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- Mar 22, 2013
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Things can always get worseNow even that's not simplistic enough* for gamers of today?!
Things can always get worseNow even that's not simplistic enough* for gamers of today?!
Oblivion was decent when it came out, it clearly still took a lot of inspiration from the Ultima 7's, which is what we want of course. The setting feels similar to the old school games i remembered, e.g the Might and Magic series etc, so very fairy tale-like Fantasy, also something i really like.
What is it that you don't agree with? That i enjoyed those parts? Why comment if you can't even articulate it, but i guess that's the norm for this forum, lot of ""experts"" with ""opinions"" but can't argue for shit.View attachment 63863Oblivion was decent when it came out, it clearly still took a lot of inspiration from the Ultima 7's, which is what we want of course. The setting feels similar to the old school games i remembered, e.g the Might and Magic series etc, so very fairy tale-like Fantasy, also something i really like.
Can't disagree with that, and only normies played the game unmodded.Oblivion was explicitly designed with normies in mind, it was intended to be the first RPG of people who have never played an RPG or don't even know what an RPG is. The devs said so explicitly in the interviews. It was the beginning of the genre's complete debasement. It's like when Nero reduced the amount of silver in the denarius by around 10% and you had retards who looked at it and said "wow what a great coin, it still has a lot of silver!". And 200 years later there were almost no silver in the "silver" coins, and the empire has fallen.
I'm breathing a sigh of relief that they seem to have forgotten about Morrowind and am hoping it never gets a numake.I just came for the butthurt that they're not remastering Morrowind or Daggerfall. You all have disappointed me.
There is no difference and that's the point. Most Bethesda players just ignore the main quest, go off on their own for a few dozen/hundred hours and set it down.Huh? Level scaling is pro player?Yes, and it's not anti-player, it's pro-go-in-any-direction-and-do-what-you-want.
If every area is well within your ability to do and every enemy is well within your ability to defeat, then what's the difference between the Forest of Ass and the Cuck Mountains? No sense of danger means exploration and progression is almost meaningless and the entire game falls apart as a result.
There is still clear distinction between morrowind and oblivion - while you can argue that TES3 removed some elements of the RPG system (aka you get not what you try do, but whatever your stats dictate), Todd et al completely dispensed with it in Oblivion by removing hit chance from the game, failure chance from spells, and streamlining whole combat system in which the result more depends on players skill rather than character stats. To think of it, GI/GII provide some sort of middle ground between them - while you always hit even with zero proficiency in various weapons, you actually deal damage only when it is sufficiently high so you often or always do 10x more damage per hit. I wonder if similar fate awaits oblivion
Everyone is focusing on the Crimes of Infinitron but someone should really make a Shit Takes of Roguey thread...There is no difference and that's the point. Most Bethesda players just ignore the main quest, go off on their own for a few dozen/hundred hours and set it down.Huh? Level scaling is pro player?Yes, and it's not anti-player, it's pro-go-in-any-direction-and-do-what-you-want.
If every area is well within your ability to do and every enemy is well within your ability to defeat, then what's the difference between the Forest of Ass and the Cuck Mountains? No sense of danger means exploration and progression is almost meaningless and the entire game falls apart as a result.
When New Vegas made them work to reach the city itself by going north instead of the easier path south, they resented it quite a bit. Skyrim was a more palatable compromise where the more elevated the terrain, the greater the challenge, so you could set off in any direction you wanted as long as it wasn't a mountain, at least not before gaining some levels.
This is not how I would make a game, but it's a perfectly fine design goal that made a lot of people happy. Just look at the number of concurrent players of this Day 1 Game Pass re-release, the number of pseudo-hipsters who prefer Oblivion to both Skyrim and Morrowind.Everyone is focusing on the Crimes of Infinitron but someone should really make a Shit Takes of Roguey thread...
Shit Takes of Roguey thread
UE5 is basically a "push a button and something awesome happens" engine. Everyone that can will use it.I wonder if using UE5 in the remaster is a sign of things to come? You would think an Oblivion remake would just use the latest iteration of the Creation Engine.
Also, why are they called it a Remaster if it's in a different engine? Shouldn't it be a remake?
I wonder if using UE5 in the remaster is a sign of things to come? You would think an Oblivion remake would just use the latest iteration of the Creation Engine.
Also, why are they called it a Remaster if it's in a different engine? Shouldn't it be a remake?
It's some sort of Frankenengine that uses the old code but UE5 graphics.I wonder if using UE5 in the remaster is a sign of things to come? You would think an Oblivion remake would just use the latest iteration of the Creation Engine.
Also, why are they called it a Remaster if it's in a different engine? Shouldn't it be a remake?
Wait so it's on different engine? on UE5? Original is on Gamebrio rigth?
Unreal Engine 5 (Graphical Rendering)
Heavily modified Gamebryo (Game Logic)[verification needed — Possibly a version of Creation Engine 2?