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Game News The Elder Scrolls V: Skyrim - The Dark Brotherhood Returns

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Dark Brotherhood is the only "side-quest" I enjoyed in Oblivion. But I realized later on that unlike the main plot, Bethesda wasn't focusing on the side-quests (janitor designed Dark Brotherhood quests?), but now it seems they are, esp. DB.

So..
 

Rogue

Educated
Joined
Aug 29, 2009
Messages
676
I'm so happy this game is following the general trend of massive decline.
 

torpid

Liturgist
Joined
Aug 2, 2010
Messages
1,099
Location
Isma's Grove
ortucis said:
Dark Brotherhood is the only "side-quest" I enjoyed in Oblivion. But I realized later on that unlike the main plot, Bethesda wasn't focusing on the side-quests (janitor designed Dark Brotherhood quests?), but now it seems they are, esp. DB.

So..

The guy who designed the Dark Brotherhood quest line in Oblivion was Emil Pagliarulo, if I'm not mistaken. He was then put in charge of design and writing for FO3 -- "you fight the good fight with your voice" and all that. So don't get your hopes up.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
torpid said:
ortucis said:
Dark Brotherhood is the only "side-quest" I enjoyed in Oblivion. But I realized later on that unlike the main plot, Bethesda wasn't focusing on the side-quests (janitor designed Dark Brotherhood quests?), but now it seems they are, esp. DB.

So..

The guy who designed the Dark Brotherhood quest line in Oblivion was Emil Pagliarulo, if I'm not mistaken. He was then put in charge of design and writing for FO3 -- "you fight the good fight with your voice" and all that. So don't get your hopes up.

:(
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I'm torn on the scaling and randomizing... I recognize it can add to replayability and makes exploration more dynamic, but at the same time I usually can tell it's randomized and scaled, rather than a real world. It just feels fake to me. Maybe they will handle it better though, I don't know. I do hope it at least has unique items you can find like Morrowind and Fallout 3 did, I hated the lack of ANY special loot in Oblivion, past a few quest rewards.

The generic fantasy thing bugs me too, I had a feeling way back when Skyrim was registered with the copyright office that they were choosing that for the next province solely because it was the only one other than Cyrodiil that would fit the generic fantasy paradigm. I guess they think generic fantasy sells better? Or is it just easier to do graphics wise? I have to say if I were making an RPG right now the last thing I would ever think to do is generic medieval fantasy.

The things that I most hated about Oblivion were the piss poor writing, which I bet will be the same, and the fact any character could master everything and do every quest, which I doubt will be different either. So boo on them.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,881
Divinity: Original Sin
Stereotypical Villain said:
(Yes, I am awaye that "satisfaction" is spelled with an I.)
Well if "Thief" can be spelled with an A then I certainly won't be the one to correct you.

torpid said:
The guy who designed the Dark Brotherhood quest line in Oblivion was Emil Pagliarulo, if I'm not mistaken. He was then put in charge of design and writing for FO3 -- "you fight the good fight with your voice" and all that. So don't get your hopes up.
TBH I thought the DB line was pretty shit. Aside from being completely linear like all the others, the Dead Drops ensured that they didn't even have to bother coming up with much writing or voice acting. The whole thing also entirely depends on everyone involved (you, Lucien, the other head idiots AND the traitor) acting like complete idiots, and when all else fails just freezing you in place in the traditional Oblivion way so that they can be absolutely sure you won't interfere. TG line was much better and much more fun, and significantly less facepalm inducing. Hell I'd say TG was the only one that wasn't a complete disaster.
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
The perks thing sounds too stupid to be true. We must be misreading it. Maybe there is only about 40-60 perks so its possible to choose all of them with a really high level character however some perks might have levels or prerecs so it would probably make more sense to have quality over quantity.

the dungeon thing sounds dense too. Its better to design something thats intended to be difficult from the ground up else you end up with encounters that are just there to fill a vacuum.

What would be bats becomes giant bats, then stirgs, then harpies etc etc when it would be better to have a dungeon that has a theme and purpose. If it was stirges you could have creatures in the area with nasty bite wounds, if it was bats you could enter in the day and use stealth to avoid combat, if it was harpies they could have an interesting treasure horde that includes the bones of a missing child. You also have to prepare differently if you are facing fixed difficulties.

Ahh but what do I know. I'm just a bitch ass nigga.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,354
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Team is looking at how they can improve facial expressions and animations

How about hiring people that actually have talent/know what they're doing instead of letting the janitors do the job while all the money is blown on PR?
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Sceptic said:
TBH I thought the DB line was pretty shit. Aside from being completely linear like all the others, the Dead Drops ensured that they didn't even have to bother coming up with much writing or voice acting. The whole thing also entirely depends on everyone involved (you, Lucien, the other head idiots AND the traitor) acting like complete idiots, and when all else fails just freezing you in place in the traditional Oblivion way so that they can be absolutely sure you won't interfere. TG line was much better and much more fun, and significantly less facepalm inducing. Hell I'd say TG was the only one that wasn't a complete disaster.

Yes, this is all completely true. Also you can be the Brotherhood's best murdering sumbitch despite also being a crusader for the holy knights of the nine in another questline. Bumfuckretarded.

