MilesBeyond
Cipher
- Joined
- May 15, 2015
- Messages
- 716
"What's an RPG?" is such a stupid question and overasked question that it's hard to take seriously. Nevertheless, I felt compelled to post this (slightly tongue in cheek) thread. The key to defining RPGs is:
The Sims.
Think about it. The Sims is intuitively and obviously not an RPG. And yet, mechanically, it has just about everything that makes an RPG. Character creation and customization. Stats that can be increased. Skills that gain XP when you use them and that have a demonstrable impact on how you can interact with the world around you. Quests - yes, quests. Those quests may be things like "Learn x song on guitar and perform it at the theatre in the next three days for five hundred bucks" but they're still quests - and (very, very slightly) more advanced quests than your typical "Go here, fetch this," to boot. It has romance (lol). It has choice and consequence! If you choose to have an affair and get caught macking on your side ho in public, your job performance can suffer as your boss starts to hate your two-timing ass, and your wife will be furious (fortunately both of these problems can be solved through ample high-fiving).
And yet, like I said before, even to people who have almost no experience with RPGs, The Sims is obviously not an RPG.
So, my (again, only semi-serious) theory is this: If we can find out why The Sims is not an RPG, we'll have put our finger on what makes something an RPG.
The Sims.
Think about it. The Sims is intuitively and obviously not an RPG. And yet, mechanically, it has just about everything that makes an RPG. Character creation and customization. Stats that can be increased. Skills that gain XP when you use them and that have a demonstrable impact on how you can interact with the world around you. Quests - yes, quests. Those quests may be things like "Learn x song on guitar and perform it at the theatre in the next three days for five hundred bucks" but they're still quests - and (very, very slightly) more advanced quests than your typical "Go here, fetch this," to boot. It has romance (lol). It has choice and consequence! If you choose to have an affair and get caught macking on your side ho in public, your job performance can suffer as your boss starts to hate your two-timing ass, and your wife will be furious (fortunately both of these problems can be solved through ample high-fiving).
And yet, like I said before, even to people who have almost no experience with RPGs, The Sims is obviously not an RPG.
So, my (again, only semi-serious) theory is this: If we can find out why The Sims is not an RPG, we'll have put our finger on what makes something an RPG.