Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The multiverse beckons you riftwalker. How will you answer its call?

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
I was tempted by 1, but really it's suicidal.

2. Our stunstick should work wonders in the confined space of a helicopter. Plus the ammunition and M-16's will be nice.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Notes:
- We only have one more magazine of glock ammo (You bought enough bullets to fill 3 magazines + just spent 2 on the bloody gecko).
- Does our stun rod expand charges? Don't see any mention of it, so perhaps it uses scienmajific voodo to auto-recharge?

That said, 1) sounds suicidal without a camo suit, since having enough dodge to avoid 2 guys with assault rifles would probably be mentioned already. Finding looters would be cool, we could find out what the hell happened here, and maybe it would lead us to another potential customer. Or machete rape.

3) sounds silly. We will most certainly be disarmed (and possibly lose all of our hi-tech goodies), and get into a heavily guarded prison (sorry, 'camp'). Also, we know that: The local government wasn’t interested in your goods after you sent them your holo-teaser. Perhaps they would be more interested after the Wasteland-ification? Or not.

2) sounds insane, but if we play it cool, we could get on top. I expect we'll get raped if we act suspicious, but if we use our high bluff skill (every smuggler has that, right?) and pretend to be harmless AND the fuckers don't recognize our stun rod as a weapon so we get the melee initiative - assault rifles are no good inside a crowded helicopter. We can explain the Glock as self-defense or whatever.

So, 2) it is. Total barbarian pwnage or glorious death :)
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,347
Location
Danzig, Potato-Hitman Commonwealth
Notes:
- We only have one more magazine of glock ammo (You bought enough bullets to fill 3 magazines + just spent 2 on the bloody gecko).
- Does our stun rod expand charges? Don't see any mention of it, so perhaps it uses scienmajific voodo to auto-recharge?

Actually you have 4 left, you bought 3 and found 3 along with the gun in the strongbox. Now our smuggler knows how to kill the reptilian chimeras so he won't bother shooting at one only to have bullets get deflected of its scaly back.

The stun rod pretty much does not run out of energy, those Minostronics batteries have high capacity. Also you can just plug it into the RGM to charge it up and compared to the amount of energy required to open a rift the amount needed to charge the stun rods battery to full is insignificant. The same applies to the scanner and the contents of the toolkit so just assumed they get recharged when they get recharged without mentioning it and they won't run out of energy. Pretty much the only devices that would not follow this rule would be the laspistol and the lasrifle. Those would require fusion fuel. Fun fact a lasrifle could cut the chopper in half in an instant most likely prompting the pilot to shout "The fuck?!" over the radio. But you obviously do not have that option available.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
2) Go aboard the helicopter but try to commandeer it and fly it to your stash. Your CQC skills should easily overwhelm the crew and a Glock pistol aimed at the pilot’s head should persuade him to obey you
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
Goddamnit, told you bros not to go with the Cleve option; when has he ever been right about anything?

1) is the worst option, by far. Even if we get away without catching any bullets from the FEMA guys, we have no idea how dangerous things are out there. Not even five minutes in this parallel and we've already spent two clips trying to eliminate a threat. If there are looters in the area, it stands to reason that they might want what we've got - it isn't worth the trouble. Our guy isn't EXTREME enough for it.

2) is the best way to turn this situation into our advantage. Our goal here is to acquire our stash then GTFO in search of more profitable ventures. With a hijacked helicopter to lead us to our destination, we should be able to do that quickly. As long as Herc plays it cool and conceals his stun rod, I think we should be able to get to our stash. However, if it doesn't work and the officers subdue us, we are fucked.

3) allows is to learn what's going on, but it will almost certainly involve being disarmed in some way. Hellraiser, can the current goodies we possess be stashed in our butthole for the time being?

For now, voting:

2) Go aboard the helicopter but try to commandeer it and fly it to your stash. Your CQC skills should easily overwhelm the crew and a Glock pistol aimed at the pilot’s head should persuade him to obey you
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,347
Location
Danzig, Potato-Hitman Commonwealth
Hellraiser, can the current goodies we possess be stashed in our butthole for the time being?