I remember in Morrowind, or Tribunal to be more accurate, the Dark Brotherhood was mysterious and wore very alien looking costumes. The way the guards and such talked about them made it sound so epic... then in Oblivion they turn out to be a bunch of idiots in a basement who worship chaos and behave in the most retarded ways possible. The Morag Tong in Morrowind ended up being 1,000 times better.
 

poocolator

Erudite
Joined
Jun 25, 2008
Messages
7,948
Location
The Order of Discalced Codexian Convulsionists
Re: The Elder Scrolls V: Skyrim - The Dark Brotherhood Retur

obediah said:

  • good:
    When you re-enter a dungeon you went through 20 hours ago, you get the satisfaction of feeling your stat increases

There's more satisfaction in first being wiped out by a dungeon, coming back a few level-ups later, and then breezing through it without a scratch.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"- Dungeons will be locked at their level once you have been there
- In a dungeon, it will remain lvl 5 when you entered it on lvl 5
- Dungeons don’t change difficulties throughout a game save after you’ve entered one"

So nice they told us thrice.

So nice they told us thrice.

So nice they told us thrice.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"- Dungeons will be locked at their level once you have been there
- In a dungeon, it will remain lvl 5 when you entered it on lvl 5
- Dungeons don’t change difficulties throughout a game save after you’ve entered one"

So nice they told us thrice.

So nice they told us thrice.

So nice they told us thrice.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"- Dungeons will be locked at their level once you have been there
- In a dungeon, it will remain lvl 5 when you entered it on lvl 5
- Dungeons don’t change difficulties throughout a game save after you’ve entered one"

So nice they told us thrice.

So nice they told us thrice.

So nice they told us thrice.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
The generic fantasy thing bugs me too, I had a feeling way back when Skyrim was registered with the copyright office that they were choosing that for the next province solely because it was the only one other than Cyrodiil that would fit the generic fantasy paradigm. I guess they think generic fantasy sells better? Or is it just easier to do graphics wise? I have to say if I were making an RPG right now the last thing I would ever think to do is generic medieval fantasy.

Well, there is also High Rock. Of course, most of it was explored in Dagerfall, but how many current bethtards ever played that game?
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
I guess Hammerfell MIGHT work, but Tod Howard doesn't care about black people.

EDIT: Of course, the Codex would love it and so would 4chan.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
All of this sounds fucking retarded. And why would I want to "preview" an item in my fucking inventory? Isn't that the same as fucking examining it? Fucking looking at it? What is this preview shit? Why do I get the feeling Bethesda is going full James Cameron on us? 3D this and 3D that. Fuck off and die.

But Todd Howard is still a pretty nice guy I think. :love:
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Elzair said:
The generic fantasy thing bugs me too, I had a feeling way back when Skyrim was registered with the copyright office that they were choosing that for the next province solely because it was the only one other than Cyrodiil that would fit the generic fantasy paradigm. I guess they think generic fantasy sells better? Or is it just easier to do graphics wise? I have to say if I were making an RPG right now the last thing I would ever think to do is generic medieval fantasy.

Well, there is also High Rock. Of course, most of it was explored in Dagerfall, but how many current bethtards ever played that game?

Well I meant unused provinces, since I doubt they will double-up for a long time. High Rock was in Daggerfall (and part of Hammerfell right?) and Hammerfell was in that adventures game.

Elswyr, Summerset Isle, Valenwood and Black Marsh would all be alien to some degree, or at least different from England/Scotland generics.
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
Re: The Elder Scrolls V: Skyrim - The Dark Brotherhood Retur

obediah said:
  • Dungeons will be locked at their level once you have been there

    In a dungeon, it will remain lvl 5 when you entered it on lvl 5

    Dungeons don’t change difficulties throughout a game save after you’ve entered one

Well, fuck me - that's much more interesting than I would expect from Bethesda. I can't think of anything I've played that did level scaling that way. Seems worthy of discussion.

IIRC it's the same system they used in FO3.
 

.Sigurd

Educated
Joined
Dec 12, 2009
Messages
758
Location
huahuahua
Merkwürdigliebe said:
3D-preview in the Flash-based inventory for all items.
Whats this even supposed to mean?
It's a UI system used in a lot of games, especially MMORPGs (Mortal Online for exemple). I don't know how it works but I know that it's not related with Adobe Flash.
 

jiujitsu

Cipher
Joined
Mar 11, 2004
Messages
1,444
Project: Eternity
It sounds a little interesting. I kind of want to play it just to see how bad it is. Really, if it isn't as bad as Oblivion I'll probably play it for a bit.
 
Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
Andyman Messiah said:
All of this sounds fucking retarded. And why would I want to "preview" an item in my fucking inventory? Isn't that the same as fucking examining it? Fucking looking at it? What is this preview shit? Why do I get the feeling Bethesda is going full James Cameron on us? 3D this and 3D that. Fuck off and die.

My guess is that they just mean doing it like in the Resident Evil series. Sometimes you had to spin medallions around to check for inscriptions and the like.

residenevil5-inventory-menu1.jpg


RE4_handgun_inventory.jpg


Really, it isn't worth FUUUUUUUU-ing over since it's been done before and no one gives a shit. The "all perks with one character" thing is much worse.
 

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