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Game News The Elder Scrolls V: Skyrim - The Dark Brotherhood Returns

Andyman Messiah

Mr. Ed-ucated
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DraQ said:
Why are you guys raging at 3D preview, when it is said to actually have in-game application (visual examination of puzzle objects), rather than being a pointless gimmick?
Do note that when it comes to puzzles, visual examination has distinct advantage when compared to textual description as it doesn't provide clues regarding relevancy of given details.
Implying that it will be used in a practical sense and not just as visual fluff. I'm going to rage as much as I want over this useless crap, thank you very much, especially if it's mentioned in PR.
 

Jokerman89

Novice
Joined
Jan 27, 2011
Messages
30
That 3d viewing items sounds pointless...i dont care that its in, i just dont see the point...
 

Xor

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Wait. Oblivion was "low-fantasy" and morrowind wasn't? What the fuck...Oblivion was incredibly bullshit high fantasy. Everything's so clean and they touch on just about every fantasy cliche they could think of. Morrowind was more gritty; at least the world felt lived in (although that was probably a result of the primitive 3D).

Goddammit, that's like saying the game will be more sword and sorcery like Lord of the Rings, not high fantasy like Conan.
 

Konjad

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Xor said:
Wait. Oblivion was "low-fantasy" and morrowind wasn't? What the fuck...Oblivion was incredibly bullshit high fantasy. Everything's so clean and they touch on just about every fantasy cliche they could think of. Morrowind was more gritty; at least the world felt lived in (although that was probably a result of the primitive 3D).

Goddammit, that's like saying the game will be more sword and sorcery like Lord of the Rings, not high fantasy like Conan.

Oblivion was pretty realistic medieval like game, not bullshit fantasy like Morrowind. In Morrowind you had shit environments while in oblivion you had realistic and beautiful forests.
 
Joined
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The Elder Scrolls series as a whole is the highest fantasy possible.

When people on the street casually talk about buying spells (ritualistic gestures and words that mess with reality itself) on the goddamn local magic shop for like 20 coins, no amount of brown and gritty will make it low fantasy.
 
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Well, if you're gonna be picky about it...

Ah, really* , there's no way around it, even if you argue that it's "only for adventurers" or something like that:

"'Sup, wanna know about the most popular spells on sale?".

MW-npc-Arrille.jpg


*zomg stealth pun
 

DalekFlay

Arcane
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Morrowind, high or low fantasy, did an excellent at making the world feel like a backwoods tribal area that the Legion and Empire just recently colonized and is trying to modernize. The small towns, other than Vivec, made sense and felt right for such a place. It felt dirty and primitive and it worked well for the game.

Oblivion was the purest of the pure in comparison.
 
Joined
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Messages
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Konjad said:
Xor said:
Wait. Oblivion was "low-fantasy" and morrowind wasn't? What the fuck...Oblivion was incredibly bullshit high fantasy. Everything's so clean and they touch on just about every fantasy cliche they could think of. Morrowind was more gritty; at least the world felt lived in (although that was probably a result of the primitive 3D).

Goddammit, that's like saying the game will be more sword and sorcery like Lord of the Rings, not high fantasy like Conan.

Oblivion was pretty realistic medieval like game, not bullshit fantasy like Morrowind. In Morrowind you had shit environments while in oblivion you had realistic and beautiful forests.

I am tempted to think you are trolling, either way you have no clue what you are talking about.

Pretty realistic medieval like game? What the fuck? Konjad, you have no clue. Stop talking.
 

Mastermind

Cognito Elite Material
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Bethestard
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Steve gets a Kidney but I don't even get a tag.
Excommunicator said:
Konjad said:
Xor said:
Wait. Oblivion was "low-fantasy" and morrowind wasn't? What the fuck...Oblivion was incredibly bullshit high fantasy. Everything's so clean and they touch on just about every fantasy cliche they could think of. Morrowind was more gritty; at least the world felt lived in (although that was probably a result of the primitive 3D).

