Ismaul
Thought Criminal #3333
That OG thing sounds mighty fine. It's Robin D. Laws too!BangingLand of OgGrunting
Og: Unearthed EditionUnggghh Points
I might fancy running a caveman game this summer lol.
That OG thing sounds mighty fine. It's Robin D. Laws too!BangingLand of OgGrunting
Og: Unearthed EditionUnggghh Points
Lagole Gon are you going to put in anal circumference and other body measurements?
Brawn or Constitution already covers that.
I think Advanced Fighting Fantasy used to call it Mana.Which RPG had Mana as a stat? I understand why Magic, Soul, Aura and so-on are more common, but I figured Mana would have a decent amount of popularity.
Wouldn't that be Stiffness tho?It makes sense that Strength is number one.
You want to be able to hit things and hit them HARD.
Which one to pick? I'd say put it to the test by trying to characterize RL or fictional characters and draw conclusions.Lagole Gon's super cool EXPERIMENTAL 8 attribute system:
Strength
Endurance
Agility
Awareness
Intelligence
Willpower
Intuition
Charisma (Character? Personality? Presence?)
Lagole Gon's super cool EXPERIMENTAL 7 attribute system:
Strength
Endurance
Agility
Reason
Awareness
Charisma
Intuition
Lagole Gon's super cool EXPERIMENTAL ALTERNATIVE 6 attribute system:
Strength (Brawn?)
Agility
Reason
Awareness
Character
Intuition
I... I can't decide.
Yeah.So, the original question was what's your favorite attribute? I'd say chutzpah.
How many systems even recognize this one? I think I can vaguely recall Paranoia, or was it one of its derivatives?
Which one to pick? I'd say put it to the test by trying to characterize RL or fictional characters and draw conclusions.Lagole Gon's super cool EXPERIMENTAL 8 attribute system:
Strength
Endurance
Agility
Awareness
Intelligence
Willpower
Intuition
Charisma (Character? Personality? Presence?)
Lagole Gon's super cool EXPERIMENTAL 7 attribute system:
Strength
Endurance
Agility
Reason
Awareness
Charisma
Intuition
Lagole Gon's super cool EXPERIMENTAL ALTERNATIVE 6 attribute system:
Strength (Brawn?)
Agility
Reason
Awareness
Character
Intuition
I... I can't decide.
If it feels one iteration can meaningfully highlight similarities but also account for differences between characters, that's the one to pick.
Intuition seems to be your pet stat. Care to elaborate on it? What does it do to a character, what are its derived stats, governed skills, if any?
How do you think it describes a person. What would be a high intuition guy? And vice versa (Or, think in terms of archetypes, what's
the go-to cultural archetype for this stat). Might help you cull some stuff from the list. I mean, I can see myself eyeball a guy and easily say:
that's one strong motherfucker; or, that's one charismatic motherfucker. But: that's one intuitive motherfucker?
it wasn't mine, I just stumbled upon it at the time and decided to post it because it was interestingWhat was your methodology? Additionally I would like to see the raw data.
Obviously, the answer is that a character with an Intuition of 6 still passes their Intuition Check on a roll of 6, whereas the character with a 5 fails it, because his skill is not enough.The dictionary definition is beside the point, because everyone (I assume) knows what it is. I was asking how it fits as a character-defining parameter and there will noticeable differences between characters of low, average and high Intuition, and what's the difference between a char with Intuition of 5 and a char with an Intuition of 6.
The main issue with linking Dexterity with speed is that F=ma is a thing, so strong people can also move very fast.Strength - You want to be able to punch or chop someone's head clean off. Also carry a lot of shit without being encumbered.
Dexterity - "Gotta go fast!" Also reaction time and overall agility.
That's true.The main issue with linking Dexterity with speed is that F=ma is a thing, so strong people can also move very fast.Strength - You want to be able to punch or chop someone's head clean off. Also carry a lot of shit without being encumbered.
Dexterity - "Gotta go fast!" Also reaction time and overall agility.
I always liked the inclusion of both Wisdom and Intelligence, mostly for the reason that I like their accompanying stereotypes.Wisdom and Intelligence have never been sufficiently differentiated, and Wisdom is frankly a shite attribute in general.
Not in D&D 3E and 3.5 it isn't.Wisdom and Intelligence have never been sufficiently differentiated, and Wisdom is frankly a shite attribute in general.
I tried merging Strength & Constitution for a homebrew system, but it over-values the stat. It also has a granularity problem where something can't be physically resilient/healthy without also being musclebound. For overall elegance, I really like how Arcanum's stats are conceptualized. I think they could have utilized them a bit better, but it's still a great setup. Only Beauty suffers from being a bit too narrow.A while back I did a hack of West End Games' D6 system for personal use, the stat spread I ended up going with there was:
Reflexes
Coordination
Physique
Knowledge
Willpower
Charisma
Basically merging Str and Con from the classic spread, and separating Dex into two - One for fine motor skills and one for more full-body reactions.
Physical | Cerebral | |
Power | Strength | Intelligence |
Resistance | Constitution | Will |
Prowess | Dexterity | Perception |
Appearance | Beauty | Charisma |