hoothoot
Arcane
- Joined
- Feb 12, 2019
- Messages
- 1,127
Like if you were an anthropologist 100 years from now looking back on the rise of mass entertainment in the gaming sector what would you define as the essence of a game? (Taking for granted your not completely subjugated/exterminated or the mass slaughter of billions of people hasnt fundamentally changed your mind.)
Nowadays you have weaponised open-a-chest and gain exp time sucks, (if it isnt humping the basic fps/strategy format while using this mindfuck scheme) but back when we stood on a wide threshold. A game is a game and this is me injecting bit my own opinion as a foreword but im interested.
What is a game? What makes a good game? What could make a great game?
Nowadays you have weaponised open-a-chest and gain exp time sucks, (if it isnt humping the basic fps/strategy format while using this mindfuck scheme) but back when we stood on a wide threshold. A game is a game and this is me injecting bit my own opinion as a foreword but im interested.
What is a game? What makes a good game? What could make a great game?