Right. Forgot about that.The higher level animate dead summons are patched out in the official Interplay patch.
Yes, even with the official patch it's still strong. A single zombie can easily tank and take on those ice golem champions in the ice temple. Tactics makes animate dead quite weak though.Right. Forgot about that.The higher level animate dead summons are patched out in the official Interplay patch.
The apocalyptic boneguards are nuts. I guess it makes sense.
The normal boneguards are still great summons.
Is it? I remember the old tactics for bg2 being hard, but fair. The overall opinion seems to be it's actually not that good, at least compared to scs. I'd love to play iwd on a hard mode, be it the old tactics or scs style.Tactics is a pain to play through.
I'd try it at least up to the Shaengarne Bridge fight. That one I think is significantly better than in vanilla, way more opposition - some new enemies, but also Xuki calls for reinforcements and the rest of the map joins. A solo sorcerer can run out of spells there very easily, you have to bring with you those flamable throwing oil potions from Oswald and even then it's barely enough.Is it? I remember the old tactics for bg2 being hard, but fair. The overall opinion seems to be it's actually not that good, at least compared to scs. I'd love to play iwd on a hard mode, be it the old tactics or scs style.Tactics is a pain to play through.
That is because either one of the mods or a later patch removed them so you cannot get those anymore.I almost never got the festering drowned undead or apocalyptic boneguard.Party composition doesn't matter when you have Animate Dead. I remember using it at the battle squares to grind massive amounts of experience. As you level up, Animate Dead grows with you in a positive feedback loop--allowing you to grind higher and higher. Considering how Soyer is about magic, I have no idea how this spell flew under the radar.
Level 4: skeleton warrior or greater zombie
Level 7: boneguard or shadow
Level 10: wraith or wight
Level 13: greater boneguard or zombie lord
Level 16: cold bones or drowned dead
Level 19: mummy king or barrow wight
Level 22: boneguard lord or greater drowned dead
Level 25: apocalyptic boneguard or festering drowned dead
I only got normal boneguards and used them to great effect in Heart of Fury.
Even in the normal game, they are quite tanky.
It is not good because it is cheap and cheesy just giving enemies all manners of high resistances, immunities and stat bloat. SCS overall plays fair and outside of some rare exceptions does not do what you cannot do, it simply optimizes spell selections and target selection for the most part.Is it? I remember the old tactics for bg2 being hard, but fair. The overall opinion seems to be it's actually not that good, at least compared to scs. I'd love to play iwd on a hard mode, be it the old tactics or scs style.Tactics is a pain to play through.
That has been always the complaint about paiturd's kangmaker bugfinder game.It is not good because it is cheap and cheesy just giving enemies all manners of high resistances, immunities and stat bloat.
Yes there is a good NPC mod that allows party interaction and Romance amongst the mod characters but I looked at the available classes and skills and I prefer to create own party specific to my requirementsWell there are enough old companion mods written by russian housewives of 56k modem era even for iwd1. I remember at least one that had whole group to recruit. If your level of tolerance is above bad bg1npc mod writing can try em and tell us the story. But idk why would you torment yourself such.
I have mentioned I use to DM for years in the tabletop D&D game so I have no issue using my imagination when I RP in a game like IWD2Never had a trouble with the lack of companion interactions in Icewind Dale.
It's not Baldur's Gate or Arcanum, but you can always write their own stories and backgrounds, as I sometimes do.
Toee had Party Alignment and even reactions when finding great treasure or when encumbered.
I tried a couple of the more recent NPC mods in my last IWD playthrough until I got bored of it. IWD is just as monotonous as the Diablo2Remake after a while; can only handle strictly hack&slash games in small doses at this point.Well there are enough old companion mods written by russian housewives of 56k modem era even for iwd1. I remember at least one that had whole group to recruit. If your level of tolerance is above bad bg1npc mod writing can try em and tell us the story. But idk why would you torment yourself such.
That has been always the complaint about paiturd's kangmaker bugfinder game.It is not good because it is cheap and cheesy just giving enemies all manners of high resistances, immunities and stat bloat.
Wait... This isn't that thread...
Do you have mods installed? One of them might have changed the item numbers?I have encountered a really strange bug and Im not sure if anyone else has experienced it
Im in Chapter 2 and I am trying to find the items for Oswalds ship repair, items like thyme and diamonds are suppose to be found in a crate in the ship. But when I open the crate the diamond isnt there but a scroll of neutralize poison is. If I use console cheats with the correct code for the thyme or diamonds it spawns the scrolls instead of the correct items
So the item codes are incorrect and dont appear in the game as the right item even outside of using cheat commands. Anyway once I complete the ice temple I will use console commands to advance to chapter 3 so its not a big deal. But I am interested if anyone else has seen something like this?
Yes I do have mods and I assume it is caused by that, I will reinstall the ones relevant to itemsDo you have mods installed? One of them might have changed the item numbers?I have encountered a really strange bug and Im not sure if anyone else has experienced it
Im in Chapter 2 and I am trying to find the items for Oswalds ship repair, items like thyme and diamonds are suppose to be found in a crate in the ship. But when I open the crate the diamond isnt there but a scroll of neutralize poison is. If I use console cheats with the correct code for the thyme or diamonds it spawns the scrolls instead of the correct items
So the item codes are incorrect and dont appear in the game as the right item even outside of using cheat commands. Anyway once I complete the ice temple I will use console commands to advance to chapter 3 so its not a big deal. But I am interested if anyone else has seen something like this?
Thanks, I had the same problem with that diamond. Only a scroll and no diamondThe other diamond is in the druid village
You can CTRL+J there and check it.