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The "I am actually playing DXHR" thread.

Discussion in 'General Gaming' started by Ulminati, Aug 23, 2011.

  1. Wyrmlord Arcane

    Wyrmlord
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    I like the rapid fire of machine pistol, and it's also a better sniper than the sniper itself, except you put two or three shots into a person's head instead of one. Good enough to leave you undetected as well, since it's quick.
     
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  2. Satori (original) Arbiter

    Satori (original)
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    Additionally how is the wall punch skill? I did not have item highlighting on and only bought it late in the game, how frequently is it used and does it open up many different paths?
     
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  3. Stinger Arcane

    Stinger
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    Not to mention the bossfights weren't even interesting. There weren't clever combat patterns that required the player to figure out and form a strategy against (The 4th battle seemed like it'd be this but was still problematic). They seemed to be influenced by MGS the most but lacked none of the interesting aspects of the MGS boss battles.

    Even on the hardest difficulty it was just spam bullets, toss grenades and run away a few times.

    The bosses were incredibly spammy with their combat strategy and had far too much HP for their own good.

    Finally, if you're going to force boss battles, gimme a damn hp meter so I know just how much longer I have to put up with this crap.
     
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  4. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    It's hard to use wall punch without the highlighting, but I can recall less than 20 uses in my first run..but it's just 1 praxis.

    The issue with wall punch is that it isn't stealthy when the enemy is close to the wall you are punching. And most encounters have quieter alternatives like using augmented jumps or dumpster stacking with augmented arms.

    If I could mod the game, I'd balance out Wall Punch aug with 50% energy usage reduction on punch attacks.

    Alternatively, the wall punch can be substituted with the remote detonated packs. But since the walls aren't highlighted, it can be hard to find.

    First example of the weakened wall - Detroit Police HQ Sewers - inside, a shotgun, some ammo and a pad containing ALL the terminal codes to the police HQ above.
     
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  5. Multiple Sarcasm Arcane

    Multiple Sarcasm
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    I remember finding at least one praxis kit behind a wall in some sewers (possibly, even in the first hub). So, wall-punching isn't really a point wasted (unless playing in minmax mode and find/get it with explosives, I guess).
    Its combat usefulness is pretty much nil, though. I can remember only about 4 instances where the player could kill someone behind a wall. Plus, it's noisy, lethal and only gives you the basic 10XP for the kill.
     
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  6. opium fiend Augur

    opium fiend
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    I don't like devs disregarding the concept of time when they write quests. I mean, I am supposed to catch someone who could be very well skipping town as we speak and then I get "hey, old SWAT buddy, remember me" in my face. And there I am, criss crossing the town several times over in a matter of minutes, managing to be everywhere just in the right fucking time. Maybe I'm just an anal person, I don't know. Other than that, nice game and all. Loved the hubs.

    Saving Malik on my machine was impossible :(. So I had no option but to be a jerk to everyone I met after that, to properly show the loss I felt.
     
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  7. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Bro. use gas grenades. And typhoon the shit out of the robot first.
     
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  8. Stinger Arcane

    Stinger
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    Saving her and keeping everyone alive while on Deus Ex difficulty was freaking tough. Took me like 10 tries. Half the time some guy kept dying as I blew up the mech. But man it was super satisfying to knock him out and drag him away from the blast as the mech blew up. That setpiece was probably one of my favourite parts of the game just for how challenging it was and how much freedom there was in approaching it .
     
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  9. opium fiend Augur

    opium fiend
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    Well, too late now, I already
    Show Spoiler
    found her on the harvester table
    . I completely forgot about Typhoon aug... just like most of the other augs I had, I never use them unless they're passive. Anyway, I didn't know I had to keep someone else alive, too. Why's that?
     
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  10. Stinger Arcane

    Stinger
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    Oh no it wasn't necessary for the story or anything I was just trying to make sure no one died cause I was doing a pacifist run and I was worried that the guard's death due to a mech I blew up would count as a kill.

    Either way, it felt pretty badass to run in, stun him and pull him out of the blast radius while under fire.
     
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  11. RK47 collides like two planets pulled by gravity Patron

    RK47
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    I too, walked away from the scene...then I had her last speech..'Good bye Jensen' I was like ...'Can I change it?' and reloaded.
    As for Typhoon, you are not alone. I maxed it. Then completely forgot about it. Then died like a bitch to the first boss and went to hotkey config...and pressed F2 twice. Dead boss. :smug:
     
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  12. SoupNazi Arcane Patron

    SoupNazi
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    Serpent in the Staglands
    I was going to save her from the very beginning, as I figured "will it break the game if I kill all these guys?" but couldn't do it in time. When she had the speech, I reloaded and on the second try managed to save her. :smug:
     
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  13. Dantus12 Educated

    Dantus12
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    Oct 26, 2010
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    So far it's the ugliest texturing job I have seen in the past 4-5 years. Running the game maxed out , the characters look like hell.

