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Game News The Elder Scrolls IV: Oblivion remaster co-developed by Virtuos revealed and released

mkultra

Cipher
Joined
Feb 27, 2012
Messages
499
Oblivion was decent when it came out, it clearly still took a lot of inspiration from the Ultima 7's, which is what we want of course. The setting feels similar to the old school games i remembered, e.g the Might and Magic series etc, so very fairy tale-like Fantasy, also something i really like.
It's not a particularly good game on it's own though, but that's the standard with their games, i've always seen them as a "you can do this with the engine, now please go and do mods to expand upon it". I waited 4 years to play it and added 100's of mods, had an incredible time with it. Radiant AI put to full use etc (almost removed entirely in the final game, likely due to consoles and how heavy this AI is). Unmodded, no thanks, i tried it, of course, felt too bare bones after playing (modded) Morrowind.
 

mindx2

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Oblivion was decent when it came out, it clearly still took a lot of inspiration from the Ultima 7's, which is what we want of course. The setting feels similar to the old school games i remembered, e.g the Might and Magic series etc, so very fairy tale-like Fantasy, also something i really like.
1745401677379.png
 

mkultra

Cipher
Joined
Feb 27, 2012
Messages
499
Oblivion was decent when it came out, it clearly still took a lot of inspiration from the Ultima 7's, which is what we want of course. The setting feels similar to the old school games i remembered, e.g the Might and Magic series etc, so very fairy tale-like Fantasy, also something i really like.
View attachment 63863
What is it that you don't agree with? That i enjoyed those parts? Why comment if you can't even articulate it, but i guess that's the norm for this forum, lot of ""experts"" with ""opinions"" but can't argue for shit.
 

Dark Souls II

Erudite
Shitposter
Joined
Jul 13, 2024
Messages
1,271
Oblivion was explicitly designed with normies in mind, it was intended to be the first RPG of people who have never played an RPG or don't even know what an RPG is. The devs said so explicitly in the interviews. It was the beginning of the genre's complete debasement. It's like when Nero reduced the amount of silver in the denarius by around 10% and you had retards who looked at it and said "wow what a great coin, it still has a lot of silver!". And 200 years later there were almost no silver in the "silver" coins, and the empire has fallen.
 

luj1

You're all shills
Vatnik
Joined
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17,275
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Eastern block
The guy in the video literally says WE MANAGED TO SHOWCASE EVERY NEW UE5 FEATURE

Companies are using studios like this to push and promote their tech. The game itself is just a vehicle. This was never about delivering good gameplay or a good game.
 

mkultra

Cipher
Joined
Feb 27, 2012
Messages
499
Oblivion was explicitly designed with normies in mind, it was intended to be the first RPG of people who have never played an RPG or don't even know what an RPG is. The devs said so explicitly in the interviews. It was the beginning of the genre's complete debasement. It's like when Nero reduced the amount of silver in the denarius by around 10% and you had retards who looked at it and said "wow what a great coin, it still has a lot of silver!". And 200 years later there were almost no silver in the "silver" coins, and the empire has fallen.
Can't disagree with that, and only normies played the game unmodded.
Bethesda was still a company who dared being bold, doing stuff no one else really did graphically or with AI, or physics. Very unlike today, Starfield or Skyrim didn't contribute to anything new at all.
 

juhopupu

Barely Literate
Joined
Mar 29, 2025
Messages
1
I just came for the butthurt that they're not remastering Morrowind or Daggerfall. You all have disappointed me.
I'm breathing a sigh of relief that they seem to have forgotten about Morrowind and am hoping it never gets a numake.

