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The Guild 3

Discussion in 'Strategy and Simulation' started by Multi-headed Cow, Nov 29, 2014.

  1. Nutria Cipher Patron

    Nutria
    Joined:
    Mar 12, 2017
    Messages:
    1,782
    Strap Yourselves In
    I pity the poor Krauts or Austro-Hungarians who are working on this. It's gotta be worse than being on the front lines in 1918 knowing that the war is lost but you've got to slog through the mud each day.
     
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  2. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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    12,401
    Four years in development hell. I wonder how many of the studio's >30 employees are even assigned to the project. One or two?
     
    Last edited: Nov 3, 2019
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  3. Country_Gravy Arcane Patron

    Country_Gravy
    Joined:
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    Wasteland 2
    They have an intern and a service dog working on it.
     
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  4. Wyatt_Derp Cipher

    Wyatt_Derp
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    And the intern just got replaced by 'Phillip', a bright young lad from Mumbai.
     
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  5. Raghar Arcane

    Raghar
    Joined:
    Jul 16, 2009
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    First team was incompetent. Perhaps they become senile, or if there are developers who are using ONLY skills learned in schools, they become less and less capable in comparison to self-educated developers. But frankly from my experience 20 years ago, most were willing to spend weekends on theirs own projects to learn stuff, and term reinvention of wheel was common.

    Now, the original developers might be able to write mindfuck like Guild I, but original publisher demand was don't do that. They didn't have clue how to write Guild 2, thus they didn't have clue how to write sequel.

    Second team got source code of quality, that was 20 years ago called, "it's easier to write it again". Game would happen, 6 years later, but there is no passion.
     
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  6. Chaosdwarft Learned Patron

    Chaosdwarft
    Joined:
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    Location:
    Old outpost in the middle of Iberia
    For me The Guild 1 Gold will remain the most fun to play.

    I recently reinstalled the Guild 3. It's not bad but I get The Guild 2 PTSD (which is not great). I am still a bit mad about the interface, it feels obtuse for me.

    My verdict: pass or only get when it's under 5€.
     
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  7. Norfleet Moderator

    Norfleet
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    Interns don't get replaced, because they're cheaper, as you don't have to pay them at all.
     
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  8. Chaosdwarft Learned Patron

    Chaosdwarft
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    They burn out like lightbulbs though :D. Surviving on cup noodles has its limit.
     
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  9. thesheeep Arcane Patron

    thesheeep
    Joined:
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    Messages:
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    Location:
    Tampere, Finland
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Another time to take a look.
    Game proceeds to receive continuous updates. Average rating is now up to 57% and recent is 64%.

    Considering it used to be at 44% average, this is no small feat.
    Still, who knows when this will actually be done.
     
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  10. Country_Gravy Arcane Patron

    Country_Gravy
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    Wasteland 2
    There hasn't been a news update on Steam in about a month.
     
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  11. thesheeep Arcane Patron

    thesheeep
    Joined:
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    Messages:
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    Location:
    Tampere, Finland
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Not a released one, but they've commented on what they are currently doing just some days ago:

    I'm too lazy to translate all of that myself, so here's a Google Translate:
    Why all of that takes such a long time?
    I have no idea, really. They must be working with the worst kind of spaghetti code and instead of cleaning it all up and starting from scratch, they possibly just increased the spaghettiness of it all while working on their fixes.
    I would really love to see a post mortem of this project once it's done (or dead).
     
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