    The above is irrelevant just wondering how long the development cycle was.

    Currently in Heng Shu, game feels made for people that hunt achievements, it's build around them not the achievements around the game , reading being made scarce and part of a accomplishment mechanic bother's me , cant really explain why.

    Gameplay makes some of the skills obsolete, and the multiple approach somehow is maybe too flexible, it can everything be done in one run, or better it's to easy to change the approach in the middle of a mission

    Loved the first game, and haven't played the second but if so many people lose their stuff so easy in the future that will be funny.

    The pacifist approach appealed to me, so for now it's fun, but I reloaded multiple times and running and gunning is also fun somehow the only "boss fight" I had so far was a bit underwhelming.

    Wonder why they did boss fights this way, somehow they don't fit when being stealthy, or going the pacifist approach.

    AI can be really dumb at moments, landed from a building in front of an army of Belltower guys, while everyone is alarmed a few steps away and nothing happened.

    Love the gold-black theme it feels unique in the sea of metallic shines that usually follow technological
    themes.

    Game is actually great when reflecting on the current trends in the gaming industry, will see later I guess.
    ----------------
     
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  14. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Again, I must point out that you had to be either inexperienced with the game or purposefully gimp yourself in DX1 if you couldn't do every single approach in a single playthrough.

    Also, I'd like to know how exactly is reading scarce in the game? There are probably more e-mails in the game due to how much HR loves the Hacking skill. Usually I'm surprised if I enter a room and there ISN'T an e-book, computer or pocket secretary there.
     
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  15. Gerrard Arcane

    Gerrard
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    More like not power game.
    And I'm pretty sure people don't know on their first playthrough to pick electronics, lockpicking and computers and take the GEP gun.

    That's already better than HR where I got everything on my first play on the hard difficulty. I had almost all augs, and definitely all the useful ones.
    Removing skills was a stupid decision. Removing multitools/lockpicks and replacing them all with a stupid minigame that gives you a ton of extra XP was also a stupid decision.
     
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  16. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Kingmaker
    I was a bit disappointed at first but I've found the wall punch all over the place and has come in handy quite a bit. There was one golden moment where I wall-punched and automatically took down a guy who had been leaning on the other side of it.
     
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  17. Gerrard Arcane

    Gerrard
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    [​IMG]
    Screaming GitS: Innocence.
     
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  18. opium fiend Augur

    opium fiend
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    The second boss was what made me put points into typhoon, I had some praxis to spare and was like "not this shit again".
     
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  19. curry Arcane

    curry
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    Wall punch is useless. You can reach those places by hacking doors. :roll:
     
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  20. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Back when this was announced, I was hoping it'd be a good GitS type of game that I wouldn't consider a Deus Ex.

    EDIT: Actually, I've encountered one Praxis kit you can't find without Wall Punch.
     
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  21. SoupNazi Arcane Patron

    SoupNazi
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    There's at least three or four places that can only be reached with punching walls - if you haven't found them and assume that there aren't, it just means you haven't explored enough.
     
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  22. Demnogonis Saastuttaja Magister

    Demnogonis Saastuttaja
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    Unlike Jensen who's just a random weak pussy. And I had already used my EMP grenade on the giant robot right before the boss, which seemed like a good idea at the time. Yeah but it's my fault - I should know that in a game like this you run into unavoidable HP attrition battles all of a sudden, I mean, if you don't know that then you clearly haven't popamoled enough. But hey. Why couldn't I get the totally and completely invulnerable to bullets augmentation? Because that seems like pretty useful. And if a grenade and three shotgun blasts to the head does nothing to slow you down, what are you, fucking Robocop? If that's the case then no amount of bullets should do anything.

    Yeah and explosive barrels. What the hell am I playing again, because it's clearly not Deus Ex. Pffft. The boss could as well charge at you while you have to hammer space to dodge, then shoot him in the ass with infinite rocket chain combos while his head is stuck in the wall.
     
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  23. abnaxus Arcane Patron

    abnaxus
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    Wait til you meet those Spec Ops that can cloak for at least half a minute, while Jensen can only cloak for 7 seconds at most.
     
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  24. Demnogonis Saastuttaja Magister

    Demnogonis Saastuttaja
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    Exactly, though for me the game crashed after the battle and I don't feel like doing it again. I have better things to waste my time on.

    Hey I have a new angle, I heard you can use stealth against the bosses. Not believing that because then I would have to feel pretty stupid, I asked my friend to clarify, and he told me you can use the cloaking field in boss battles. So. Eh. Stealth = invisibility spell = stealth. Shooting somebody in the head while invisible = super ninja double stealth.

    Hey how about this, not getting the instant win augmentation is choices and consequences up your ass, because why shouldn't you get a cybernetic modification that lets you shoot rockets out of your ass, I mean of course you'll going to run into some cyborg FF7 character that is going to have a lot of HP, like 9999 hp. Man this game is so awesome! Wank
     
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