i got this on the last day of latest sale, and all it did was making me want to play skyrim instead. all this game has to offer is the progress-quest syndrome, and even that it's just limited to your skills, because nothing else matters. i haven't spent a single stat point (wow, 100 points more in front of the base 20000 i already have, totally gamechanging), i barely upgraded a bunch of class skills, i see no reason to not go mono-builds (and only very very rare few passives are of any usefulness), and i feel like i've been doing *more* and more damage actually. mobs are only visually distinct, once you have a ranged weapon you stop even caring if they're the "chase you" or "you chase" kind. i haven't felt the desire of listening to a single line, after all it's only dumb useless exposition between me and the omniscient gps. ironic how once i faced the rare occurrence of it being vague (like in some quests or when doing acheology) it feels annoying and out of place.
i can keep sort of larping for a while, i'm probably going to feel better once i go back to skyrim and vvandemorrowind whatsitsname (holy crap the map is microscopic) for the nostalgia effect, but once the self-made fun wears off, i'm going to be left with nothing else. not even going soul hunting makes sense, it's a money sink and there's only one size of gems, while there's three sizes of mobs: pushovers, pushovers with more hp and "you need a full army for this one".
Veteran mode instanced content (dungeons, trials, arenas) are the only remotely challenging content in the game and I'd say it accounts for <1% of everything the game has.Aren't there veteran level dungeons/raids which required min-maxing and player performance when I was playing not to mention PvP?
Unless you plan to play with friends soon or find mates in there asap - drop it. Or trying PvP out.
Well, the irony is that it was actually designed like that - to be able to play it solo, like a single player game too. But they've butchered that initial idea with global scaling which turned difficulty into total joke, see replies above here. So, unless you're a massive lore-junkie most probably you'll be bored out of your mind very soon. Which is a shame, because I recall some really decent quests there, much better than say in Skyrim/Oblivion. Not gameplay-wise but rather thanks to characters, dialogues etc. Sheogorath, for instance.I think it's better to find a game with a good story/quests, because as you said - playing MMO without real people is not the most interesting idea.
No friends, even IRL unfortunately. Ok, man, so thx, I think it's better to find a game with a good story/quests, because as you said - playing MMO without real people is not the most interesting idea.
sorry man, you're giving false informations.Word Bosses. Try soloing them for an extra challenge.
sorry man, you're giving false informations.
world bosses can't be done by common people, they can be soloed only by level 1000+ champions. earlier only by those selected classes+builds with equipment they can't get by themselves anyway.
99% of this game content can be done blindfolded. quite literally so. the remaining 1% needs a team.
FFXIV trust system works flawlessly, but their dungeons are corridors and the class roles very defined. ESO would require some more work to implement and balance but your right, it's a logical step for them, especially considering how bad their LFG tools are.Most world bosses in the base game can be easily soloed nowadays. Despite the game never raising level cap the power creep is really significant, I remember that when I started playing 40K DPS was like the top of the meta build thing.
I even did some base game dungeons on veteran mode solo on my shitty characters that are nowhere near to being decked out. It's honestly weird they haven't added a "Story mode" to the dungeons yet, since they have the companion system already in place. Nothing would be lost.
WCCFTech Interview said:Alessio: The final question is kind of a pet peeve of mine. I love the questing in The Elder Scrolls Online and I've often compared it even to single player RPGs for its quality, but there is a downside that lots of players have been discussing on Reddit and other forums. That's the difficulty level of questing, story, and Overland content; it's just too low even if you are not fully decked in Trial gear. So my question is, did you consider adding an optional Veteran-like mode for those who'd like to play, for example, the storylines or even Overland content with a greater level of challenge?
Rich Lambert: That's a difficult one because difficulty is definitely subjective. We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points. Ultimately it comes down to, if we make the game harder, what are the incentives for players to play it at the harder level? That opens up a whole huge can of worms. I also look back and remember we had harder Overland content. We had Cadwell Silver, we had Cadwell Gold, and players really didn't like it. It was too hard for them, and when we did One Tamriel, we ripped all that out based on player feedback. Like, nobody did it. So it's a challenging subject and a difficult question to answer. All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty.
Alessio: did see that there is a pinned Overland content topic on the official forums where you are gathering feedback, right?
Rich Lambert: Yeah. It comes up pretty often. It is definitely a hot topic right now.
Alessio: Okay. Well, I do hope there will eventually be an optional harder difficulty level for those who'd like that kind of challenge even while questing.
Rich Lambert: Noted!