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The Fire Emblem Thread

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LNn4sr8.png
 

Tigranes

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Has any FE MC ever looked anything other than a generic ass Olympic mascot blended through a manga filter?

But then.... surely none of you actually leave the "zoom in and watch mobile game attack animations slowly" shit on, ever?
 

deuxhero

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A crossover game reminds me of Warriors and FEXPersona, which focused on characters from two of the shittiest games in the series (Awakening and Fates) who already interacted plenty.
 

spekkio

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GhostCow said:
Three Houses was the best one yet.
I'm playing 3H ATM so I'm p. sure you misspelled Echoes in this sentence. 3H is decline popamole when compared to Echoes, PoR, GBA games or Awakening even. :roll:
 

Bohrain

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My team has the sexiest and deadliest waifus you can recruit.
They always seem to manage to find artists who aren't really bad, but their style is the most ill-fitting for FE. The Tellius games and Echoes had good artists, but everything else past the GBA era looks awful.
And I really dislike the franchise ghost idea.
 

Puukko

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Okay, hear me out. These franchise ghosts right? What if you got them by turning in these rare tokens. But like, 90% of the time you got a shitty no name mercenary instead. And Marth would be busted but your chances of getting him during one playthrough would be astronomically small. I think that would be a fun mechanic.
 

GhostCow

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GhostCow said:
Three Houses was the best one yet.
I'm playing 3H ATM so I'm p. sure you misspelled Echoes in this sentence. 3H is decline popamole when compared to Echoes, PoR, GBA games or Awakening even. :roll:
I haven't played Echos. Three Houses is too easy, but the buildporn is the best in the series and that's my favorite thing in these kinds of games. Also the dlc is definitely not easy. The difficulty comes from being extremely linear though.
 
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GhostCow said:
Three Houses was the best one yet.
I'm playing 3H ATM so I'm p. sure you misspelled Echoes in this sentence. 3H is decline popamole when compared to Echoes, PoR, GBA games or Awakening even. :roll:
I like Echoes but the game is carried hard by art, story and music. The maps are extremely basic and some questionable things like DLC classes bring it down.
 

Lord of Riva

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Strap Yourselves In Pathfinder: Wrath


There's... quite a lot to unpack here. That Pepsodent MC is probably the least appealing design in this series yet. Bringing back old characters for a Persona mechanic might be cool but I don't know why they're going this route since Three Houses was a success to my understanding. It's something you'd do after a dud to build popularity again. Lots of visual flair. I really liked the setting in TH and this seems decidedly more generic. The art style has moved a notch over to a more mainstream shitty Japanese pornographic cartoons style which is a trend I lament. Xenoblade has been doing the same thing.

This looks like shit, but I haven't played a game in the main series that I disliked and Three Houses was the best one yet, so I'll give it a shot. Also FemMC is super cute.

I'm sorry but... how?

FE4 is vastly superior in all regards, 6,7,8 as well, Awakening too. Fates has one of the best gameplay overhauls. Three houses was pretty bland and persona-like go get yourself an emulator and play them.
 

GhostCow

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I hate when people use numbers for the series because I have no idea which game came in which order.

Let me rephrase: out of all the games in the series that I've played, which is all the ones in 3d except for Echos, I enjoyed building my characters in Three Houses the most. I don't care about the story because all of them have a shit story and I'm not a map autist. I actually find it annoying when they get creative with the maps most of the time.

I hate playing srpgs on a flat plane and I hate pixel graphics so I won't be touching the gba games. The only 2d srpg that I ever got into at all was Langrisser Mobile.
 

Lord of Riva

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I hate when people use numbers for the series because I have no idea which game came in which order.

Let me rephrase: out of all the games in the series that I've played, which is all the ones in 3d except for Echos, I enjoyed building my characters in Three Houses the most. I don't care about the story because all of them have a shit story and I'm not a map autist. I actually find it annoying when they get creative with the maps most of the time.
I am sorry I am happily write down the names:

FE 4 Seisen no Keifu (genealogy of the Holy war) for the SNES, best game of the series, story wise and buildporn wise, it's just different in that regard. You will need to get the translation patch. It's also where the children mechanic is coming from awakening and fates uses just way less cringe.
FE 6 Binding blade, GBA needs also a translation, it shows a lot of the promise of the series on the GBA but it's balance is a bit wonky.
FE 7 Blazing blade first western release, It's a classic, well balanced and worth content wise. I believe it's just called Fire emblem here.
FE 8 Sacred stones, one of my favorites also on the GBA most people do not like it, you can grind and its pretty easy but the Build porn starts and is very fun.

Fates has excellent build porn, if nothing else I wonder why you would judge it like that. Echoes is kinda shit, I did not enjoy it.
A lot of people do like 5 as well, Thracia 776 it's a story related to 4 but I have never played it. A lot of people like Path of Radiance (Game Cube) and Radiant Dawn (Wii), I do not however.

EDIT: Just saw your edit, well that was a waste of time then.
 

Zboj Lamignat

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Honestly, the hogwarts part of 3 houses just killed the game completely for me. People always say you can ignore it and be just fine, but "just forget half of the game bro" is not a valid argument. And it's not like the tactical combat part was mindblowing, either.
 

Endemic

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Has any FE MC ever looked anything other than a generic ass Olympic mascot blended through a manga filter?

What? You saying there's no difference between '80s inspired styles (SNES era) and the current direction?
 
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FE4 is grossly overrated. The character designs aren't outlandish and the story comes off as serious enough so it doesn't feel silly. Only the first half of the story is really notable as you don't start off as a fugitive prince fighting against the bad guys, but as a Cecil-esque person who is an agent of morally government who is helping carry out their invasions against decent people. But then the second half of the game turns into the usual FE plot of a fugitive prince fighting against evil and the mastermind was a dragon the whole time. The writing isn't anything special and if you're into story then you will be really disappointed, as maps are 2 hours long and there is barely 5 minute of cutscene per chapter.

And the actual gameplay is a tedious chore. The maps are far too big and it's too easy, you need a guide to understand who you should have last hit a character or go to what town to acquire a specific item. You have to constantly reload because if you moved your guy one tile too far then 7 enemy units shoot and kill him on their turn even though you thought only 5 would be able to hit him.

The later games have more entertaining gameplay (and even then there are more fun SRPGs out there) but they come with the caveats of outlandish character designs and the plots are more overtly silly from the get go. Honestly, I think FE only keeps being brought not because it's actually good, but because it was Nintendo's only first party RPG until Xenoblade came along (which also isn't very good either and only gets attention because there is nothing else).
 

GhostCow

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Fates has excellent build porn, if nothing else I wonder why you would judge it like that.
Fates is a good game. I didn't mean to imply otherwise. I quite like it. I'd rank it as my second or third favorite. It's been a while since I played either game, so feel free to correct me if anything I'm about to say is wrong.

I think Three Houses is the better game because any character can be any class (aside from gender restrictions) and there are no class restrictions on what weapons you can use. I also really enjoy watching my skill xp go brrr in Three Houses. Fates is good, but you are much more restricted in what you can do. In fact, I enjoyed Azura's singing so much in the English dub that I became a huge Rena Strober fan until I found out that she's a kike.

EDIT: Just saw your edit, well that was a waste of time then.
Sorry bro. I have a really bad habit of making a post and then immediately thinking of more to add to it or rewriting large portions of it for clarity.
 

Tigranes

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I enjoyed the good old pre-Awakening FEs and appreciate Thracia, but I think for gameplay the differences sometimes get exaggerated. Fates: Conquest and Three Houses on the battlefield I will happily call a true Fire Emblem game with a functioning formula, for example.

We could point to the fact that Fates: Conquest has cringier, more insufferable writing/characters than one could ever have imagined in the GBA days (and this new one looks likely to be pretty bad as well), but honestly, that side of the game ranges from forgettable placeholder to terrible in almost every FE game. It's not like any of it was ever really worth writing home about.

More consequential is whether the boring monastery shit gets more or less foisted on the player. Once you have some metaknowledge I found you could play 3H while mostly ignoring and skipping the dumb hogwarts sequences and still have a good game on Maddening, but imagine if you really had to have tea with Generic I'm So Gruff Man Ho Ho Boy and go fishing with Generic I'm So Cute Tee Hee Girl every single time.
 

Hobo Elf

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They always seem to manage to find artists who aren't really bad, but their style is the most ill-fitting for FE. The Tellius games and Echoes had good artists, but everything else past the GBA era looks awful.
And I really dislike the franchise ghost idea.
I liked Hidari's designs for Shadows of Valentia. His designs were also peak stuff in the Atelier series.
 

Puukko

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They always seem to manage to find artists who aren't really bad, but their style is the most ill-fitting for FE. The Tellius games and Echoes had good artists, but everything else past the GBA era looks awful.
And I really dislike the franchise ghost idea.
I liked Hidari's designs for Shadows of Valentia. His designs were also peak stuff in the Atelier series.
I've seen his art in both games but somehow never made the connection, damn.
 

deuxhero

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FE 6 Binding blade, GBA needs also a translation, it shows a lot of the promise of the series on the GBA but it's balance is a bit wonky.

I'm playing this right now, and the big FE6 flaw few people mention is how horrible the map design is. A good chunk of the maps are meh to acceptable, but several maps are just horrible garbage. Not even FE2's and FE4's style of garbage map where they can all be described with the same flaws as the rest of the maps in their game, but rather a situation where each manages to be horrible in its own, unique, way.

How about a level where you're attacked from every direction at once and have to race forward to save some NPCs determined to get themselves killed?
How about a level where you're in a long linear corridor racing against a semi-random time limit? (The patch I'm playing actually fixes this with a simple, but elegant, way: Add a breakable wall near the start with powerful enemies who won't bother you if you go the other way on the other side)
How about a fog of war level where most units can barely move, and you're on a time limit, and you're saddled with two escortees, and you have luck based objectives that game only poorly hints at the existence of? (Patch I'm using swaps one escortee with a unit that's actually good in this level, but the level is still bad)
How about a level where the floor randomly shifts under you, often leaving units immobile, but you can basically skip the entire level with some basic use of fliers and powerful units?
How about a level that funnels you through corridors while you're being bombarded by inaccurate enemies who will kill one of your units in the rare chance they hit but are positioned in a way you can't kill them and have to wait for them to run out of ammo and you have to ensure an aggressive enemy survives?
How about a level where you run around a linear corridor while the enemy inflict horrible stats effects on you every turn, often disabling the only unit who can heal these conditions, which last way too long?
How about a series of levels filled with enemies that only attack at range so you can't counterattack them and have to slowly kill them all on player phase (thankfully this one is avoidable by ensuring your pegasus knights get more XP than your nomads)
How about a level where enemies constantly spawn out of nowhere and can attack before you can even see they're there? (By the way, this level also has a time limit! The patch I'm using makes it so you always get a turn after enemies spawn before they act, but it's still hell.)
How about a level where your bombarded with ballista that can hit you almost anywhere, and the only way to attack the balista is to put yourself in range of stats effects you have no ability to cure because your healers can't reach the area?
How about a final level that's laughably easy because none of the enemies can attack from range?

I appreciate them trying to make sure the maps have variety (there's a lot of gimmick levels I didn't mention because they're quick and forgettable instead of horrible like the above), but that's impossible to do well in a game with a grand total of two level objectives, one of which (kill boss) is only used in the final boss fight. I can't really think of any levels I'd call good or especially fun.
 

Lord of Riva

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Fates has excellent build porn, if nothing else I wonder why you would judge it like that.
Fates is a good game. I didn't mean to imply otherwise. I quite like it. I'd rank it as my second or third favorite. It's been a while since I played either game, so feel free to correct me if anything I'm about to say is wrong.

I think Three Houses is the better game because any character can be any class (aside from gender restrictions) and there are no class restrictions on what weapons you can use. I also really enjoy watching my skill xp go brrr in Three Houses. Fates is good, but you are much more restricted in what you can do. In fact, I enjoyed Azura's singing so much in the English dub that I became a huge Rena Strober fan until I found out that she's a kike.

EDIT: Just saw your edit, well that was a waste of time then.
Sorry bro. I have a really bad habit of making a post and then immediately thinking of more to add to it or rewriting large portions of it for clarity.

The availability of most classes make three houses system rather bland in my opinion. Characters are just not that different when they all can be the same.
In fates you have to think about the pairings to get into the classes that work for the character making use of the specific characters traits. It just felt irrelevant in three houses, i did enjoy having Marriane as a General but it's not that much of a difference in reality.

No worries about the edit i do that as well, i was just a bit fast and that wasted time, I will survive.
 

Bohrain

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My team has the sexiest and deadliest waifus you can recruit.
I think the worst thing in Binding Blade were the bonus objectives that you had to complete if you wanted the true ending. Like letting a specific miniboss live, killing someone with a specific character and god knows what else. Good chunk of them were absolutely in the "buy a guide goy" design territory.
 

deuxhero

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I think the worst thing in Binding Blade were the bonus objectives that you had to complete if you wanted the true ending. Like letting a specific miniboss live, killing someone with a specific character and god knows what else. Good chunk of them were absolutely in the "buy a guide goy" design territory.
Really keeping Douglas alive is the only one that's all that obtuse (since the nearest thing to an in-game hint really applies to Hugh more than him). The rest are just finishing chapters in a time limit (you're clearly told you failed these) and keeping recruited characters alive (a key part of the game). Having Roy land the final blow on the final boss isn't too obtuse given how stupidly powerful and built for this task the Binding Blade is. The big problem here is you're often not told who to use for non-Roy talk to recruits (and often when you are, it's only after the chapter started, forcing a reset if you aren't using that unit).

Edit: Also the fragility of the legendary weapons and needing them all to be intact. Jahn, Roy and Fa's conversations before the final boss make it clear you need to use the Binding Blade to get the very best ending and Roy's dialog before the final fight makes it explicit.
 
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