Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,854
Lately i have been thinking of side-quests, and how much they can and should matter in your journey in any RPG. Because of their optional nature developers tend to throw everything worth doing into the main quest, while leaving all the side content feeling light, shallow and unrewarding.
But i pose that side quests are even more important than the main quest. That they shouldn't be treated as filler, but that they should provide character development and expand on the possibilities of any given playthrough.
A part of this was prompted because lately i have been reading a lot of wuxia, and i have noticed that the main characters tend to be nothing without that side content. Without it they would be your run of the mill adventurer, unremarkable. These side-quests, little deviations of the plot, they are what makes them special. Its where they acquire powerful techniques, powerful artifacts, a way to improve their inherent capabilities, companions that can completely alter events in the main quest, or simply deliver important insights into the past and nature of the character.
These are the opportunities that allow them to stand above others, that give them agency while everyone else is shackled by the rules of society and different power structures.
I was trying to think of RPGs with good side-quests and i came to the conclusion that the very reason we consider them great is that their side content is top notch.
I believe an obvious example of this is Baldurs Gate 2, with rich side content that influences how the game plays out, if not on a narrative level, at the very least on a mechanical one thanks to the powerful artifacts and the amazing experience you get from them.
I think how strong an RPG is can be determined by the quality of its optional content. And thats the reason that to this day fallout 1/2 are pretty much the quintessential RPGs for many of us. Because of the degree of freedom they offer, making around 95% of the content entirely optional while also delivering on the quality department.
I believe the biggest problem with PoE wasnt the dull writing, the boring companions, the lifeless world or the dumb main quest, but it was, in fact, how they massively under-delivered in the quality of the side content. From the facebook fortress game, to the quest where you help a kid ghost or the one where you... oh fuck, i cant even remember the details of this shit.
Stuff like oblivion has some redeemable quest-lines, like the dark brotherhood arc. And this alone places this game above in terms of quality when compared to Obsidians latest efforts. Which is saying something of how far these guys have fallen, that even the potato face generator can be said to be above it.
Anyway, my two cents. What do you people think, how important are side-quests? Do you have a favorite one? Can you think of good examples of games doing side-content well?
But i pose that side quests are even more important than the main quest. That they shouldn't be treated as filler, but that they should provide character development and expand on the possibilities of any given playthrough.
A part of this was prompted because lately i have been reading a lot of wuxia, and i have noticed that the main characters tend to be nothing without that side content. Without it they would be your run of the mill adventurer, unremarkable. These side-quests, little deviations of the plot, they are what makes them special. Its where they acquire powerful techniques, powerful artifacts, a way to improve their inherent capabilities, companions that can completely alter events in the main quest, or simply deliver important insights into the past and nature of the character.
These are the opportunities that allow them to stand above others, that give them agency while everyone else is shackled by the rules of society and different power structures.
I was trying to think of RPGs with good side-quests and i came to the conclusion that the very reason we consider them great is that their side content is top notch.
I believe an obvious example of this is Baldurs Gate 2, with rich side content that influences how the game plays out, if not on a narrative level, at the very least on a mechanical one thanks to the powerful artifacts and the amazing experience you get from them.
I think how strong an RPG is can be determined by the quality of its optional content. And thats the reason that to this day fallout 1/2 are pretty much the quintessential RPGs for many of us. Because of the degree of freedom they offer, making around 95% of the content entirely optional while also delivering on the quality department.
I believe the biggest problem with PoE wasnt the dull writing, the boring companions, the lifeless world or the dumb main quest, but it was, in fact, how they massively under-delivered in the quality of the side content. From the facebook fortress game, to the quest where you help a kid ghost or the one where you... oh fuck, i cant even remember the details of this shit.
Stuff like oblivion has some redeemable quest-lines, like the dark brotherhood arc. And this alone places this game above in terms of quality when compared to Obsidians latest efforts. Which is saying something of how far these guys have fallen, that even the potato face generator can be said to be above it.
Anyway, my two cents. What do you people think, how important are side-quests? Do you have a favorite one? Can you think of good examples of games doing side-content well?