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The multiverse beckons you riftwalker. How will you answer its call?

Discussion in 'Choose Your Own Adventure Land' started by Hellraiser, Feb 10, 2012.

  1. Hellraiser Arcane

    Hellraiser
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    I just didn't want to repeat myself. Heracles will always use "professional speech" when talking to potential buyers, the choice in essence is not about how but what you tell Herr Hartmann. Heracles has over a decade of experience in dealing with governments and their armies, he won't fuck up due to a poor choice of words. He will try to sound as convincing as possible at any rate, if he wouldn't then odds are either the KGB or the CIA, would have killed him way back αδ-62 when he contacted them.
     
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  2. Онега Trying too hard to get banned Queued

    Онега
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    Ahnenerbe is a lunatic organisation created by Himmler and other lunatics because Atlantis lol.
    They obviously made contact already and prolly bought shit. Great going, guys, who voted for staying here. :smug parrot:

    Neural probes have the possibility of becoming an unrivaled topseller if only they knew that we cant supply them. :pokerface:
    F)...that you are a smuggler who wants to sell them technology. Also you will tell them of the titans, chimeras and the neural probe.
     
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  3. Brotherman Bill Arcane

    Brotherman Bill
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    E)...that you are a smuggler and can supply them with advanced technology from Atlantis.
     
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  4. CappenVarra phase-based phantasmist Patron

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    What did I tell you guys about evasion? Sheesh.

    All right, trying to make the best out of a bad situation (being locked up in high security neverwhere, with a broken leg - not exactly the best bargaining position now is it?) - E) ... that you are a smuggler and can supply them with advanced technology from Atlantis.

    I don't really see the point of F) - why give up more info for free? Sure, if we can somehow use it to our advantage, i.e. it turns out they know about the titans and are wondering how to deal with them etc. - but so far, the fucker doesn't even comprehend the origins of our Glock, why blather about chimeras and shit? If we need an explanation for our broken leg, truth is only as good as any convenient lie - but has the downside of being true. Given that insufficient paranoia got us locked up, turn up your personal paranoia regulators and get propa sneaky.
     
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  5. Hellraiser Arcane

    Hellraiser
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    Currently there are 3 votes for E) and 2 for F). Better than the landslides after some of the previous updates. I guess I'll close the voting and start working on the update in 24 hours or slightly after that. So you still have time to DISCUSS! and flip-flop if you want to.
     
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  6. Hellraiser Arcane

    Hellraiser
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    1.13 The lion’s den

    You came to this parallel to do business, or at least you hoped to do business. Surely the Ahnenerbe officer, can understand how beneficial all the technology you can provide the Reich with is. Obviously you do not mention anything about the titans, especially about the wreck, it is your trump card after all.

    “Well Herr smuggler,” he replies to your monologue, “I might have believed that tale if not for one minor detail.” He stands up and reaches out towards the contents of one of your utility vest’s larger pockets. “This is a rather fascinating device,” he tells you, as he brandishes the neural probe he just pulled out, right in front of your face. “I have my doubts as to why a mere smuggler, would be able to acquire what is most likely a fine example of Lemurian engineering.”

    “Now Reiniger may be an imbecile, after all he did scan you and all he noticed was the concealed gun. While he was busy shouting questions in your face, I did a bit of scanning of my own. Gestapo facilities in the occupied territories, are woefully unshielded against even the most simple of structural scanners. And what I saw was not just a RGM in your vest, which the Kriminaldirektor missed, but also the Lemurian object in question. What was your mission pioneer, and what do you know about the Lemurians?“ Naturally you insist that you are a smuggler, and outside of the “device” you retrieved after killing one of them during your unplanned run-in, you know absolutely nothing about them.

    “You see”, he tells you, with some degree of irritation noticeable in his voice, ”I found interrogating the last two elite Atlantean pioneers we caught rather exhausting. They didn’t say anything, until some of the best interrogators in the Ahnenerbe took care of them. Therefore I will just stop wasting my time with you and send you to them. You better bring a warm coat with yourself, I heard it is rather chilly in New Swabia this time of the year.” He once again puts the earmuffs and goggles on your head. It appears that you are being led outside of the building. The journey is in fact long, very long…

    Years or months later…

    How long has it been? Well you have no idea really. The small dark room, you have been inhabiting since you arrived here, has no windows. It is very cold here, it is a miracle you did not lose any fingers or toes yet, it could be from the pills they are giving you. The torture and interrogations you are being subjected to at random intervals certainly do not help. You resisted during the first two dozen or so torture sessions.

