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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
What impresses me about this poll is how diverse people at the Codex are.

Yes, predictably enough, World of Xeen leads.

But the people who think it is the best Might and Magic are not even half, not even one-third, but just a little over a quarter of the voters.

The number of people who cumulatively prefer the sixth through the ninth games are nearly double the number of people who thought World of Xeen is the best.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
GoG should pay you the $5.99 to download the MM9 game. I've seen many posts asking about how to get it working on Vista/Windows 7 on different forums.

Apparently you need to check the boxes for run as administrator, disable high DPI, disable visual themes, and disable desktop composition. You can leave it so that it still runs under windows 7. The loading page will not change over by itself at the start of a new map, so just alt-tab out and back in again and it works well enough.
 

Silentrider

Augur
Joined
Jan 8, 2011
Messages
475
I'm planing to play Might and Magic games for the first time.
Is there anything I should be aware of before playing?
Are the DOS versions the best or are there any ports that are better?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,707
Location
Bjørgvin
Silentrider said:
I'm planing to play Might and Magic games for the first time.
Is there anything I should be aware of before playing?
Are the DOS versions the best or are there any ports that are better?

I recommend playing the DOS versions. There are no Amiga version of MM1 and it is highly recommended to transfer your characters from MM1 to MM2.
I also recommend using the pre-generated characters in MM1. It will take a loooong time to roll better characters, and they are better equipped that characters you roll your self.

Things that are nice to know:
In MM1 you need to map by hand. In MM2 there is a cartographer skill that can be bought in the north west corner of the starting town.
Facing is important when exploring in MM1 and 2. Some things, like dungeons and castles, can only be seen from one direction.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,434
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
And go buy a higher-end Roland MT-32 and experience M&M III in all it's Roland MT-32 Special Sound awesomeness. :D
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,936
Location
Swedish Empire
octavius said:
Silentrider said:
I'm planing to play Might and Magic games for the first time.
Is there anything I should be aware of before playing?
Are the DOS versions the best or are there any ports that are better?

I recommend playing the DOS versions. There are no Amiga version of MM1 and it is highly recommended to transfer your characters from MM1 to MM2.
I also recommend using the pre-generated characters in MM1. It will take a loooong time to roll better characters, and they are better equipped that characters you roll your self.

Things that are nice to know:
In MM1 you need to map by hand. In MM2 there is a cartographer skill that can be bought in the north west corner of the starting town.
Facing is important when exploring in MM1 and 2. Some things, like dungeons and castles, can only be seen from one direction.

well you can also go the C64 route, if you are a bad dude enough.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
Silentrider said:
I'm planing to play Might and Magic games for the first time.
Is there anything I should be aware of before playing?
Are the DOS versions the best or are there any ports that are better?

If you hate MM1&2 just skip to MM3. I hate MM1&2 with a passion so I am admittedly a bit biased. I just never found anything very endearing about the first two titles.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
Nael said:
Silentrider said:
I'm planing to play Might and Magic games for the first time.
Is there anything I should be aware of before playing?
Are the DOS versions the best or are there any ports that are better?

If you hate MM1&2 just skip to MM3. I hate MM1&2 with a passion so I am admittedly a bit biased. I just never found anything very endearing about the first two titles.

Faints. :o
 

Silentrider

Augur
Joined
Jan 8, 2011
Messages
475
I have encounterd a problem while playing MM1 on DOSBox.
I was playing it for 15 minutes and then the picture stayed still, but I can still move and everything.Sometimes the screen refreshes and i can play normaly, but it always comes back.
Does someone here know how to fix it?
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,936
Location
Swedish Empire
....the main screen (trees, enemies etc) or the menu screen?

what do you mean still move? if the pic dont change how do you know that you are moving?
 

Silentrider

Augur
Joined
Jan 8, 2011
Messages
475
Both, it's on the menu and main screen.

Half of the screen is still and the other half is normal.


Edit: it fixed itself, after 3 restarts. It will probably come again...

I am enjoying the game so far, if only the graphics were better so it would be less disorienting.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,434
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Silentrider said:
Yes, I am. DOSBox 0.74

If you are using D-Fend Reoloaded (which I cannot stress enough at how fucking awesome it is to use and makes things WAY easier), make sure in the Graphics Tab, the Render is set to Surface. That *might* be it.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,936
Location
Swedish Empire
in other news, Ludmeister over at Heroes round table forums has made some new updates to his MM3 modding tools, + a much wanted bugfix.