Todd Howard himself has claimed that he doesn't want Morrowind remastered so they probably won't do it at least until he is out of the picture.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,271
Location
Northern wastes
To be completely fair, nowadays Morrowind is considered to be one of the bestest open world games in existence. And its in top 10 Codex list. But back in the day it was getting a lot of critique that it simplified mechanics, removed certain races and that life simulation is non existent and is miles behind Gothic. I wonder if similar fate awaits oblivion. It looks and plays like a very solid open world game and in many aspects is superior Avoid for example.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
38,030
Yes, and it's not anti-player, it's pro-go-in-any-direction-and-do-what-you-want.
Huh? Level scaling is pro player?

If every area is well within your ability to do and every enemy is well within your ability to defeat, then what's the difference between the Forest of Ass and the Cuck Mountains? No sense of danger means exploration and progression is almost meaningless and the entire game falls apart as a result.
There is no difference and that's the point. Most Bethesda players just ignore the main quest, go off on their own for a few dozen/hundred hours and set it down.

When New Vegas made them work to reach the city itself by going north instead of the easier path south, they resented it quite a bit. Skyrim was a more palatable compromise where the more elevated the terrain, the greater the challenge, so you could set off in any direction you wanted as long as it wasn't a mountain, at least not before gaining some levels.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
4,092
. I wonder if similar fate awaits oblivion
There is still clear distinction between morrowind and oblivion - while you can argue that TES3 removed some elements of the RPG system (aka you get not what you try do, but whatever your stats dictate), Todd et al completely dispensed with it in Oblivion by removing hit chance from the game, failure chance from spells, and streamlining whole combat system in which the result more depends on players skill rather than character stats. To think of it, GI/GII provide some sort of middle ground between them - while you always hit even with zero proficiency in various weapons, you actually deal damage only when it is sufficiently high so you often or always do 10x more damage per hit
 
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Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
35,498
Yes, and it's not anti-player, it's pro-go-in-any-direction-and-do-what-you-want.
Huh? Level scaling is pro player?

If every area is well within your ability to do and every enemy is well within your ability to defeat, then what's the difference between the Forest of Ass and the Cuck Mountains? No sense of danger means exploration and progression is almost meaningless and the entire game falls apart as a result.
There is no difference and that's the point. Most Bethesda players just ignore the main quest, go off on their own for a few dozen/hundred hours and set it down.

When New Vegas made them work to reach the city itself by going north instead of the easier path south, they resented it quite a bit. Skyrim was a more palatable compromise where the more elevated the terrain, the greater the challenge, so you could set off in any direction you wanted as long as it wasn't a mountain, at least not before gaining some levels.
Everyone is focusing on the Crimes of Infinitron but someone should really make a Shit Takes of Roguey thread...
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
38,030
Everyone is focusing on the Crimes of Infinitron but someone should really make a Shit Takes of Roguey thread...
This is not how I would make a game, but it's a perfectly fine design goal that made a lot of people happy. Just look at the number of concurrent players of this Day 1 Game Pass re-release, the number of pseudo-hipsters who prefer Oblivion to both Skyrim and Morrowind.
 

Melcar

Arcane
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Location
Merida, again
I wonder if using UE5 in the remaster is a sign of things to come? You would think an Oblivion remake would just use the latest iteration of the Creation Engine.
Also, why are they called it a Remaster if it's in a different engine? Shouldn't it be a remake?
UE5 is basically a "push a button and something awesome happens" engine. Everyone that can will use it.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,830
Location
Russia atchoum!
I wonder if using UE5 in the remaster is a sign of things to come? You would think an Oblivion remake would just use the latest iteration of the Creation Engine.
Also, why are they called it a Remaster if it's in a different engine? Shouldn't it be a remake?

Wait so it's on different engine? on UE5? Original is on Gamebrio rigth?
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
35,498
I wonder if using UE5 in the remaster is a sign of things to come? You would think an Oblivion remake would just use the latest iteration of the Creation Engine.
Also, why are they called it a Remaster if it's in a different engine? Shouldn't it be a remake?

Wait so it's on different engine? on UE5? Original is on Gamebrio rigth?
It's some sort of Frankenengine that uses the old code but UE5 graphics.
 

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