons.

Anyway with a 1.21 jigabyte install size it's not even worth pirating, not enough space on the SSD.
 
Vatnik
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Played it for a few hours. It's extremely poorly optimised. I'm not getting 60 fps outdoors even with:
- Lumen off
- graphics on just "high"
- in DLSS Performance mode
... with an RTX 4080 SUPER.

If I turn on goyslop fps, I get 90 fps, but it significantly increases input lag, so I don't find it playable.
 

Lovecrafts_Cat

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Anyway with a 1.21 jigabyte install size it's not even worth pirating, not enough space on the SSD.
Plenty of SSDs that are 2TB for less than $150 nowadays.
That said it's funny how game "devs" are fine with 100+ GB installs while web devs are stressing over a few kilobytes.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Played it for a few hours. It's extremely poorly optimised. I'm not getting 60 fps outdoors even with:
- Lumen off
- graphics on just "high"
- in DLSS Performance mode
... with an RTX 4080 SUPER.

If I turn on goyslop fps, I get 90 fps, but it significantly increases input lag, so I don't find it playable.
Unreal 5 will be the death of us all.
 

Shuruga

Learned
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Jul 4, 2022
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122
Since everyone is hyperventilating about the remaster, maybe now is a good/amusing time to ask this question: I bought Oblivion a few months ago and will probably get to it in the next couple of months. What does the Codex hive mind say is the best way to play? It sounds like Skyblivion will be out at some point this year. Should I wait for that? Or stick with the base version? If so, any mods? I'm not huge into modding but I'm not opposed to a few QOL/graphical mods.
 

Melcar

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Played it for a few hours. It's extremely poorly optimised. I'm not getting 60 fps outdoors even with:
- Lumen off
- graphics on just "high"
- in DLSS Performance mode
... with an RTX 4080 SUPER.

If I turn on goyslop fps, I get 90 fps, but it significantly increases input lag, so I don't find it playable.
This came up randomly on my feed. Anything UE5 related runs like shit.

 

Fenix

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Russia atchoum!
Enlighten me pls.
It's on different engine rigth?
There is no modding tools for it, rigth? old mods does not work, rigth?
Who the hell will be playing it and why then?
 

heartlocket

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Apr 23, 2025
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does it have level scaling ? ive never played the first one. it always looked like pure shit and I heard it had level scaling, the most anti-player design choice possible
 

Roguey

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Messages
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Since everyone is hyperventilating about the remaster, maybe now is a good/amusing time to ask this question: I bought Oblivion a few months ago and will probably get to it in the next couple of months. What does the Codex hive mind say is the best way to play? It sounds like Skyblivion will be out at some point this year. Should I wait for that? Or stick with the base version? If so, any mods? I'm not huge into modding but I'm not opposed to a few QOL/graphical mods.

Might as well go for the original, https://en.uesp.net/wiki/Oblivion_Mod:Mods is all the modding info you could want.

Enlighten me pls.
It's on different engine rigth?
There is no modding tools for it, rigth? old mods does not work, rigth?
Who the hell will be playing it and why then?

Same engine, different renderer. A number of the old mods that don't need the script extender still work, but no tools. Looks like a good number of people don't care.

does it have level scaling ? ive never played the first one. it always looked like pure shit and I heard it had level scaling, the most anti-player design choice possible
Yes, and it's not anti-player, it's pro-go-in-any-direction-and-do-what-you-want.

They changed the leveling though so that leveling up any skill contributes to your progress and when you do level you now have 12 points to distribute among three attributes with a maximum of 5 and Luck costs a whopping 4 to level once. But the scaling appears to be exactly the same.
 

jaekl

CHUD LIFE
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i thought it wouldve been impossible to make the chicks any uglier in oblivion but i guess i underestimated modern game devs. true pioneers in boner slaying.
 

Tackle

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Feb 25, 2025
Messages
125
Yes, and it's not anti-player, it's pro-go-in-any-direction-and-do-what-you-want.
Huh? Level scaling is pro player?

If every area is well within your ability to do and every enemy is well within your ability to defeat, then what's the difference between the Forest of Ass and the Cuck Mountains? No sense of danger means exploration and progression is almost meaningless and the entire game falls apart as a result.
 

mindx2

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If you played the original, you’re going to recognize everything you see. But the teams at Bethesda Game Studio and Virtuos knew that gamers of today have certain expectations when it comes to an open world role-playing game.

OMG! Now even Oblivion is considered old and "good for its time"?!!! Oblivion was the result of modernizing my generations old and "good for its time" games which dumbed down almost everything. Now even that's not simplistic enough* for gamers of today?!

*Yet they kept one of the worst aspects: Level Scaling!!!


:negative:
 

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