Morality Games
Arcane
- Joined
- Sep 7, 2013
- Messages
- 6,165
You really suck at the naming game VD.
The New World worked because it was ostensibly about finding a second Earth but was a conceit that actually referred to the "world" of the colony ship (the colony ship and its unusual, evolving society is the "New World" -- the second Earth that the player character will never see was a just a thematic red herring).
Don't think there's another combination of English words out there that will do the same thing for this game. Colony Ship - A Post Earth Role Playing Game is:
(a) charmingly utilitarian and straightforward, the same as the original Fallout
(b) not cheesy, the same as the original Fallout
(c) a timely, appropriate, and catchy homage to the original Fallout
(d) probably captures the spirit of the game more than any of the cheesy proposals do. It's a narrative-driven game set on a colony ship where you assemble your own experiences from choices you make during role-playing.
The "- A Post Earth Role Playing Game" part is really unnecessary.
You could take or leave that part. I think it would actually help more than hurt from a marketing point of view, there's something to be said for precision and truth in advertising, especially in a post-indiepocalypse interspersed with titles oozing with dramatic reverence.
When you get 5-10 Pillars of Eternity a year they start sounding like a chore, there's something refreshing about buying something that isn't a riddle you need to figure out. Take away "Role Playing Game" and you might have a first person shooter or a sim management game about Colony Ships, Colony Ship - A Role Playing game (Post-Earth or whatever) is charmingly straightforward, take away "Role Playing Game" and you lose some of that.
You can omit the Post-Earth, especially if you think its riffs a little too hard on Fallout (although that is part of the point) and comes at the expense of the dignity of your own product.
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