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The Fire Emblem Thread

Delterius

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Dec 12, 2012
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Entre a serra e o mar.
All I see is people rallying against the waifufication of Fire Emblem. Why's that bad?

Incest is a proud Fire Emblem tradition dating back long before the waifufication of the series.
So it is.

Ephraim_et_Eirika.PNG


EDIT:

http://www.reddit.com/r/fireemblem/comments/3avvj7/when_you_reach_s_rank_with_someone_their_lines/

This shit is hilarious and I wonder if it will get past the rating boards.
 
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Whisky

The Solution
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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
All I see is people rallying against the waifufication of Fire Emblem. Why's that bad?

Incest is a proud Fire Emblem tradition dating back long before the waifufication of the series.
So it is.

Ephraim_et_Eirika.PNG


EDIT:

http://www.reddit.com/r/fireemblem/comments/3avvj7/when_you_reach_s_rank_with_someone_their_lines/

This shit is hilarious and I wonder if it will get past the rating boards.

Wow, uh...wow. I know Awakening drew in the waifufags but outright transplanting that Pokemon petting minigame into the game with sex talk? Fuck!

Bioware could only dream of this level of depravity.

And I'm still looking forward to this.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
... wait.

Were Erika and Ephraim really incestuous in the Japanese version? I've never thought about it before but Fates is making me wonder.
 

Gozma

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But really, any of the GBA ones.

Sacred Stones is kinda popamole. Last good FE was first one on GBA, FE7 (or know only as Fire Emblem in english). Yes, I'm deliberately edgy.

FE6 is GBA too. It's not as good as 7, the translation I played however many years ago is pretty shitty, every map is a capture-the-throne map IIRC, and the ranks not being bugged means getting the top score stuff is much easier, but it's better than SS which was too boring to finish.
 
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Well I finished Sacred Stones (on both routes) and while decline was bubbling up through the surface at its core it's still a worthy Fire Emblem experience. It's also somewhat easier to find for non-pirates. People seem more willing to trade it in for some reason.
 

Gozma

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I kinda ruined SS for myself because I started out trying to play it without wasting turns, and the typical Fire Emblem "guy who is a paladin from the start" character in SS (I forget the name) is insanely strong and I never got to a map he couldn't easily plow through solo by moving at full speed towards the goal every turn. Unlike the FE6/FE7 guys you get at/near the start that came in their powered up class like that he doesn't have cripplingly bad growths and there's no real reason not to do it.
 
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They trade it in because its shit.

That was the implication.

Thing is, it's because the most celebrated emergent feature in FE7 was dueling your friends by multiplayer. A fairly detailed meta built up around it.

Intelligent Systems tried to embrace it in the sequel by developing methods for players to concentrate on making powerful units, but could be played like traditional Fire Emblem if you want to. However, they went too far and made stat growths and thresholds far exceed the strategic challenge, damaging the single player experience, and putting absolute power in easy reach ruined the fun of trying to discover the meta, also draining much of the life out of the multiplayer experience.

It's another case of, "the limitations make it cooler." Trying to formalize the system inevitably made it lamer, like the transition from Diablo II to Diablo III.
 
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Perkel

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They trade it in because its shit.
Trying to formalize the system inevitably made it lamer, like the transition from Diablo II to Diablo III.

eh bad choice. There was no formalization of D3. They simply took mmo concepts along with netcode and made it into D3 because most of people who did D3 were doing earlier WoW.
In fact if you would name D3 other than diablo and change few names no one would even know if it is diablo game.
People would say something like another Titan Quest game or something worse and no one would give a fuck about it after few months.
 

Archibald

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They trade it in because its shit.

That was the implication.

Thing is, it's because the most celebrated emergent feature in FE7 was dueling your friends by multiplayer. A fairly detailed meta built up around it.