Bro maybe you could hide the stun rod there if you had enough lube but there is always the very high risk it could shock you by accident. You definitely would not be able to to fit the toolkit (hidden inside your suitcase along with the first aid kit and extra magazines) or scanner (hidden inside one of the coat's pockets) and you have to remember the RGM is basically the entire utility vest you are wearing. The moment savages realize there is more inside of it than a bunch of keys and inspect it they will find out something is wrong and start asking questions.

Also I would like to add that anyone trying to hide stuff in his anus as there is a military helicopter searchlight pointed at him along with two assault rifles isn't likely to succeed in concealing things. Even if it is dark as hell around because it is the middle of the night and the city does not have any power.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
I don't think we did anything "wrong". We would have had to come to this parallel eventually.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Notes:
- We only have one more magazine of glock ammo (You bought enough bullets to fill 3 magazines + just spent 2 on the bloody gecko).
- Does our stun rod expand charges? Don't see any mention of it, so perhaps it uses scienmajific voodo to auto-recharge?

Actually you have 4 left, you bought 3 and found 3 along with the gun in the strongbox. Now our smuggler knows how to kill the reptilian chimeras so he won't bother shooting at one only to have bullets get deflected of its scaly back.

The stun rod pretty much does not run out of energy, those Minostronics batteries have high capacity. Also you can just plug it into the RGM to charge it up and compared to the amount of energy required to open a rift the amount needed to charge the stun rods battery to full is insignificant. The same applies to the scanner and the contents of the toolkit so just assumed they get recharged when they get recharged without mentioning it and they won't run out of energy. Pretty much the only devices that would not follow this rule would be the laspistol and the lasrifle. Those would require fusion fuel. Fun fact a lasrifle could cut the chopper in half in an instant most likely prompting the pilot to shout "The fuck?!" over the radio. But you obviously do not have that option available.
Right, forgot all about those other magazines we found. Thanks! A laspistol would also take care of the lizard bullet DR, but that's another daydream. In case option 1 needed more discouraging: Not a fan of camping either, good old Heracles prefers urban environments and hi-tech rather than insects, lizards, hunting ferocious animals and jungles.
I don't think we did anything "wrong". We would have had to come to this parallel eventually.
True, but only trusting the obvious and easy Cleve rift location insta-triggered the FEMA rape squad encounter. Choosing other locations to open the rift would obviously result in different encounters - and this one is pretty fucked up. Since our purpose was to check the stash, we probably should have opened the rift in a secluded location close to the stash (which should already be in a secluded location to avoid detection).

If we survive the upcoming suicidal rambo scene, I'm reading some spy novels to get in the proper smuggling mindset...
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,347
Location
Danzig, Potato-Hitman Commonwealth
True, but only trusting the obvious and easy Cleve rift location insta-triggered the FEMA rape squad encounter. Choosing other locations to open the rift would obviously result in different encounters - and this one is pretty fucked up. Since our purpose was to check the stash, we probably should have opened the rift in a secluded location close to the stash (which should already be in a secluded location to avoid detection).

The thing is though that while there was empty space near where container was it also was the place where that deal gone wrong went down back in αδ-37. That area was under lockdown for a few months with government agents guarding it. Which is why that area was not available as a location where you could open a rift. For all you know they have a party van somewhere near still watching the place in case if you ever came back. Still nothing prevents you from using that location in this parallel to move the goods elsewhere as long as elsewhere is not αδ-37 that is.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,347
Location
Danzig, Potato-Hitman Commonwealth
eyeofatlantisissue5.jpg


The fun of uncharted parallels, though I doubt our prestigious smuggler will want to sacrifice his life for the assholes in power back in the homeparallel. Especially considering he makes a living by not giving a fuck about the best interest of Atlantis.

Voting is closed now obviously. Expect the update within 24 hours.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Nice. Thanks for the explanation about the stash location as well. Awaiting an interesting update, I intend to slurp that shit up without ambiguity :D
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,347
Location
Danzig, Potato-Hitman Commonwealth
1.5 Get to the chopper!

