Captain Shrek
Guest
I still oppose the commercial. I will never buy this game and convince at least a hundred people not to buy it. That is my oath .
Captain Shrek said:I still oppose the commercial. I will never buy this game and convince at least a hundred people not to buy it. That is my oath .
The fact that Sarif does whatever the fuck it wants is not a matter of oversight. I mean, right after the intro, an employee's body is piece-meal replaced to turn him into a more effective tool (weapon) and the police promptly bend the fuck over during a hostage situation in the name of corporate secrets.baronjohn said:I thought the whole thing was retarded anyway. Jensen is private security, he can't just kill people.
In the original Deus Ex, during the very first Hell's Kitchen encounter, I once knocked out Used Car Salesman in the bar unconscious with a quiet taser to the back. I couldn't shoot or kill him, of course, without incurring the wrath of the bartender.Matt7895 said:I knocked out all the characters at the end because I thought they were going to turn on me. Better them be unconscious while I fulfill the mission.
I guess. But Jensen was probably already dead and Sarif had him sign a contract that he can experiment on him, and that plant thing was his private property. The two are not really the same as flipping the fuck out in Hengsha and gutting everyone in the streets with your arm blades. Why would the Chinese government let you and friend helicopter fly off? Why would they let you back in a day later?wallace said:The fact that Sarif does whatever the fuck it wants is not a matter of oversight. I mean, right after the intro, an employee's body is piece-meal replaced to turn him into a more effective tool (weapon) and the police promptly bend the fuck over during a hostage situation in the name of corporate secrets.baronjohn said:I thought the whole thing was retarded anyway. Jensen is private security, he can't just kill people.
Chinese government has barely any influence in Hengsha, the city is almost 100% Tai Yong Medical territory down to law enforcement. Not to mention Tai Yong Medical DOES tell the Chinese government to yell uncle the next time you visit and ban your helicopter from the airspace.baronjohn said:I guess. But Jensen was probably already dead and Sarif had him sign a contract that he can experiment on him, and that plant thing was his private property. The two are not really the same as flipping the fuck out in Hengsha and gutting everyone in the streets with your arm blades. Why would the Chinese government let you and friend helicopter fly off? Why would they let you back in a day later?wallace said:The fact that Sarif does whatever the fuck it wants is not a matter of oversight. I mean, right after the intro, an employee's body is piece-meal replaced to turn him into a more effective tool (weapon) and the police promptly bend the fuck over during a hostage situation in the name of corporate secrets.baronjohn said:I thought the whole thing was retarded anyway. Jensen is private security, he can't just kill people.
Yes, The People's Republic of China was only cooperating with Majestic 12, because Majestic 12 managed to outbid all others in the pursuit of common interest.Ed123 said:Wasn't it made clear in Deus Ex that China is still a totalitarian hellhole, but is also free from corporate influence (according to the barman)?
Well, to be fair MJ12 commandos can pretty fucking lethal with their twin 7.62mm aimbot autoguns doing instakill headshots at full auto, and are also pretty sturdy and immune to gas/incendiaries, but their rockets are a joke, and you can dodge them rather easily. In any case it's still much easier to quickly drop even several MJ12 commandos in quick succession than to do it with several DX:HR enemies, even lowly gangbangers, unless the line themselves up in a chokepoint.Wyrmlord said:Once, I was being attacked by three MJ12 commandos running in a row, but I killed them one by one in a face-to-face fight like bowling pins falling with one shot on the head after another. They weren't even able to fire rockets.
Yeah, too bad that's only thanks to shitty design. You can punch people clearly in the sound range of other guys and they won't notice anything.DraQ said:OTOH killing someone is generally messier and attracts more attention than punching him comatose with your cybernetic fists.
Well, yeah, that's shit. I could also do without cinematic takedowns (give me back my control!!!1 ), although watching Jensen punch some particularly crooked fuck in da face is entertaining.Gerrard said:Yeah, too bad that's only thanks to shitty design. You can punch people clearly in the sound range of other guys and they won't notice anything.DraQ said:OTOH killing someone is generally messier and attracts more attention than punching him comatose with your cybernetic fists.
Not to mention freezing time.
DraQ said:You guys do realize that most of your complaints could be just as well addressed at DX1?
:/
Mni-Uplink style hacking is definitely better than non-interactive progress bar, plus it makes a better job, encouraging some resource and risk management, while at the same time allowing you read the information in relative peace. The game has also curtailed contortionist-hacker exploit and AI obliviousness to the PC fucking up with their data.
Hacking could have been made better by making all systems (at least all in single building) a huge network with multiple entry points and multiple possible goals (like door controller, security system or someone's emails on the server), but it's still leaps and bounds above passively watching progress bar followed by speed reading course.
Dialogue mechanics is something new, so is failing dialogue, and diplomacy focused aug, so another massive improvement here.
There is also this thing with lethal and non-lethal differing in more than just name, some scripted scolding by NPCs, and blood decals in DX:HR.
Unconscious characters are not just corpses with different label, they can be killed and they can be revived by their comrades, OTOH killing someone is generally messier and attracts more attention than punching him comatose with your cybernetic fists.
In comparison, DX1 kill vs knock out mechanical differences were pretty much non-existent, and the main difference was storyfag one (oh, and you could loot MiBs if they didn't explode).
Currently my main beef with DX3 is the cover system, or rather the way AJ doesn't really crouch low enough without it, making shooting without using cover system in actual combat a non-viable option except for stuff like gunning fuckers down in a chokepoint. Cover might not be popamole as you can get hit when aiming and blindfiring is ridiculously inaccurate (as it should be) making it only useful as last resort suppressive fire, but TPP view still lets you determine the right moment to pop out of the cover and that's a serious flaw as well.
Combat in general is quite a bit harder on 'Give me Deus Ex' than in DX1 on Realistic, where you could attempt to matrix an MJ12 commando without using any sort of cover or combat augs (did this spectacularly near the cathedral in Paris after botching a sniper rifle shot).
AI is generally stupid, especially when it comes to its inability to go beyond "follow to last seen location" routine, but OTOH DX1 enemies were hardly Einsteins, and were much easier to distract reliably with noises, just staring into the point noise originated at - here they're at least looking around making precision guiding NPCs with distractions not really workable, without eliminating the usefulness of distractions in general.
It might not be the first Deus Ex, it might not have as good level design or such an expansive array of optional routes, but it's sure as fuck a proper Deus Ex game.
And it certainly does have better art direction and seems to avoid conceptual silliness better - like how exactly do physiopharmaceutically enhanced people (p-series agents) explode on death and why do they speak like fucking robots, or how can you see not just in the dark, but at all if your light source is in your retina?
Are you this fucking retarded?Kaol said:Hacking was most certainly better in the first one. Playing a crap mini-game is not fun in anyway. Also there were 3 different types of lock in first one.