Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

The multiverse beckons you riftwalker. How will you answer its call?

Discussion in 'Choose Your Own Adventure Land' started by Hellraiser, Feb 10, 2012.

  1. oscar Prestigious Gentleman Arcane

    oscar
    Joined:
    Aug 30, 2008
    Messages:
    7,642
    Location:
    NZ
    1 - We can't go wrong with anything involving Cleve

    βδ-6 - I can't see the point in visiting any world lower in tech too this (though chilling with some bronze/iron age bros could be cool), as how would we receive payment? αε-13 is also tempting.
     
    ^ Top  
  2. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,596
    Location:
    Danzig, Potato-Hitman Commonwealth
    Hey as long they're not a bunch of half-naked celtic druids running around groves odds are they have some sort of national treasury filled with gold. Although uranium (or even plutonium but don't expect pre-atomic parallels to have that) is the preferable payment since uranium mining and enrichment is tightly regulated in Atlantis which makes the illegal atomics manufacturers not so happy. Thus the black market pays exorbitant sums for whatever quantity you might get your hands on. Far more than for gold or platinum since that stuff is relatively easy to get although it is still valuable. Rare earths are also very valuable since whatever quantumtronics company that currently has the biggest influence in the Great Council gets to hog all the newly conquered deposits selling only some to competitors occasionally but never to a small business that might grow too large. New competitors might upset their oligopoly. The black market either gets rare earths from illegal asteroid mines or illegal mines in other parallels. But both of those have the unfortunate tendency to become targets for warship lascannons or kinetic-accelerator cannons.
     
    • Brofist Brofist x 1
    ^ Top  
  3. Kalin Arcane Zionist Agent

    Kalin
    Joined:
    Sep 29, 2010
    Messages:
    1,867,024
    Location:
    Al Scandiya
    1) Blakemore Park
    B) αδ-38, check the goods first
     
    • Brofist Brofist x 1
    ^ Top  
  4. CappenVarra phase-based phantasmist Patron

    CappenVarra
    Joined:
    Mar 14, 2011
    Messages:
    2,621
    Location:
    Ardamai
    3) + B)

    Library update was pretty fun, if mostly useful to find out about the bullets we dodged so far. ββ-17 sounds the most interesting and quite possibly dangerous (says the guy who voted for a Scout), but any tech smuggler worth his salt would check the goods first and then move on to βδ-6 for an easy sale. αε-13 would be fun for sure (reading about Mother Georgia the superpower etc.), but risky, very risky.

    A benefit low-tech parallels have over the more advanced ones: our technological superiority will give us more of an edge. So α parallels are likely to have cameras, special security forces, DNA analysis and other pesky ways to track us, while we're be more godlike in β and lower. Rare earth mining is great and all, but jumping straight for the highest profit before even knowing what caused our inability to riftwalk would be... unwise.
     
    ^ Top  
  5. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,596
    Location:
    Danzig, Potato-Hitman Commonwealth
    A valid observation, also I would like to add that selling less advanced tech like a combustion engine is easier than selling a fusion reactor. But you have to remember that profit is more or less equal to risk/effort here. Oh selling them tech usually means we're giving them at least one working device and a few computations pads with all the necessary scientific documents (in their language or one they know) to use them and build more of their own. Fusion reactors are obviously more expensive than combustion engines.
     
    ^ Top  
  6. oscar Prestigious Gentleman Arcane

    oscar
    Joined:
    Aug 30, 2008
    Messages:
    7,642
    Location:
    NZ
    I was going to say something similar (on wondering why one would vote for αε-13). More risk of getting busted and less profitable. βδ-6 sounds like the sweet spot. Capable of providing us with the metals we want at a low price (as mentioned it being cheaper to supply a combustion engine than a fusion reactor). Uranium from βδ-6 is no worse than uranium from αε-13 and a lot cheaper too purchase.

    That said, I am considering flipping too αδ-38 as it would suck to have busted our asses to make the deal and then find our stash has disappeared. But still αε-13 sounds by far the best place to actually sell too.
     
    ^ Top  
  7. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,596
    Location:
    Danzig, Potato-Hitman Commonwealth
    Yeah but you have to remember that a pre-atomics parallel will most likely provide you with raw ore rather then enriched uranium or plutonium since they lack nuclear reactors obviously. The more advanced one most likely has a nuclear arsenal and thus a stockpile readily available. Worst case scenario they'll hastily dismantle a few nukes just to grab some quantum computers and fusion reactors if they don't. And you have limited room in the container (which can be used as a rift-cargo truck of sorts) to haul it back to the nearest black market contact.

    I think I overloaded echelon with the number of threatening keywords in this topic.
     
    ^ Top  
  8. CappenVarra phase-based phantasmist Patron

    CappenVarra
    Joined:
    Mar 14, 2011
    Messages:
    2,621
    Location:
    Ardamai
    Oh well, maybe the secret service will put us in the same prison camp after the initial months of solitary interrogation. I'll bring dice.
     
    • Brofist Brofist x 1
    ^ Top  
  9. Omicron Scholar

    Omicron
    Joined:
    Dec 24, 2011
    Messages:
    207
    1-B, seems a pretty good choice.
     
    ^ Top  
  10. Esquilax Arcane

    Esquilax
    Joined:
    Dec 7, 2010
    Messages:
    4,822
    Hellraiser, other than the rift generator, what else do we have in our bag of goodies that we left in αδ-38? , I don't think we should go riftwalking in Blakemore Park. Our little escapade last night caused a bit of a ruckus, and an observant agent within this parallel or otherwise might start to put things together between our robbery and a few witnesses in the area, even if they are homeless drunks. Besides, there's no telling where we'll end up on the other side.

    No, I say we look for some place more secluded, but still under the cover of night. The port should fit the bill here just fine.

    I agree with this.

    2
    B
     
    ^ Top  
  11. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,596
    Location:
    Danzig, Potato-Hitman Commonwealth
    Enough spare fusion fuel for 30 transits using your RGM (or 10 of the container, this is the container's fuel supply after all), 10 stun rods, 8 adaptable toolkits and structural scanners, 2 small jet engines, 2 combustion engines, one fusion reactor (in addition to the one powering the container's Rift Generator), 4 handheld industrial laser cutters (too bulky and unwieldy to be used as a weapon), 10 small remote controlled filtering units and 3 large stationary filtering stations, a few plates of advanced composites, sheets of adamantine and as many crates full of cheap quantumtronic computation pads with a ton of engineering and scientific data on them as there was room for. Oh and like 20 miniature holographic projectors you use to display teasers on.
     
    ^ Top  
  12. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,596
    Location:
    Danzig, Potato-Hitman Commonwealth
    Bro I want to count the votes soon (sometime tomorrow GMT) so please specify which one you want to vote for.
     
    ^ Top  
  13. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,596
    Location:
    Danzig, Potato-Hitman Commonwealth
    ββ-17 should be available in the future as long as you don't end up too far from it, worse case scenario you will have to make a double-transit to get there using up all the fuel. I'll give you guys a map sometime in the near future roughly showing how far you can transit due to the interference.
     
    ^ Top  
  14. oscar Prestigious Gentleman Arcane

    oscar
    Joined:
    Aug 30, 2008
    Messages:
    7,642
    Location:
    NZ
    Yeah I'll flip to αδ-38, just so we can get that out of the way.
     
    ^ Top  
  15. Esquilax Arcane

    Esquilax
    Joined:
    Dec 7, 2010
    Messages:
    4,822
    Bros, flop to (2) for where to open the rift. It seems like a safer bet than going through Cleve Park.
     
    ^ Top  
  16. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,596
    Location:
    Danzig, Potato-Hitman Commonwealth
    [​IMG]

    Voting closed, you had your time to go all John Kerry on your decisions. Expect the update within the next 24 hours. Oh and I made that map of the part of the multiverse you are in. You will get to see it in the update proper.
     