    But eventually you cracked, little by little with every torture session, you told them more. Now they know everything. From the details of your childhood, through your student days at the Galathean Academy of Engineering and your first “business” trip with Doctor Styx, to how they caught you. During your last interrogation, you even told them of the Lemurian wreck and the automaton intelligence guiding it. Maybe it convinced them to stop torturing you, or your mind is playing tricks on you and in reality, not a whole lot of time has passed and another torture session will start soon.

    You hear footsteps, guards are walking down the corridor. They stopped right in front of your cell’s steel door. The door opens, a bright beam of light nearly blinds you, your eyes are no longer used to such luminosity. Before you, in the beam of light coming from the outside, stands a soldier. He is holding a lasrifle in his hands and wearing an advanced black combat armor with “SS” markings on it.

    “You will come with us Atlantean, it appears you have a Patron. Now come, you need to clean and dress yourself properly first.” – the soldier tells you in German. Has the day finally come? Are they going to lead to you a gas-chamber under the pretext of taking you to take a shower? Will this nightmare end? Or maybe he is telling the truth. Still, death at this point, would be welcome.

    It appears the soldier was in fact honest, they gave you new clothes. Water not Zyklon B, was pouring out of the shower nozzle. You still have handcuffs on your arms but they are not bothering with the goggles or the earmuffs this time. Finally the soldiers escorting you lead you outside of the prison, you see a landing pad, along with kilometers of ice and snow stretching all the way until the horizon itself. A small VTOL craft is standing on the landing pad, its doors are open. You enter the craft along with the soldiers and sit down near the pilot. “All systems check, suborbital trajectory calculated. Estimated time of arrival in Neu Port is 14:27.” – the pilot says in German as he finishes pre-flight check.

    Eventually you can see New Port itself from the aircraft’s window. It looks different, much different. You can’t see the Goliath tower which was turned into the Governor general’s office for one, not to mention the other landmarks. Instead you see lots of unfamiliar and “futuristic”, compared to most savage architecture, buildings in its skyline. Has it really been years? It appears the craft has slowed down, it is heading towards the tallest building in the city. A large “Thule AG” sign marks the building. After the craft lands on its top, you exit it and walk down the stairs.

    You enter a somewhat luxurious-looking corridor, the soldiers lead you towards one of the door in it. A “Hauptgeschäftsführer Büro” sign is on it. The door opens, you see a man, roughly in his early thirties, sitting behind an elegant desk. He is wearing an expensive suit that matches the refined interior design of the office. “Take his handcuffs off and leave.” – he orders the soldiers in German. “Jawohl mein Herr!” – the soldiers respond and carry out the order.

    “Please take a seat, you are no doubt wondering why I had them bring you here.” – he tells you in Atlantean, although he seems to be somewhat struggling while speaking it. “But first allow me to introduce myself, I am Maximilian Ajax – CEO and founder of Thule AG.” Maximilian Ajax? That is impossible, Ajax would be over a century old now. Clearly he is an identically named son or grandson, assuming he is telling the truth. “Your disbelief is hardly surprising Heracles. You see, in the past eight decades I have spent in this parallel, I had the opportunity to continue some of my research. The research teams and equipment I brought with me helped immensely. Now I can claim that I did in fact conquer the nemesis of medical science, the process of aging, and human mortality itself.”

    So the “gene-repair” research was not a dead end? “It took the use of some of the tools, disapproved by the luddites in the Great Council, to make it work. Atlantis would never achieve such a feat with its taboo on advanced adaptive machine intelligence. As long as one knows how to use it, banned technologies can turn men into godsmen. The Lemurians you encountered are proof of this, even despite their hatred for non-biological machines.”

    “I have an offer for you Heracles Kyriazis. While you did in fact, get caught by the Gestapo in Occupied Parallel 1, the knowledge and skills you posses along with your career as a smuggler, mean you would make a fine agent of the Ahnenerbe. Experienced riftwalkers are in short supply, especially those with Atlantean full citizenship. I will even give you the choice of how you want to serve the Reich. Your loyalty will be rewarded, I will eventually make you immortal and eternally young, just like I did with the Führer and his inner circle decades ago. You will have power and wealth, but only if you will be unquestionably loyal.”

    Immortality? It sounds intriguing to say the least. “I can assure you it is worth it. Also do not forget that if I didn’t pull you out of New Swabia, you would be no doubt a frozen corpse in another month or two. Few people were kept their as long as 4 months like you were, most are deemed useless and disposed of far sooner than that. Even with my considerable influence on the Führer and my position within the Ahnerbe, it was not until they found signs of the Lemurian Vimana you told us about, that they decided to heed my request of freeing and employing you. You owe me your life if you like it or not.” – he explains.

    “It is a pity you did not tell us about the Vimana sooner though. The Lemurians recovered it at most three weeks before we got there it seems. At any rate these are your options. They all require the high levels of security clearance, so you will be briefed about the details and trained once you arrive. Obviously I will give you your RGM back once you pick.” – he adds.

    You will work for Ajax and the Reich by…
    1)…looking for evidence of Lemurian, or other, presence in nearby parallels and gathering intelligence. You will become an Ahnenerbe special agent.
    2)…helping with an important secret project Ajax himself seems very interested in. You will become part of the Ahnenerbe engineer corps.
    3)…by sabotaging Atlantean operations in Atlantean parallels. You will become an Ahnenerbe infiltrator and saboteur.

    At the very first chance to leave this parallel you will…
    A)…do wherever Ajax wants you to go. He saved your life and offers you immortality, you guess you can forgive the Reich all that torture and the “free vacation” in New Swabia.
    B)…get as far away from the Reich as possible. Eternal life be damned.

    Vote now.

    B) means you will obviously lie to Ajax about wanting to work for him and the Reich. Whether you get the opportunity to leave, before the briefing, depends on your career choice.

    Yes Ajax was extremely vague about what exactly you will do in either of the 3 “career paths”. Don’t worry, neither of them is an instant death choice. Also sorry for the long update, it would have been shorter if you didn’t vote for not telling Hartmann about the neural probe. Don’t worry, one of the other options would in fact result in a long slow death. So that wasn’t the worst choice, but you did lose the Vimana wreck.

    :troll:
     
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  7. skuphundaku Economic devastator, Mk. 11 Patron

    skuphundaku
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    Now I feel rightfully entitled to tell everybody that voted E) instead of F) "I told you so!"

    I'll be back with a choice later.
     
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  8. Hellraiser Arcane

    Hellraiser
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    I think Онега is a lot more entitled to do that than you. :troll:
     
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  9. skuphundaku Economic devastator, Mk. 11 Patron

    skuphundaku
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    I will happily brofist him when he comes back here and says "I told you so!" too.:D
     
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  10. Kz3r0 Arcane

    Kz3r0
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    2)…helping with an important secret project Ajax himself seems very interested in. You will become part of the Ahnenerbe engineer corps.
    A)…do wherever Ajax wants you to go. He saved your life and offers you immortality, you guess you can forgive the Reich all that torture and the “free vacation” in New Swabia.

    Even if I have a bad feeling about the whole deal of immortality and advanced AI.
     
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  11. Stygian Lurker Scholar

    Stygian Lurker
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    You will work for Ajax and the Reich by…
    3)…by sabotaging Atlantean operations in Atlantean parallels. You will become an Ahnenerbe infiltrator and saboteur.

    At the very first chance to leave this parallel you will…
    A)…do wherever Ajax wants you to go. He saved your life and offers you immortality, you guess you can forgive the Reich all that torture and the “free vacation” in New Swabia.
     
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  12. Kalin Arcane Zionist Agent

    Kalin
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    3)
    A)

    Running away at this point would be unwise, they seem to be able to travel between parallels and probably know about the stash. Better to work with Ajax for now, the rewards certainly sound promising.
     
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  13. CappenVarra phase-based phantasmist Patron

    CappenVarra
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    Lemurians, eh? Oh well...

    Undecided on the vote, since there is no diablerie option...

    2) + A)* (play along for the time being, then fuck off fast after gaining some info that might give us an edge that Atlanteans or Lemurians might be interested in enough not to shoot us on sight)
     
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  14. skuphundaku Economic devastator, Mk. 11 Patron

    skuphundaku
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    2)A)
     
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  15. Hellraiser Arcane

    Hellraiser
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    And it looks like 2A has won. Voting is closed.

    In case you wanted to know, what the subtle hints concerning where Ajax might have been were:

    Right before meeting the Lemurian...

    Although I didn't expect anyone to actually recognize that logo before seeing it again on the business card Cortez gave Heracles.

    Also in the background for the Blitzregen logo on the pill bottle, was a rift similar to the one from the Ajax Rift&Medicine logo in the very first newspaper. Thule AG is obviously the manufacturer of the drug, although that minor detail would be mentioned later, after Heracles would have heard about Thule from elsewhere.

    The ban on travel to αδ-45 wasn't a direct hint but it was an obvious cover up of the invasion from the Reich homeparallel.

    If you didn't get caught within less than 24 hours since arriving in the Nazi-occupied parallel, you would have gotten some more obvious ones. Like Heracles getting asked what he knows about quantum computing hardware, which is the main product of Zuse Computers, during a job interview. Eventually Heracles would make the mistake of saying "...it's from Germany?" which would lead to him getting corrected because "the Reich" refers specifically to the Reich homeparallel while Germany is synonymous with the German occupied territory.

    Also depending on with who you would end up speaking to, somebody would say that he never expected Nazis to invade from a parallel dimension. All of which would lead to the more obvious hint of "how did a civilization, which developed computers and atomics less than a century ago, end up with portable rift generators?". Also you would slowly learn more of the importance of "Thule AG" and technology it "developed".

    If you encountered any of the three general conspirators, they may have given you some insight into Ajax's fate, quite a lot of it if you would manage to persuade them. Not to mention some other things, former high ranking military leaders from Atlantis would have known of. Also there were/are other signs of Reich activity in some nearby parallels.
     
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  16. Hellraiser Arcane

    Hellraiser
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    That explains why Konrad Zuse didn't make his company until after the war, the logo would have no doubt been deemed "suspicious" :M
     
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  17. Hellraiser Arcane

    Hellraiser
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    Part II: A deal with the devil.

    2.1 Once an Engineer, always an Engineer

    If you are to make the most out of obtaining eternal life, it would be best not to risk your life too much. Joining the Ahnenerbe as an engineer seems like a good choice, at least you won’t have to worry about Lemurian, Atlantean or native agents catching you. “A wise choice Heracles”, Maximilian tells you, with a certain degree of satisfaction noticeable in his voice, “your formal education in the field of mechanical engineering will no doubt prove useful. I can assure you, your talents won’t be wasted. I think you will find your work most interesting.”

    So what exactly are you supposed to do now? “I will now call for a soldier, just follow him to the elevator. He will tell you where you need to go.” Ajax explains. “Once you arrive at your destination, you will undergo training, once the training is complete you will receive further orders and a proper briefing concerning the project. Before you go I must tell you one thing, Atlantis’ existence is a well guarded secret in the Reich, do not discuss it with low rank Ahnenerbe personnel or anyone outside of the Ahnenerbe. This shouldn’t be a problem at the base, since everyone has könig level security clearance there, but once you leave it remain discreet.”

    The office door opens and the summoned soldier tells you to follow him. “I hope we will meet again Heracles, do not disappoint me.” - Maximilian tells you as you leave his office. Security looks tight in the Thule AG building, the elevator you just entered required biometric authorization, whatever Ajax is doing here seems to be of strategic importance. The elevator ride downwards is rather long, it the soldier is taking you somewhere deep underground. The elevator door opens, you walk down a long corridor before finally arriving in a large open chamber.

    It looks like a cargo depot, in the middle of it you can see a platform with containers on it, there is also a long underground road leading outside. “Step onto the platform, trans-parallel transit will be initiated in a moment. I assume you are familiar with the necessary safety precautions?” – the soldier asks you. Naturally you confirm that you do know them. Soon the rift opens and the platform moves towards it before transit begins. The other side looks similar, it is another underground facility.

    An officer walks towards you, he begins to introduce himself. “I am Oberführer Fuchs, as of today I am also your direct superior. You and the others will answer to me. Now come with me, there is much to discuss.”

    Two months later…

    The high-ranking military personnel stationed in the compound still distrusts you, however it looks like the Oberführer is satisfied with your performance. He has clearly noticed that Ajax was right about sending you here, your expertise on advanced machinery is superior to that of the other “recruits”. Furthermore your combat skills are decent, although you did need to work on your aim a bit. You know little about the base itself, you are not yet allowed to access the surface level, although you had some contact with the “grunts” acting as security.

    You have yet to meet engineers other than the “recruits” you were training with. The specifics of the project Ajax was talking about are not yet known to you, however you do know it involves reverse-engineering advanced technology. That is after all the main job of the Ahnenerbe engineer corps, to safely study, recover and reverse-engineer advanced technology from other parallels. Mostly Atlantean technology, but you guess the Reich does study Lemurian devices here. Today your training ends and you will be briefed on the project.

    Fuchs is standing in front of a display’s screen, he begins his briefing. “As you know we are working on an important project in this facility. The project is called Die Glocke, while this facility is known as Der Riese.” The Bell and the Giant? You are unsure what the link between them is, although they could be just random codenames.

    “You see this parallel”, he continues, “while mostly covered by trees, houses the remains of an about 400 years old outpost of an advanced civilization. Its real name is unknown to us, so we simply refer to it as civilization X. We are unsure whether this civilization was human or not, all we do know is that it most likely was not native to this parallel’s earth. Most of the outpost was destroyed, however we managed to recover some mostly intact devices or parts of them. One of them was the device we based Die Glocke on, it is an experimental anti-gravity device.”

    Anti-gravity was discovered by an unknown advanced civilization? You can now understand all the need for secrecy, even Atlantis does not possess that kind of technology. And if other devices like that are around, then having other parties like Atlantis or Lemuria learning of this could prove catastrophic for the Reich.“Tomorrow each one of you will be assigned to one of three groups”, Fuchs explains, “you will help in analyzing and retrieving machinery left by civilization X. Each group will investigate a different site. All expeditions will last at least a week, possibly more if you find something of interest. We will call for more supplies if the expedition will need to be extended, and if a proper camp site will have to be established.”

    Site A is located to the west, traveling there should take about 14 hours on foot. Seismic scans indicate there are some artificial subterranean structures there. It is located deep in the forest so getting there will be difficult. Fuchs will lead the team assigned to that site. Fuchs, while strict, seems to respect you and believes that you are competent. Like you he is also a mechanical engineer, he specializes in robotics.

    Site B is located to the south, it is about 9 hours away from here when traveling on foot. Scouts reported that they found some artificial structures and remains of infrastructure there. While it is not far, the local wildlife may be a problem. Herr Osterhagen will lead the expedition team. You heard he is a bit of a loose cannon. His field of expertise is theoretical physics. Apparently he helped design “Die Glocke” but is no longer working on it.

    Site C is located in what appears to once have been a strip mine to the east, there is even an old road leading there. This allows you to travel there using a proper vehicle, it will only take 6 hours to get there. Herr Wirtz will lead the team sent to site C. Wirtz is the one officer you hate. He yelled at you quite a few times for trivial reasons, reminding you that “your presence in this facility is a mistake, one which I hope Himmler or Ajax will rectify”. He is however the top authority on civilization X’s quantumtronic systems.

    After the briefing Fuchs tells you in private that: “You are free to pick which expedition team you want to join. Herr Ajax believes you will know which site will be the best one for a man for your talents. Furthermore I have authorized you to pick up equipment from the armory, it should prove useful with that additional training you received. As far as your RMG is concerned, I am sure it will be returned to you once you prove your worth here. You will need it if you get an assignment to retrieve technology from a different parallel. For the time being however, it will still remain in the armory."

    You will join the expedition to site…
    A)…A of course, how can you resist crawling in sewer tunnels, bunkers or whatever civilization X built underground there. At least Fuchs will be leading the expedition.
    B)…B of course, intact structures on the surface could prove to be promising. Wildlife be damned.
    C)…C of course, an old mine should no doubt contain some sort of machinery. And the trip there is short.

    During the past two months you received additional training in the field of…
    1)…marksmanship. You spent a lot of time at the shooting range significantly improving your accuracy with both regular firearms and laser weapons. You will pick up a Thule laspistol from the storage.
    2)…quantum computing. You now know how to hack electronic systems using a quantum decrypter and have a basic understanding of some of the technology behind most quantumtronic systems and even AI. You will pick up a Zuse quantumtronic decryption and computation device from the storage.
    3)…medicine. No more will you overdose painkillers by accident, you also know how to deal with radioactive, chemical and biological hazards. You will pick up a medical scanner and a field medic set.
    4)…stealth. You know how to quietly infiltrate or break into guarded facilities. You will receive a new stun rod from the armory. Furthermore you will receive a new optical camouflage suit in about two weeks.

    Furthermore during your free time in the past two months…
    V)…volunteered for cleaning duty to better learn the layout of the base.
    X)…you played poker with the soldiers guarding the facility.
    Y)…you played chess with the technicians operating the underground cargo terminal and rift generator.
    Z)…you learned the basics of two foreign languages, Russian and Latin, using the electronic books in the library.

    Vote now.

    Heracles’ current inventory: Structural Scanner, Adaptable Tools, Combat Knife.

    When Heracles was transferred to New Swabia they took away his stun rod and dumped it in the trash. He still has his structural scanner, the knife and the toolkit. The Gestapo however has “misplaced” the first aid kit, Glock and all the ammo. The neural probe is being studied by Ahnenerbe or Thule AG researchers somewhere.

    Heracles will still get slightly improved shooting skills even if you do not pick 1). However 1) is a huge improvement, just FYI.
    Oh and again sorry for the long update, all the choices made it longer than planned. Before you ask, the other two “career paths” in the last update meant Heracles would get his RGM back sooner.
     
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  18. skuphundaku Economic devastator, Mk. 11 Patron

    skuphundaku
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    :bro:Hellraiser - good stuff!

    One small nitpick though: The word "Der Reise" doesn't exist in German. "Die Reise" translates to "journey/trip/voyage" and "Der Riese" translates to "giant/colossus". And, by the way, "Colossus" sounds much more awesome than "Giant".:troll:
     
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  19. Hellraiser Arcane

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    Derp, I double-checked if I spelled that correctly and still made a typo.

    Giant sounds a lot more nordic though, plus I'm using the translation wikipedia provided. IIRC it was also the one used in all the potato sources on the whole nazi ufo wunderwaffe research conspiracy. Plus you can't really say the third reich wanted to give everything an awesome name, they named an oversized tank "mouse" and their first mass-produced jet fighter as "swallow". They weren't as AWESOME at naming as bioware with THE CITADEL and THE REAPERS or THE CATALYST.
     
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  20. skuphundaku Economic devastator, Mk. 11 Patron

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    Rouge Angles of Satin
    Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Well, they're Germans, but Heracles is of helenistic origin, so "Colossus" sounds better to his ears:p. Nevermind, I'm messing around because the origin of the word "Giant" is also Greek:D. Now, onwards to my choices:

    Choice #1: B) seems to be the option that has the highest chances of us finding something interesting. Those aliens don't seem to have come to that planet in order to hide stuff, given the visible structures and the STRIP MINE. However, if they were hiding something, the underground structures may contain some cool stuff. If they were really hiding something of high importance, the mine could be an even better cover for hiding something major. However, the chances of us stumbling on something earth-shattering are slimmer than finding something less significant but with a greater probability of that happening at site 2, so I go for B). Also, the team going to site 2 is the one most in need of the skills of an engineer because it's being led by a theoretician. The fact that he doesn't play by the book should provide some EXTREME moments (read: entertainment).

    Choice #2: Unless we're ready to get our ass eaten by the local fauna, I chose 1) (marksmanship and the laspistol). That may come handy later too, so choosing this is playing it safe. All the other options may prove to be more useful than this in the future, but if we want to make sure we make it safely to B), then I think this is the best option.

    Choice #3: Z) because all the other options would be useful if we wanted to break out of Riese base as soon as possible, and I don't think that's a good idea. We should stay and find out as much as possible abouth these aliens.
     
    • butthurt butthurt x 1
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  21. oscar Prestigious Gentleman Arcane

    oscar
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    A1Z. Though if anyone can think of a reason not to I'm all ears.
     
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  22. Kz3r0 Arcane

    Kz3r0
    Joined:
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    A)…A of course, how can you resist crawling in sewer tunnels, bunkers or whatever civilization X built underground there. At least Fuchs will be leading the expedition.
    2)…quantum computing.
    Y)…you played chess with the technicians operating the underground cargo terminal and rift generator.
     
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  23. Brotherman Bill Arcane

    Brotherman Bill
    Joined:
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    B
    2
    Y

    The reason being that I think those have synergy. If you learn quantum computing you probably can get more out of your talks with the engineers, and I'd guess buildings are where you can find computars.
     
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  24. CappenVarra phase-based phantasmist Patron

    CappenVarra
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    B4Y - crazy scientist as team leader; stealth is lovely; tech access.
     
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  25. Running Fox Educated Queued

    Running Fox
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    K-278, БЧ-2

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