Intelligent Systems tried to embrace it in the sequel by developing methods for players to concentrate on making powerful units, but could be played like traditional Fire Emblem if you want to. However, they went too far and made stat growths and thresholds far exceed the strategic challenge, damaging the single player experience, and putting absolute power in easy reach ruined the fun of trying to discover the meta, also draining much of the life out of the multiplayer experience.

It's another case of, "the limitations make it cooler." Trying to formalize the system inevitably made it lamer, like the transition from Diablo II to Diablo III.

Never really experience FE multiplayer so thats a very interesting insight. Thanks.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
They trade it in because its shit.

That was the implication.

Thing is, it's because the most celebrated emergent feature in FE7 was dueling your friends by multiplayer. A fairly detailed meta built up around it.

Intelligent Systems tried to embrace it in the sequel by developing methods for players to concentrate on making powerful units, but could be played like traditional Fire Emblem if you want to. However, they went too far and made stat growths and thresholds far exceed the strategic challenge, damaging the single player experience, and putting absolute power in easy reach ruined the fun of trying to discover the meta, also draining much of the life out of the multiplayer experience.

It's another case of, "the limitations make it cooler." Trying to formalize the system inevitably made it lamer, like the transition from Diablo II to Diablo III.

Never really experience FE multiplayer so thats a very interesting insight. Thanks.

Well, in FE7, it was unsophisticated and barely supported and grognardy as fuck - like Melee Nintendo/IS didn't really intend for it to amount to anything. Teams of five, up to four people could play. Each team consisted of five units standing in an even row and had players selecting an opponent to fight on their turn, which transported the attacking and defending units to a platform in the middle of the stage. So, heavy on tactics.

Curiously the most forgettable character in the campaign (the pirate Dart) was also the most powerful unit in terms of potential. Yes, even more powerful than Hector with Armands and/or Brave Axe, who tailed in second. Lyn was decent with the right weapons (I think she needed to be used as an archer with the most powerful bow in the game -- her low 24 strength cap that didn't matter in the single player gimped her a lot against the multiplayer high Defense meta), but Eliwood was just plain bad even with one of the Legendary swords.

Getting stat boosting items, powerful weapons, etc was hugely important, so side missions and special objectives were everything. Plus you would have to start over a mission if one of the five characters you were purposing for your team got a low stat growth, so a game that took days to complete could take weeks or months depending on how aggressive you were about it.
 
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Mr. Pink

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
I'm playing Fates right now. I'm not sure how to feel. It seems fairly challenging compared to Awakening, but the lack of weapon durability makes it easy to turtle on some maps.

The writing is pretty silly, but I don't mind. It does make me facepalm when my allies suggest trusting this guy who clearly looks 100% super evil (half face mask, long greasy black hair, bad posture, edgy daggers).
 

TigerKnee

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but the lack of weapon durability makes it easy to turtle on some maps.
Was that really ever that relevant even in the older games? The game throws you enough spare weapons to never feel like you're stressed over regular weapons. Staves are still limited so that part of resource management is still there.
 

Mr. Pink

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
but the lack of weapon durability makes it easy to turtle on some maps.
Was that really ever that relevant even in the older games? The game throws you enough spare weapons to never feel like you're stressed over regular weapons. Staves are still limited so that part of resource management is still there.

In Rakka no Ken I ran out of mani katti and wolf beil uses really early in and regretted it.
 

Archibald

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Well you always had enough "basic weapons", but cooler weapons were rarer and you would usually think about using them.
 

TigerKnee

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Well you always had enough "basic weapons", but cooler weapons were rarer and you would usually think about using them.
I probably wouldn't mind the new system in Fates but they DID bungle up the balancing I think. A lot of Fates specific weapon types are very niche because of their penalties to the point where it doesn't feel like you're being rewarded for reaching a new weapon rank and being able to wield them.

I'm fine with how the series deals with it going on in either direction though they might as well make basic weapons "infinite use" from now on while everything else stays the same just so trying to micromanage all your Iron weapons doesn't annoy the fuck out of you.
 

