GentlemanCthulhu
Arbiter
- Joined
- Aug 10, 2019
- Messages
- 1,308
I don't actually know what that means.You haven't modded your 3DS because...?
I don't actually know what that means.You haven't modded your 3DS because...?
Thanks for the info.For basic classes, you get an ability at level 1 and 101. (and i assume the answer to this is a yes, of course dummy) Do characters unlock new abilities as they level up? I have gotten a handful of level ups, but none of my chars have as of yet unlocked any abilities
For promoted classes, the ability is at 5 and 15.
There's an item called the Second Seal that resets your level (though you keep the stats) and allows you to change class trees (different depending on the character except for the MC who has access to everything)2. Does this game feature a job system or anything like that where you can switch classes and mix/match abilities?
My main feeling on this is that in the west, Fire Emblem is consistently presented as "Strategy" RPGs, but to an extent more than the other SRPGs. the game's emphasize maximizing combat on enemy phase rather than on Player phase - this is at it's most extreme in a game like Genealogy, where even if you wanted more player phase combat, you would fight something like ten times the amount of battles on the enemy's turn anymore.
Three Houses, gives us telegraphing enemies so that there's is no longer any pretense about the tactical part of fire emblem - it's more strongly about mind controlling the enemy into attacking your bricks so that they will die to the counter attack than ever before, as the enemy's are tagged just as hard with the "if in range must attack" thing as ever before and don't bother with 2-3 turn planning to look for your squishy units when there is something it can sense doing THIS turn... no matter how disadvantageous it may be when you pick your def/res guy who does as much counterattack damage as possible.
oh god if only tutorials were the problemI've heard that the real decline in the series starts with Awakening's story / dialogue, but these retarded tutorials shattered my faith in "newshit" Fire Emblems already.
I bought FE7 on release (just titled Fire Emblem back then) and enjoyed the tutorial. It helped get me up to speed for the main game since I knew nothing about Fire Emblem game(s) except that they looked cool and very similar to my favorite game Shining Force.
It's the quickest most innocent set of tutorials, lol. For westerners who may have never played the genre before, I think its fine. The rest of the game is a lot better than FE6, too.
There's a finished fan translation that's pretty well done so the language barrier is nonexistent, unless you're referring to the time in which you played it.It's the quickest most innocent set of tutorials, lol. For westerners who may have never played the genre before, I think its fine. The rest of the game is a lot better than FE6, too.
I played FE6 as well since the interface is exactly the same you can easily ignore the language barrier. Gotta agree that 7 was quite a bit better.
There's a finished fan translation that's pretty well done so the language barrier is nonexistent, unless you're referring to the time in which you played it.It's the quickest most innocent set of tutorials, lol. For westerners who may have never played the genre before, I think its fine. The rest of the game is a lot better than FE6, too.
I played FE6 as well since the interface is exactly the same you can easily ignore the language barrier. Gotta agree that 7 was quite a bit better.
But yeah there's a lot of improvements and they completely overshadow whatever small inconvenience the tutorial is. Lord balance (Roy sucks stat-wise and his upgrade comes super late), graphics (again Roy sucks, sprite-wise), design (less half baked open maps and more deliberate choke points and layout) and story/characters.
Ehh, don't mind my bitchin' about the tutorial. The game already made me its bitch (currently @ chapter #17).
Some changes between 6 & 7 feel a little bit decline, though. Like the "between missions" interface which requires more clicks than in 6. And the difficulty (on normal) feels lower than 6 too. And adding the "player" as a tactician feels pointless.
But still, this shit is addicting like crack.
Are under the impression that Fire Emblem "hardcore players" do ironman runs and just keep going? The so called "hardcore" Fire Emblem players save scum and reset a fuck ton more than anyone. Someone dies? Reload old save. Miss a chest / item etc? reload save. So yapping on about ironman mode doesn't mean shitMy primary experience with weeb tactics being VC1/4, I just played the first couple hours of FEA and I really like it so far. This is a series I had been eyeing for years and years but was never too sure where to start. I know the criticisms levied towards Awakening and I was recommended Echoes, but Awakening is the one that left the biggest impression on me over the years which I think is reason enough to go with it. I went with hard classic but I am not masochistic enough to go ironman on my first playthrough so unit death simply means restarting the mission.
Are under the impression that Fire Emblem "hardcore players" do ironman runs and just keep going? The so called "hardcore" Fire Emblem players save scum and reset a fuck ton more than anyone.
1 guy playing is proof that "hardcore" Fire Emblems players don't savescum and reset? You have convinced me and I take back everything I have ever said.Are under the impression that Fire Emblem "hardcore players" do ironman runs and just keep going? The so called "hardcore" Fire Emblem players save scum and reset a fuck ton more than anyone.
https://www.youtube.com/watch?v=lFcdqy_vP0o&list=PLPtcK2f-aIoT9WbxLMRByDhQjGVLxqz9e&index=2
I've started with 3 on Snes (good but "bare-boned"), then played 4 (best for Snes), 5 (beautiful but brutally difficult to the point of autism sometimes), 6 & 7 for GBA... And yesterday I've started 8 (Sacred Stones). The moment I saw first battle animation I was like:Puukko said:This is a series I had been eyeing for years and years but was never too sure where to start.