New GrayFace patches were loaded to his site at
http://sites.google.com/site/sergroj/mm
New in version 1.11(MM6):
[+] Major mouse look update. (see below for details)
[+] MouseWheelFly option lets you fly up and down by scrolling your wheel.
[+] Quick load. QuickLoadKey option controls the quick load key.
[+] AutorunKey (F3 by default) turns on/off autorun, like in MMORPGs.
[+] When run in 32 bits color mode automatically switches to 16 bits in Windowed mode.
[+] Now Turn Delta is set to Smooth by default.
[-] Strafes and walking worked badly on some machines due to rounding issues. Same thing with NPCs walking.
[-] Autosave was done after the cost of transport is withdrawn.
[-] Weapon enchants don't ignore resistances anymore.
[-] Fixed condition removal spells (they worked 3 hours/days per skill point instead of 1, also causing integer overflow on huge skill levels).
[-] My bug: Quick Save didn't work in Hive after destroying the Reactor.
[-] Waiting (using Rest dialog) didn't recover characters.
[-] Key strokes could be ignored if some other programs run at the same time and use the same keyboard access method.
[-] Map crossing dialog was triggered while flying low, accepting it in that case did nothing.
[-] A rare case of "negative/0" caused a crash in stats screen.
[-] Lloyd Beacon used to autosave game after decreasing spell points and adding recovery delay.
[-] Town Portal used to autosave game after adding recovery delay.
[-] Town Portal triggered autosave even within when teleporting current location.
[-] Although Prismatic Light beam bug wan't reported in MM6, the thing that caused it was fixed here too.
[-] My bug: Starburst and Meteor Shower range limitations weren't accurate.
[-] My bug: In mouse look mode mouse could leave window when moved fast.
New in version 1.6(MM7):
[+] Major mouse look update. (see below for details)
[+] MouseWheelFly option lets you fly up and down by scrolling your wheel.
[+] Quick load. QuickLoadKey option controls the quick load key.
[+] AutorunKey (F3 by default) turns on/off autorun, like in MMORPGs.
[+] When run in 32 bits color mode automatically switches to 16 bits in Windowed mode.
[+] Identify Monster shows monster resistances numbers now.
[+] PaletteSMul and PaletteVMul options let you change how bright or colorful the game looks. HSV representation of colors is used.
[+] Now Turn Delta is set to Smooth by default.
[-] Strafes and walking worked badly on some machines due to rounding issues. Same thing with NPCs walking.
[-] Autosave was done after the cost of transport is withdrawn.
[-] Waiting (using Rest dialog) used to recover characters twise as fast.
[-] Key strokes could be ignored if some other programs run at the same time and use the same keyboard access method.
[-] A rare case of "negative/0" caused a crash in stats screen.
[-] Keys configuration loading finally fixed (the fix of previous version didn't work right).
[-] Lloyd Beacon used to autosave game after decreasing spell points and adding recovery delay.
[-] Town Portal used to autosave game after adding recovery delay.
[-] Town Portal triggered autosave even within when teleporting within current location.
[-] Some players experienced a beam of Prismatic Light that doesn't disappear.
[-] My bug: In mouse look mode mouse could leave window when moved fast.
New in version 1.5(MM8):
[+] Major mouse look update. (see below for details)
[+] MouseWheelFly option lets you fly up and down by scrolling your wheel.
[+] Quick load. QuickLoadKey option controls the quick load key.
[+] AutorunKey (F3 by default) turns on/off autorun, like in MMORPGs.
[+] When run in 32 bits color mode automatically switches to 16 bits in Windowed mode.
[+] Identify Monster shows monster resistances numbers now.
[+] PaletteSMul and PaletteVMul options let you change how bright or colorful the game looks. HSV representation of colors is used.
[+] If MouseBorder option is set to -1 the time is stopped when you press right mouse button, like in MM6 and MM7.
[+] StartupCopyrightDelay option lets you change the time for which the copyright window is shown when the game starts.
[+] Now Turn Delta is set to Smooth by default.
[-] Death on arena no longer causes a crash.
[-] Strafes and walking worked badly on some machines due to rounding issues. Same thing with NPCs walking.
[-] Autosave was done after the cost of transport is withdrawn.
[-] Waiting (using Rest dialog) used to recover characters twise as fast.
[-] Key strokes could be ignored if some other programs run at the same time and use the same keyboard access method.
[-] Town Portal and Lloyd Beacon dialogs used to react spell book click in mouse look mode.
[-] A rare case of "negative/0" caused a crash in stats screen.
[-] Lloyd Beacon used to autosave game after decreasing spell points and adding recovery delay.
[-] Town Portal used to autosave game after adding recovery delay.
[-] Some players experienced a beam of Prismatic Light that doesn't disappear. Now the real cause is fixed.
[-] My bug: In mouse look mode mouse could leave window when moved fast.