spectre
Arcane
- Joined
- Oct 26, 2008
- Messages
- 5,421
ITT we discuss your PnP history. What's your first, what's your history, etc.
For me, it all began in the high school years with Warhammer RPG. At that time, it was basically the only pnp rpg people knew and played in my area. There was also the Crystals of Time, which was basically a potato D&D rip-off with ridiculously complex rules, but I didn't play too much of that.
Anyways, for a long time, WFRP was the way to go, and even though the system was a bloody mess (like all the good stuff in the olden days) I have fond memories of it. I also remember no player group I ever met played according to the same ruleset. Some didn't even got the basic critical rules straight. Oh well, we were all teenagers back then.
After I got to the university, it took me a while to gather a willing group of individuals to play with. It was also my first time game mastering. Wasn't horribly good at it.
I was finally able to ditch WFRP (although we still played it on and off) in favor of a larger variety of games, mostly Cyberpunk 2020. We also played the fan-made pnp adaptation of Fallout a lot, tried some D&D 3E when it came out. It was easy to get people into it because the D&D games started being published, but I have to say, I wasn't overly impressed with it. We also played a lot of Neuroshime (some of you may know it from the Neuroshima Hex boardgame), which is a post apoc system with a nice base mechanic (I like it because even though the core mechanics doesn't translate easily into % success chances, it is nonetheless intuitive and feels fresh. Shame that lots of rules are pretty sketchy).
Never had the chance to play the narrative based new shit, Vampire, Mage and the like. I got me a wraith sourcebook, but nobody was interested. At that time broadband internets became more widely accessible, so I was able to look up lots of new shit that were otherwise unavailable to buy. I remember liking Earthdawn a lot, both for the mechanics and the setting, and Kult, if only for the setting. I mostly regret never playing Cthulhu. Lots of people dug Lovecraft, but I was unable to find anybody who actually played the goddamn thing.
At this time I slowly began to lose interest in PnP. It was hard work to get people together, and I noticed that I was actually having more fun with new players (it was a pretty sight when they they've gotten into character for the first time and ran with it - something you don't get often from the vets), yeah, speaking of old-timers, they would quickly devolve every session to rules lawyering and "I woulda did it better". Especially if we happened to play the everybody's favorite system. Game mastering for a bunch of ex-game masters is a bitch.
I also had a ccg episode, devoted some time to MtG, Dark Eden and Kult. Never really gotten into tabletops, though a mate tried to get me into Chronopia. I always thought it to be prohibitively expensive, getting the miniatures then painting them then making some props to build a landscape with. Not to mention the shelf space, which I didn't have.
At the moment I mostly play "socially acceptable" boardgame with friends and family. Still keep my set of dice for a rainy day or to hand over to my spawn when the time is right.
For me, it all began in the high school years with Warhammer RPG. At that time, it was basically the only pnp rpg people knew and played in my area. There was also the Crystals of Time, which was basically a potato D&D rip-off with ridiculously complex rules, but I didn't play too much of that.
Anyways, for a long time, WFRP was the way to go, and even though the system was a bloody mess (like all the good stuff in the olden days) I have fond memories of it. I also remember no player group I ever met played according to the same ruleset. Some didn't even got the basic critical rules straight. Oh well, we were all teenagers back then.
After I got to the university, it took me a while to gather a willing group of individuals to play with. It was also my first time game mastering. Wasn't horribly good at it.
I was finally able to ditch WFRP (although we still played it on and off) in favor of a larger variety of games, mostly Cyberpunk 2020. We also played the fan-made pnp adaptation of Fallout a lot, tried some D&D 3E when it came out. It was easy to get people into it because the D&D games started being published, but I have to say, I wasn't overly impressed with it. We also played a lot of Neuroshime (some of you may know it from the Neuroshima Hex boardgame), which is a post apoc system with a nice base mechanic (I like it because even though the core mechanics doesn't translate easily into % success chances, it is nonetheless intuitive and feels fresh. Shame that lots of rules are pretty sketchy).
Never had the chance to play the narrative based new shit, Vampire, Mage and the like. I got me a wraith sourcebook, but nobody was interested. At that time broadband internets became more widely accessible, so I was able to look up lots of new shit that were otherwise unavailable to buy. I remember liking Earthdawn a lot, both for the mechanics and the setting, and Kult, if only for the setting. I mostly regret never playing Cthulhu. Lots of people dug Lovecraft, but I was unable to find anybody who actually played the goddamn thing.
At this time I slowly began to lose interest in PnP. It was hard work to get people together, and I noticed that I was actually having more fun with new players (it was a pretty sight when they they've gotten into character for the first time and ran with it - something you don't get often from the vets), yeah, speaking of old-timers, they would quickly devolve every session to rules lawyering and "I woulda did it better". Especially if we happened to play the everybody's favorite system. Game mastering for a bunch of ex-game masters is a bitch.
I also had a ccg episode, devoted some time to MtG, Dark Eden and Kult. Never really gotten into tabletops, though a mate tried to get me into Chronopia. I always thought it to be prohibitively expensive, getting the miniatures then painting them then making some props to build a landscape with. Not to mention the shelf space, which I didn't have.
At the moment I mostly play "socially acceptable" boardgame with friends and family. Still keep my set of dice for a rainy day or to hand over to my spawn when the time is right.