    ^ Top  
  17. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,596
    Location:
    Danzig, Potato-Hitman Commonwealth
    1.4 Through the looking-glass

    You lock the door to your apartment for most likely the last time in your life. For some reason you feel somewhat uneasy with that concept. Maybe you developed some kind of sentimental attachment to this barbaric hovel in all the years spent here? Regardless of whatever you are feeling at the moment you grab your suitcase and head out to catch a subway train. As could be expected from a train running at this hour it is mostly filled with natives under the influence of alcohol or drugs they no doubt consumed at the barbaric dens of moral and cultural depravity that are “clubs” as they call them.

    The park itself is empty, fortunately ever since the local police force chased away the protesting rabble camping here a few weeks ago you can safely open rifts here. First you locate the lake, as you approach its edge you order the filtering unit to surface. The surroundings are covered in the orange light of lampposts and in silence, it seems that you are alone here. After a brief moment the cylinder shaped device appears on the surface and skims along it in your direction. You grab the unit and after carefully removing the fuel canister you attach it to your RGM’s fuel port hidden inside your utility vest under your coat and hide the filtering unit in your suitcase. Now you pull out the RGM control terminal out of your vest. You gaze upon the displayed map of sector (0;4)/(0;2)/(-2;2)…

    [​IMG]

    The choice has been made, it is time to check if your hidden cache is still where you left it in αδ-38.

    The RGM’s display informs you:

    “Destination set, fuel reserves at 100% capacity, confirm rift opening. Yes/No?” You obviously pick yes.

    “Standby, rift-opening in progress. WARNING: DO NOT APPROACH THE RIFT BEFORE IT STABILIZES!”

    It has begun, a small fracture as if in the very fabric of reality itself has appeared a few meters in front of you just a meter above the ground. The hellish-red glow starts slowly illuminating the nearby trees as the event horizon expands changing shape from a small crack to a nearly perfect circle. You see the vortex-like “inside” of the circle rapidly changing from one shade of red to another as if the photons from intra-parallel space itself were caught in some sort of cosmic struggle.

    “Rift open, engaging quantum stabilization field, please standby.”

    “Done! It is now safe to approach the rift.”

    You walk towards the infernal vortex until the display informs you that you can begin transit, the countdown starts.

    “Transit initiating in 5... 4... 3... 2... 1...”

    “WARNING TRANSIT IN PROGRESS! STAND STILL OR YOU MAY LEAVE THE SAFETY OF THE STABILIZATION FIELD BY ACCIDENT AND DIE!”

    The park around you is suddenly covered by a dark-red haze and the shapes of the trees, benches and the lake turn into blurry blobs. Exotic particles flow around the stabilization field changing the haze’s color from dark-red to pink and then suddenly to orange before finally turning into a black color as dark as the empty void of starless space itself. It is as if gazing into oblivion itself, an absolute nothingness, a stark contrast to the flood of vibrant colors you saw a moment earlier. The darkness eventually passes away making room for yellow followed by white, dark blue and finally a turquoise shade of blue. You start to see blurry shapes around you, they look like trees. Slowly the city itself become visible from behind the blue fog of exotic radiation. It seems dark, as if somebody switched all the lights off. Very odd indeed, but it looks like your transit attempt will succeed at last. The haze fully disappears.

    “Transit complete! Stabilization field disengaged, welcome to αδ-38 riftwalker. Fuel reserves at 57%.” – the display reports.

    The first thing you notice is a putrid odor, the smell of something rotting. It was definitely not present in the other Blakemore Park, so at least you left that barbaric hellhole. Still as you take a look around you notice that there seems to be a power outage since none of the lampposts are working and the park is covered in absolute darkness. You pull a flashlight out of the adaptable toolkit within the suitcase and look around the area. The surroundings seem empty until you see a most disturbing sight. It appears to be a half-decayed corpse, no doubt it is the source of the foul smell you noticed when you arrived. As you walk closer to inspect the remains you hear something moving. You turn around and point the flashlight at the direction from which the sound came.

    You notice an odd lizard-like shape, a dog-sized lizard-like shape at that. It swiftly strafes by jumping left and right avoiding the flashlight’s beam of light while still heading in you general direction. You never saw or heard of anything like it. This is definitely not good. Quickly you grab your gun concealed inside your coat and attempt to shoot the animal emptying an entire magazine. Most of the bullets you fired miss the beast but it seems three have hit it. One of them hit the creature in its gecko-like leg slowing it down somewhat. But the other two somehow got deflected. As the beast is right in front of you and prepares to jump again you notice its menacing three eyes one located in the back of its head and bat-like long pointy ears. Gods damn this foul chimera! As the abomination jumps through the air in your direction you drop your empty gun and pull out your stun rod.

    The beast knocks you on your back and attempts to chew on your face with its razor-like teeth while you keep avoiding its bites. Its back appears to be covered in an odd scaly plating. While you wrestle with this chimera you start to feel pain as the beast smacks its head against your left arm however this allows you to free your right arm. You shove the stun rod into the beast’s open mouth and shock it thus stunning it. As you inspect the body of your unconscious foe you notice what appear to be bullet marks, at least two dozen of them on its scaly back. As the beast lies defeated you pick up your gun and turn the chimera on its back. Afterwards you shoot an entire magazine worth of bullets into its unarmored underside. Bright-red blood starts flowing out of its wounds, even if the chimera is not dead yet it will be before it awakens. You hear some animal sounds in the distance and a familiar noise coming from above.

    “HEY! YOU THERE! WE’LL PICK YOU UP AND GET YOU TO THE FEMA REFUGEE CAMP JUST SOUTH OUTSIDE OF THE NEW PORT QUARANTINE ZONE! DO NOT RUN OR WE WILL ASSUME YOU ARE A LOOTER AND SHOOT YOU AS ORDERED BY FEMA EMERGENCY DIRECTIVE 12 FROM THE 9th OF MARCH 2012!” – a man is shouting over a loudspeaker from a primitive military VTOL aircraft the savages call a helicopter. Its searchlight is aimed directly at you. What is going on in this parallel? It was different the last time you were here, there was definitely no quarantine or military helicopters with loudspeakers and reptilian chimeras roaming around.

    The container is located to the north of the city a kilometer away from the local petroleum refinery, it is the reason you are in this parallel. You need to make a quick choice as the VTOL craft is hovering above you. There is no time to open a rift now because besides the pilot you notice a medic and two soldiers in the aircraft. Two soldiers armed with assault rifles that are pointing their guns at you.

    1) Try to lose the helicopter by taking back alleys or hiding in the most likely abandoned buildings. You do not trust this FEMA nor people pointing guns at you plus if looter savages are present in the quarantine zone it cannot be that dangerous.
    2) Go aboard the helicopter but try to commandeer it and fly it to your stash. Your CQC skills should easily overwhelm the crew and a Glock pistol aimed at the pilot’s head should persuade him to obey you.
    3) Calmly board the aircraft and go to the FEMA refugee camp. Whatever FEMA is doing in that camp is most likely better than dodging bullets or wrestling reptilian chimeras.

    Vote now.

    FYI you wouldn’t encounter the helicopter if you didn’t pick the park. :troll:
     
    ^ Top  
  18. CappenVarra phase-based phantasmist Patron

    CappenVarra
    Joined:
    Mar 14, 2011
    Messages:
    2,621
    Location:
    Ardamai
    :lol: nice update :thumbsup:

    I support trolling the Cleve-lovers, should've been more careful (only the paranoid avoid agonization).

    Will vote later, after checking the FEMA database map in more detail.
     
    ^ Top  
  19. oscar Prestigious Gentleman Arcane

    oscar
    Joined:
    Aug 30, 2008
    Messages:
    7,642
    Location:
    NZ
    I was tempted by 1, but really it's suicidal.

    2. Our stunstick should work wonders in the confined space of a helicopter. Plus the ammunition and M-16's will be nice.
     
    ^ Top  
  20. CappenVarra phase-based phantasmist Patron

    CappenVarra
    Joined:
    Mar 14, 2011
    Messages:
    2,621
    Location:
    Ardamai
    Notes:
    - We only have one more magazine of glock ammo (You bought enough bullets to fill 3 magazines + just spent 2 on the bloody gecko).
    - Does our stun rod expand charges? Don't see any mention of it, so perhaps it uses scienmajific voodo to auto-recharge?

    That said, 1) sounds suicidal without a camo suit, since having enough dodge to avoid 2 guys with assault rifles would probably be mentioned already. Finding looters would be cool, we could find out what the hell happened here, and maybe it would lead us to another potential customer. Or machete rape.

