Ghouls from the first Risen. You even get to meet one early if you join the Don. "Hey, nameless hero one of our men disappeared in that cave over there. Why don't you go and take a look?"
That AOE attack. R.I.P Nameless hero.
You guys were trying a sword build or what? On my replay I find that axe is horribly op, because you have fucking power attack at level 1.Ghouls from the first Risen. You even get to meet one early if you join the Don. "Hey, nameless hero one of our men disappeared in that cave over there. Why don't you go and take a look?"
That AOE attack. R.I.P Nameless hero.
Am I remembering falsely that you could just lure him out of the cave, so that he'd aggro the Don's men, and have them kill him?
I thought that was too much of an exploit the first time I did it. Then I tried to beat him one-on-one. Around 5 deaths later, I decided the exploit was fair enough - besides, it wasn't like he told me to go and kill whatever took his man, running out of the cave shouting 'HEEEEEEELLLLLPPPPPP!!!!!!!!!!!!!!' is technically quest-compliant.
Every time I swim deep in the water in a 1st/3rd person RPG. Knowing that every moment a giant fish or a predatory water monster can jump from somewhere while I am surrounded by water... Fuck that.
I have no problems swimming in real life, but in real life there isn't all kind of shit living underwater while you are near the beach or in a swimming pool.
Have you ever tried to go in the open sea in Far Cry? That was by far the most scary thing I have ever experienced in a game. The sound the oxigen mask does, the limited visibility, and the fact that you know there are sharks swimming in there somewhere, the psychological fear from the anticipation was heavy for me. Getting killed by one eventually was somewhat less scary than swimming around.
^ oh it was Crysis, not Far Cry (never even played Far Cry, I guess I got confused because they are both from Crytek).
I'm generally scared to enter water in any game that's not TES. Low visibility, slow movement, enemies can attack you from any angle.
Crysis is the worst though. I can't stand sharks ever since seeing Jaws as a child. There's little reason to enter the water in the game except as a stealth route on some occasions, and even if I check the map and find that yes, there's a reef protecting this shallower water and sharks should not be able to spawn here, I jump in and panickingy swim from shore to shore as quickly as possible. I'm with Jazz_, the anticipation is murder.
Like eXalted I don't have problems swimming at the beach IRL either.
If you keep going away from the island you get to open water eventually and you can dive pretty deep, there is no purpouse to it, I was just exploring and it's REALLY scary if you have that Jaws phobia (to be honest I even have shark phobia in real life, a bit silly since I swim in the mediterranean sea), as a matter of fact I jumped back on the reef many times just from the psychological terror. The sharks are used as a sort of barrier to stop you going too farther away from the island, once you swim far enough in the ocean you will meet the shark and it will kill you (a nice touch, if you keep your eyes on the shark it will keep circling you for a bit like in real life). A scuba diving simulator using the Crytek engine would be great.
The dogmen were frightening in a gameplay-sense in NEO Scavenger. Got into some epic fights with them, including one time where one tripped me down as I tried to flee, I rolled over and put a bullet through its eye as it closed in for the kill. Few games can produce genuine intensity out of such simple aesthetics. To add, a lot of the fights in NEO Scavenger are kinda scary and frightening, particularly in the early game. Even a random vagabond can be fearsome as you brain each other with flashlights and frying pans.
the fucking werewolf boss from vampire bloodlines