- Joined
- Jan 28, 2011
- Messages
- 101,543















That's because you are a fake gnome. It's your shtick, not your essence.I wish I was paid money to post IGN videos on video game forums.
I'm sure if someone pays enough money, a different game will be on the front page.is any other game allowed on the front page?
Are you sure they pay him money for that? When I look at new games at pirate servers these are:I'm sure if someone pays enough money, a different game will be on the front page.is any other game allowed on the front page?
Thank you for the summary that Infinitroon was too lazy to provide.Transcript:
No one used flaws in the first game, so we turned them into Fallout 1 traits, except you can take them mid-game. Except you could also do that in Fallout with Mutate perk. But enough about that, we're actually still looking for ways to bait players into actually taking flaws. One idea is having a flaw that forces you to take other flaws automatically. Maybe you'll pick that one by mistake or something? We'd be in the pink then.
Flaw system in the first game was one of the worst designed systems I've ever seen in an RPG, mildly curious about how they will fix it in this one, though not enough to watch a video...
Seriously, who would take not being able to run anymore (in an open world game, no less) for one measly skill point?! Even for a dozen skill points, it wouldn't be worth it. Only good flaw was Robophobia, because it made you scream every time you initiated dialogue with your one robotic party member. One skill point for a chuckle is a decent trade.
"I don't really care about balance" - Tim Cain
"I don't really care about balance" - Tim Cain
What is Sawyer's approach? Too much balance?Flaw system in the first game was one of the worst designed systems I've ever seen in an RPG, mildly curious about how they will fix it in this one, though not enough to watch a video...
Seriously, who would take not being able to run anymore (in an open world game, no less) for one measly skill point?! Even for a dozen skill points, it wouldn't be worth it. Only good flaw was Robophobia, because it made you scream every time you initiated dialogue with your one robotic party member. One skill point for a chuckle is a decent trade.
"I don't really care about balance" - Tim Cain
It's either this or Sawyer.
Tuning something to be worthwhile is game balancing.Honestly, I think "game balance" was always overrated, is now a prize of highly questionable worth in most AAA Western games. There's no point in striving for some abstract ideal like that when the core of your game sucks ass anyways. Make something fun and original before you start waffling about " muh balance".