The loud noise of the helicopter is making planning hard but you think you know what to do. “ALRIGHT JUST STAND THERE WE’LL THROW YOU A LADDER!” – one of the soldiers yells as he is standing near the open side door of the machine. A ladder? He has to be joking, the least these savages could offer you is to land the primitive contraption! The ladder drops to the ground. “JUST GRAB IT AND CLIMB UP!” – a soldier shouts. As you climb up towards the infernal aircraft you notice something you should have noticed earlier. The soldiers are clinging tightly to handles inside the machine in order to hold balance and not fall out of it. You now realize that they would not be able to effectively use their rifles against you so long as they were aboard the aircraft. Regardless you can use this to your advantage. You take a step aboard the helicopter, put your suitcase into a safe corner and grab something yourself.

“Great, you made it! Now we’ll…” – the soldiers is interrupted by your elbow hitting him in the cheek while the other soldier is looking away for a moment. The force of your blow makes him fall out of the side-door and into the park 60 meters below. “FUCK!” – the medic yells just before he is hit with the stun rod, the other soldier quickly turns around and tries to aim his gun at you. “BASE CAMP THIS IS CHARLIE NINER WE HAVE A CODE VIOLET ON BOARD, REPEAT WE HAVE A CODE VIOLET ON BOARD, OVER!” – the pilot informs his commanders over the radio.

The pilot makes a sharp turn no doubt to try to make you fall outside of the craft, however this causes the other soldier to drop his gun making him defenseless. He quickly pulls out a knife and attempts to stab you while holding on to a handle with the other hand. You dodge his move and counter-attack with your stun rod. “WHAT THE FUCK?!” – he screams while in pain as his arm is hit by the rod, clearly one shock is not enough. You strike again knocking him out. Now you approach the pilot still controlling the craft and put your gun to his head.

He seems to ignore you when you order him to fly north while informing him of the consequences of disobeying you. You repeat your demand and threaten to kill him if he refuses, again only louder this time. The machine continues on its course south. “BASE CAMP WE HAVE THREE MEN DOWN ONE IN THE PARK ON THE GROUND SEND ASSISTANCE, OVER” – the pilot reports over the radio ignoring you again. It was his choice now he will pay. As the gun fires the machine starts making sharp circles as the weight of the dead feet of the pilot still presses on one of the anti-torque pedals.

Hades damn you all you filthy savages! The machines keeps spiraling out of control, you push the pilot’s body aside while clutching tightly to his chair, it seems the engine has stopped. You try to do something to stop it from crashing but you have no idea how to steer the craft. At the very least the machine seems to have leveled its flight but it is still falling down only in a more orderly manner. The sound of metal clashing with the street and the wall of a building is making your ears bleed as the force of impact throws you outside of the helicopter through the still open side-door. Your body rolls across the street for a few meters.

You feel pain, lots of pain but you are alive. It appears that outside of a nasty wound on your left arm, some scratches and a lot of bruises you didn’t get injured much. If it wasn’t for autorotation the aircraft would have crashed much harder and you most likely would have not survived. The helicopter is a wreck that is leaking fuel, quickly you locate your still intact suitcase inside of it. Unfortunately as far as weapons are concerned it seems the assault rifle of the other soldier has also fallen out of the machine. You find a magazine of 9mm parabellum ammunition on the pilot’s body though, it was inside his sidearm. Also you managed to locate the paramedic’s bag, you search its contents for some bandages and what you think is a disinfectant and a painkiller. You apply all of those to your wound, it made the pain go away but you feel a bit woozy.

You also notice a most dreadful sight, a dark wet stain on your vest near the RGM’s fuel port. It looks like the fuel canister is now only about a quarter full, far too low on fuel to initiate transit. Furthermore you are no doubt irradiated, the RGM's radiological meter informs you that the dose you received is not lethal but you may get cancer in the next few years. You transfer the rest of the fuel from the canister damaged in the crash to a spare one from your suitcase.