Goddammit, that's like saying the game will be more sword and sorcery like Lord of the Rings, not high fantasy like Conan.

Oblivion was pretty realistic medieval like game, not bullshit fantasy like Morrowind. In Morrowind you had shit environments while in oblivion you had realistic and beautiful forests.

I am tempted to think you are trolling, either way you have no clue what you are talking about.

Pretty realistic medieval like game? What the fuck? Konjad, you have no clue. Stop talking.

He is trolling. He's also polish so that he has no clue what he's talking about is a given. :smug:
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
”You know in iTunes when you look at all your music you get to flip through it and look at the covers and it becomes tangible?” game director Todd Howard asks. “One of our goals was 'What if Apple made a fantasy game? How would this look?' It's very good at getting through lots of data quickly, which is always a struggle with our stuff.”
I think that Todd got confused by pretty animations - grid view is wat faster than flipping.
 

DalekFlay

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DraQ

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Hoaxmetal said:
”You know in iTunes when you look at all your music you get to flip through it and look at the covers and it becomes tangible?” game director Todd Howard asks. “One of our goals was 'What if Apple made a fantasy game? How would this look?' It's very good at getting through lots of data quickly, which is always a struggle with our stuff.”
I think that Todd got confused by pretty animations - grid view is wat faster than flipping.

He seems to be in a perpetual state of confusion, actually.

Ideally, they should model their interface after Morrowind's - it was nigh perfect. Preview, if any, should a separate window or part of the overlay displayed when hovering your mouse over an object.
 

DalekFlay

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Spellcaster said:
Who exactly cares about this game around here anyway?

If they somehow accidentally make another Morrowind then I care. I care a lot.

You're right though that the chances of that are so infinitely small it is probably not worth serious consideration.
 

Dantus12

Educated
Joined
Oct 26, 2010
Messages
235
I read somewhere that each character starts at the beginning with the same set of learn able skills, and that the predefined classes are gone.

Based on that each character build should be unique- in theory.

The previous ways of gaining skills, by using are there, and the "dual wielding" combo system like:
dagger+magic,sword+sword,sword +magic or magic+ magic , I will admit it has me confused a little in combination with perks.

But at least a rat is now a rat and that's a good thing. Remains to be seen I guess.
 

DalekFlay

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Dantus12 said:
I read somewhere that each character starts at the beginning with the same set of learn able skills, and that the predefined classes are gone.

For TES that actually makes sense though, the classes were always damn near meaningless and most people made custom classes.
 
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Clockwork Knight said:
Excommunicator said:
I am tempted to think you are trolling, either way you have no clue what you are talking about.

This sentence makes no sense. If he's trolling (he is), then obviously he has a clue. The fuck?

None of the things he mentioned have anything to do with high or low fantasy.

My first guess would be that the reviewer or whomever it was, mixed up either Morrowind/Oblivion or high/low [fantasy] in the phrase. Looks like a genuine mistake to me, even if the intent was actually stereotypical/non-stereotypical fantasy

Technically speaking even Morrowind is high fantasy, it is simply put into a culturally/biologically unfamiliar landscape.
 

Luzur

Good Sir
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Swedish Empire
guys, can someone confirm to me if magic staff/glass sword dual-wielding detailed horseanus mounted combat is in?
 

DraQ

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Excommunicator said:
Technically speaking even Morrowind is high fantasy, it is simply put into a culturally/biologically unfamiliar landscape.

And it's a whole lot more consistent and much less generic than typical fantasy fare, so much that it pretty much strides into the fringes of so-called "new weird".
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
DraQ said:
Excommunicator said:
Technically speaking even Morrowind is high fantasy, it is simply put into a culturally/biologically unfamiliar landscape.

And it's a whole lot more consistent and much less generic than typical fantasy fare, so much that it pretty much strides into the fringes of so-called "new weird".

Fuck, now I really want an RPG set in New Crobuzon :love:
 

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