Mr. Pink

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.


the year is 2015 and women have finally been made obsolete
 

Siveon

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Shadorwun: Hong Kong
:nocountryforshitposters:

I'm fine with how the series deals with it going on in either direction though they might as well make basic weapons "infinite use" from now on while everything else stays the same just so trying to micromanage all your Iron weapons doesn't annoy the fuck out of you.

But micromanaging is fun.
 

Gozma

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Aug 1, 2012
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If a video game threatens to withhold loot and level-ups from me if I don't jerk it off, am I being sexually harassed?
 

Martius

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I am not sure but after watching some streams it looks like another way to obtain support points so its probably completely optional. Still its kinda scary to imagine how that feature could evolve in next entry.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Internal rationalization process kicking in.

Nohr is going to be good ... Nohr is going to be good...

Face rubbing could work, really, its efficient game design for a strategy game. See you rub it across her face while she cheers you on, challenge and reward.

Maybe they'll release a special penis-shaped stylus for everyone who gets the preorder.
 

Mr. Pink

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
After 17 hours of gameplay. Heres my thoughts.

Still about halfway through Hoshido.

1. The gameplay is quite fun. If you're one of those people who only care about strategy. This game will give you a moderate challenge. I think it's on the easier half of fire emblem games, but if you play it without save scumming, it's fun. The weapons triangle has been updated to add thrown projectiles, arrows and magic now.

The level design in this game is interesting because you can now change parts of the map by standing your MC on a sparkly spot. You can erect bridges, flatten mountains and create healing zones. It's important to do this at the right time though. I ended up killing my team a few times by flattening the wrong mountain, which led to berserkers slaughtering my healers because there was nothing in between them.

The lack of weapon durability is not missed. You can now upgrade your weapons using ores and extra weapons. Instead of purely linear weapon lines, weapons have more unique upsides and downsides. Upgrading your iron sword might end up worth the resources, rather than buying the best one from the store. Picking the right weapon to synergize with your skills is important.

2. The fort management aspect of the game is fairly interesting and has a bit of depth. You can ignore it completely if you aren't a minmax stat freak, but if you are, it will take up a lot of your tine. Watching your fort grow and seeing your units loiter around is pretty satisfying. There's a lot of stuff to do. You can spin a lottery wheel, use foodstuff to make a meal that gives temporary buffs, farm, feed your dragon buddy, shop for items, train, buy accessories and some other stuff. None of this is that important.

You can invite characters into your room for some skinship, but it feels more like a "reward" for a mission completion rather than a task you want to grind. All it does is raise support levels, so I only did it to characters I liked.



3. The story and writing is weak at times. The game suffers from shallow writing and anime cliches, but the characters themselves are enough to carry the story. Something that bothers me a lot is the MCs general cluelessness and naievity. Awakening avoided that by having an outsider as the MC, but in this game, your MC. is central to the plot, so you better start liking him/her or else you wont enjoy it.

A lot of characters die in the story. No playable characters have scripted deaths though. You end up killing a ton of cool people throughout the game.

The plot suffers from serious mood whiplash because of the way the game is structured. It's hard to go from a dramatic cutscene where an important character dies to rubbing your waifus cheeks at Mother Base a few minutes later, or fucking around with side quests instead of doing the super urgent task you have to do.

Verdict:

Overlook the dumb moments in the story and pick a waifu you like and you will enjoy this game. Under all the anime bullshit, there's a fun campaign in there and tons of side quests to do. If you are too much of a fucking normie to not fall in love with a fictional character and think story matters, you might get bored quickly (although the Nohr route is rumored to be a lot different and more challenging. I only played the first chapter of it, but it does seem much harder.)

The replay value in this feels immense and I could easily sink a hundred more hours doing the other two routes. This game is a lot better than I expected and I already feel like I got my moneys worth (bought the 2pack for 60 USD)

:4/5:
 
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