It appears you crashed on the border between the factory district and the ghetto. You hear someone in the distance. “Stupid crackers crashed their chopper! I tell you I saw it.” – someone is saying. “Well something did make a lot of noise, better check it out. It better not be them alien mutants though or I will cap yo ass” – someone else replied. “They’re not aliens homie! It’s the KKK trying to put the black man down once and for all with FEMA’s help!””Just shut up Tomcat we all know it is the Illuminati's work!”. You decide not to linger around any longer. You run away from the locals and head north, that is if your clumsy drug-induced movement can be called running. Eventually when you think you got away far enough, you look around and notice a barred and locked store resembling more of a fortress, it is not looted unlike others in the area. You use your scanner to check if anyone or anything alive is inside. It seems safe so you use your toolkit to make a key and open the locked metal door.

Once inside you notice cans of food, bottled water and most likely a lot of spoiled food products which are starting to smell bad. Regardless you lock the door from the inside and block it with one of the nearby large store shelves hopefully preventing any savages or chimeras from getting inside. This place should allow you to sleep safely until morning. While making an ad-hoc bed in the store you notice a newspaper and a magazine lying around. You take a quick glance at them before going to sleep.

newportherald.jpg


thetruth1.jpg


Plague? You do not like the sound of that but if the locals are looting the area and some of them are still alive it means that infection is a hazard that no longer seems to be a likely risk. You decide to go to sleep now and check the alien nonsense in “The Truth” tomorrow. You will need to plan your path if you are to find your container, the fusion fuel within and get away from this nightmarish parallel.

If you wish to avoid the natives the subway tunnels might prove to be the best choice, but you have no idea if the place isn’t a chimera nest or something. The tunnels can take you north to the station at the “Weller Steelworks” factory at the edge of the city and just 3 kilometers away from the container. You can also travel on foot on the surface, daylight should make spotting hostiles easy and you know the city relatively well. It isn’t that different from the one in αδ-37 after all, but others may notice you easily as well. There were a quite few abandoned road vehicles on the streets, you could try to make use of one even if you know little about them.

You will travel….
1) …on foot using the tunnels. No soldiers or savages there you guess.
2) …on foot and on the surface. Dark tunnels? Might as well be Hades’ underworld itself!
3) …using a road vehicle. How hard can it be?

The path you will take will take you through…
A) …the city center near the library and then just straight north to the container. The sooner you get to the container and out of here the better.
B) …the ghetto and port thus avoiding the city center by going east around it. There could be more of those things in the center after all.
C) …the warehouses and abandoned factories in the west. Hopefully they are as abandoned as they were in αδ-37.

Vote now.

Don’t worry if our prestigious smuggler gets to a decently advanced parallel he can be diagnosed and cured if he ends up with cancer in a few years. Nothing atlantean medicine won’t fix after all.
M:

EDIT: Sorry for all the edits and typos bros. I'll proofread the damn thing more next time.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
:salute: Cheers for superior Atlantean initiative!

Just shut up Tomcat we all know it is the Illuminati! Hey, wasn't tomcat the undercover cop pretending to be a gehtto weapons dealer in αδ-38? Perhaps we can use that to our advantage somehow... Point one for machette rape squads.

Our first priority should of course be locating and looting Cleve's bunker (386es must be worth a fortune everywhere, right?) - which means underground date with the chimeras or worse... Point one for dungeon crawling.

Driving is stylish and all, but requires gas and elementary driving knowledge - are the looters stupid enough to leave perfectly driveable vehicles just laying about? Cleve would say yes, but I'm not so sure.

Still thinking, will probably vote tomorrow when the hangover fades :)
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
2) Already had a bad experience with trying to not get a vehicle exploded. "thug life" looters, Cleve-esque survivalists etc won't always be hostile, and are less of a threat than those bullet resistant lizards. Also, finding a road vehicle will force you to go through very exposed roads that are more likely to have roadblocks etc... and what if there is a tracking chip in one of those vehicles Big Brother is still watching?