    3) sounds silly. We will most certainly be disarmed (and possibly lose all of our hi-tech goodies), and get into a heavily guarded prison (sorry, 'camp'). Also, we know that: The local government wasn’t interested in your goods after you sent them your holo-teaser. Perhaps they would be more interested after the Wasteland-ification? Or not.

    2) sounds insane, but if we play it cool, we could get on top. I expect we'll get raped if we act suspicious, but if we use our high bluff skill (every smuggler has that, right?) and pretend to be harmless AND the fuckers don't recognize our stun rod as a weapon so we get the melee initiative - assault rifles are no good inside a crowded helicopter. We can explain the Glock as self-defense or whatever.

    So, 2) it is. Total barbarian pwnage or glorious death :)
     
    ^ Top  
  21. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,596
    Location:
    Danzig, Potato-Hitman Commonwealth
    Actually you have 4 left, you bought 3 and found 3 along with the gun in the strongbox. Now our smuggler knows how to kill the reptilian chimeras so he won't bother shooting at one only to have bullets get deflected of its scaly back.

    The stun rod pretty much does not run out of energy, those Minostronics batteries have high capacity. Also you can just plug it into the RGM to charge it up and compared to the amount of energy required to open a rift the amount needed to charge the stun rods battery to full is insignificant. The same applies to the scanner and the contents of the toolkit so just assumed they get recharged when they get recharged without mentioning it and they won't run out of energy. Pretty much the only devices that would not follow this rule would be the laspistol and the lasrifle. Those would require fusion fuel. Fun fact a lasrifle could cut the chopper in half in an instant most likely prompting the pilot to shout "The fuck?!" over the radio. But you obviously do not have that option available.
     
    ^ Top  
  22. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Messages:
    24,596
    2) Go aboard the helicopter but try to commandeer it and fly it to your stash. Your CQC skills should easily overwhelm the crew and a Glock pistol aimed at the pilot’s head should persuade him to obey you
     
    ^ Top  
  23. Esquilax Arcane

    Esquilax
    Joined:
    Dec 7, 2010
    Messages:
    4,822
    Goddamnit, told you bros not to go with the Cleve option; when has he ever been right about anything?

    1) is the worst option, by far. Even if we get away without catching any bullets from the FEMA guys, we have no idea how dangerous things are out there. Not even five minutes in this parallel and we've already spent two clips trying to eliminate a threat. If there are looters in the area, it stands to reason that they might want what we've got - it isn't worth the trouble. Our guy isn't EXTREME enough for it.

    2) is the best way to turn this situation into our advantage. Our goal here is to acquire our stash then GTFO in search of more profitable ventures. With a hijacked helicopter to lead us to our destination, we should be able to do that quickly. As long as Herc plays it cool and conceals his stun rod, I think we should be able to get to our stash. However, if it doesn't work and the officers subdue us, we are fucked.

    3) allows is to learn what's going on, but it will almost certainly involve being disarmed in some way. Hellraiser, can the current goodies we possess be stashed in our butthole for the time being?

    For now, voting:

    2) Go aboard the helicopter but try to commandeer it and fly it to your stash. Your CQC skills should easily overwhelm the crew and a Glock pistol aimed at the pilot’s head should persuade him to obey you
     
    ^ Top  
  24. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,596
    Location:
    Danzig, Potato-Hitman Commonwealth
    Bro maybe you could hide the stun rod there if you had enough lube but there is always the very high risk it could shock you by accident. You definitely would not be able to to fit the toolkit (hidden inside your suitcase along with the first aid kit and extra magazines) or scanner (hidden inside one of the coat's pockets) and you have to remember the RGM is basically the entire utility vest you are wearing. The moment savages realize there is more inside of it than a bunch of keys and inspect it they will find out something is wrong and start asking questions.

    Also I would like to add that anyone trying to hide stuff in his anus as there is a military helicopter searchlight pointed at him along with two assault rifles isn't likely to succeed in concealing things. Even if it is dark as hell around because it is the middle of the night and the city does not have any power.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.