Don't know if anyone is interested, but I have updated the downloads on my site...

First, there is now a .zip containing the MM3 save game files, handily named in such a way as to be packed with Cedric's Xeen CC Packer.

Second, I developed a Might and Magic 3 Monster Editor last night. Since monster data is literally stored in 22 separate files in MM3.CC, it would be a somewhat tedious exercise to view or modify this data with only a hex editor. So I made this to further my modding efforts, but absolutely, if anyone wants to make use of it they can do so freely.

Cheers.


EDIT: I wanted you all to be aware of two updates to the MM3 resources:

One very important update was to the Default Save files download… I found in my testing that I had swapped the names of two files within the MM3 save- MAZE53.DAT and MAZE54.DAT. This means that instead of #53’s map data being Map D1 and #54’s map data being Map D2, the data was switched. This had the effect of borking save games created from my data, as when the party entered any of the following maps, bad things occurred, from erratic behavior to engine instability to instant crashes.


Area D1— “Monsters Exceeded” notification… Engine crashed.

Area D2— Engine crashed immediately without warning.

Area D3— Northern border of map became water (as opposed to Fire Isle terrain as expected). Lava did no damage.

Area E2— Engine crashed immediately without warning.



Therefore, the Default Save files package has been updated, and it is recommended that if you previously downloaded this package then you should either download this updated package, or swap the names of MAZE53.DAT and MAZE54.DAT. This will ensure that any save games built from repacking these files will work.

I wanted you all to be aware of this mistake and I apologize for the error.

The second update is a happier one… the patch for MM3.EXE has also been updated, as I have cleared away a bug that always bothered me-- the Arena Experience bug has been fixed.

In stock MM3, when character’s emerge triumphant in the Arena, their Arena Wins byte is increased by one, and then they earn Experience points equal to (1000 * Arena Wins). At least, that was what was supposed to happen. In actuality, the Arena Experience bonus was rendered as a 16-bit signed integer. In layman’s terms, when you won your 33rd Arena battle, you actually lost close to 32000 experience points!

head on over, register or whatever.

http://www.celestialheavens.com/forums/ ... 2&start=15

also, some new pics from World of Xeen 2 project (first one is for Jaesun, inventory doll)

normalmapping.jpg


02d29151a2b0.jpg


28af842cfb6a.jpg


http://www.celestialheavens.com/forums/ ... sc&start=0
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,881
Divinity: Original Sin
Nael said:
I hate MM1 with a passion
You have successfully removed Nael from your BRO list.
Yes, even though you make beer :rpgcodex:

Jaesun said:
Why do people hate II? :(
Popamole consoletard decline. (OK, so MM1 was also consolized...)

My main peeves with it are a) absurd amount of combat, and b) a very stupid MQ that consists of almost nothing but tedious padding (the Triple Crown, the + quests). The world isn't as interesting as MM1's (I wasn't too impressed with the whole elemental layout), and while MM1 had some goofiness MM2 goes into overdrive. Dungeons are not as interesting; instead of Dragadune, or the Magic Square, or the Volcano, you get the completely extraneous castle dungeons (with the idiotic "No X" signs) and stupid dungeon designs like the Druid caves or the absolutely worst dungeon evar, Square Lake Cavern. And while starting out is more balanced than MM1 if you import a party, the late game is much more unbalanced, when without really trying your party level goes into the triple digits. Of all the DOS games it's by far the weakest. Also, incredibly lame endgame.

Luzur said:
The second update is a happier one… the patch for MM3.EXE has also been updated, as I have cleared away a bug that always bothered me-- the Arena Experience bug has been fixed.
I almost fainted from all the blood rushing to my dick.
:bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce:
 

SkeleTony

Augur
Joined
Aug 17, 2006
Messages
938
I bought the GoG M&M 9 after learning that it comes pre-loaded with the fan-patch that fixes many/most(all?) of the original game issues/bugs. Strangely the mouse does not work for part of character creation. When switching from, say the first PC you have created to mess with the second(or third or fourth) PC you have to hit the '2'(or '3' or '4' respectively) to switch to that character...otherwise you cannot even get through the creation process. I can only imagine why this is...

Don't have the enthusiasm to actually play this one yet though.
 

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