A) Better to find your stash and get out of this parallel ASAP.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
I'm sure that we could end up using a vehicle if we wanted to. We are mechanically inclined, and with our set of Adaptable Tools, we could easily fix a car up and create a key to turn on the ignition. However, the problem is looters - if we're seen on the streets with a working vehicle by a bunch of desperate and hungry people around, and I am pretty sure we're getting shot at. Government roadblocks are another issue as well, so if we were to drive to the location of our stash, we'd have to avoid any major roads.

But fuck that, I don't think it'll be worth the trouble. It also isn't worth it to run into the tunnels and possibly get chewed up by more of those reptiles - we are clearly not in our element against them. Not sure yet, will vote soon.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
2. Humans seem less of a concern than the lizards.

A. Get the stash and get out of here
 

skuphundaku

Economic devastator, Mk. 11
Patron
Joined
Jul 27, 2008
Messages
2,248
Location
Rouge Angles of Satin
Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
I'll pile on the 2) A) too.

2) because:
1) is unnecessarily risky at the moment. The upside of 1) would be stumbling into Cleve's bunker and his treasure trove (which we could come back for later anyway) while the downside would be getting mobbed by a horde of armor-plated mutant lizards, and we don't have the firepower (or the training, for that matter) to do that. Downside wins by a lanslide IMHO. 3) has the big disadvantage of a working vehicle being a bullet and looters magnet. Hitting a roadblock could get us killed. Not to mention the fact that a working vehicle on the roads has a significant probability of attracting the attention of another FEMA deathsquad. With 2) we could move more inconspicuously (protection from FEMA) and avoid the chimeras (which we can't take head on). The only trouble could come from any machete-wielding rape-squads, but the Glock 17 and 83 rounds (4 Glock 17 mags = 4x17 + the one M9 mag = 1x15 retrieved from the helicopter pilot. Because he was military, he probably carried an M9 aka. Beretta 92, which has a 15 rounds mag), plus the stun rod & HTH combat expertise should be enough against that. And that's the worst case scenario anyway, because the people still present in the city may not be hostile to start with. On top of tha, we could even leverage the Tomcat Five-O intel if push comes to shove.

A) because:
B) has more chances of encountering looters or other types of machete rape-squads IMHO. Going through the city center may be counterintuitive but may also be a better choice. C) is probably a FEMA magnet. They probably suspect, for good reason, that people try to hide in there, so it's likely they keep those areas under surveillance and raid them regularly.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,347
Location
Danzig, Potato-Hitman Commonwealth
For convenience's sake assume the pilot's sidearm was also a Glock 17. After all this could have been a parallel universe where american military helicopter pilots used those as sidearms.

:troll:

At any rate before you ask our prestigious codexian riftwalking avatar didn't pick that other Glock up. A pistol is a pistol and he does not have enough room to carry a small pistol collection in his coat/suitcase. Now if there was an assault rifle, hunting rifle or shotgun around odds are he would grab one. Although concealing one might be a problem.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,347
Location
Danzig, Potato-Hitman Commonwealth
eyeofatlantisissue6.jpg


The end of a golden era of smuggling. CTPCT got a bit pissed off by what Styx did and the Chairman greatly increased their budget. Now you are lucky to have your clients alive for more than 5 years. Guess who used "Icarus" as his underground nickname during his early days as a smuggler. I'll give you a hint, Styx was a true mentor and bro who did not rat out our prestigious smuggler. Then again he had nothing to gain by that seeing he would end up in an agonization chamber anyway.

Voting is now closed, the update will be posted by tomorrow evening unless unforeseen circumstances cause a minor delay.
 

skuphundaku

Economic devastator, Mk. 11
Patron
Joined
Jul 27, 2008
Messages
2,248
Location
Rouge Angles of Satin
Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
These Atlanteans seem like a bunch of nazi cocksuckers. How about we start plotting against them? Maybe actively start looking for a γX parallel that could stand up to them, bring them up to speed as fast and as much as possible and start bringing the Atlanteans down a few notches. Or, better, look for a ζX parallel and enlist the automatons there against the Atlanteans. That would have the extra benefit of creating cataclismic amounts of butthurt amongst the Atlanteans, which would be delicious.
:troll:
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Icarus you say? "Insignificant petty thief" you say? Heh, this should make things interesting...er.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom