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Preview The Outer Worlds 2 at IGN First: The First Preview

Saint_Proverbius

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Obsidian will remain, with diminished personnel, as a dedicated developer of multiplayer online survival games, in the style of Grounded.
That game looks pretty cool, and it's a fairly interesting idea for the world of survival crafting. It was out for a full year before I realized Obsidian made it.

Correct, Outer Worlds' problem is that it's very much like Fallout New Vegas with far worse storyfag aspects.
The problem is that Bethesda released that shit show that was Fallout 76, and right in the middle of that shit storm, Obsidian announced Outer Worlds from the production studio that made Fallout New Vegas and the developers of the original Fallout. People were expecting Fallout 2.0 in Space and ended up getting the cardboard equivalent of an RPG that Private Division wanted. Choices without consequences, two dimensional plots, and so on. Everyone was expecting Obsidian to deliver Fallout New Vegas again, and they delivered a Fallout 4 instead.

Though, when I say they delivered a Fallout 4, I'm just talking about the inane plot and sidequest without consequences. The Outer Worlds is better than Fallout 4 in a lot of other areas.
 
Unwanted

Sweeper

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Correct, Outer Worlds' problem is that it's very much like Fallout New Vegas with far worse storyfag aspects.

It's the same game, just with worse CnC
I love how, despite not having played TOW, you can make such bold claims.
If you had, you wouldn't be making them. TOW isn't merely worse in storyfag or CnC, it's quite literally worse in every single aspect.
 

luj1

You're all shills
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Correct, Outer Worlds' problem is that it's very much like Fallout New Vegas with far worse storyfag aspects.

It's the same game, just with worse CnC
I love how, despite not having played TOW, you can make such bold claims.
If you had, you wouldn't be making them. TOW isn't merely worse in storyfag or CnC, it's quite literally worse in every single aspect.

Maybe, I don't really like New Vegas much. Design wise Oblivion, New Vegas and TOW are the same game. I'm not gonna tumble shite around like burgers to study which shade of brown it is. That's your job.
 
Unwanted

Sweeper

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Correct, Outer Worlds' problem is that it's very much like Fallout New Vegas with far worse storyfag aspects.

It's the same game, just with worse CnC
I love how, despite not having played TOW, you can make such bold claims.
If you had, you wouldn't be making them. TOW isn't merely worse in storyfag or CnC, it's quite literally worse in every single aspect.

Maybe, I don't really like New Vegas much. Design wise Oblivion, New Vegas and TOW are the same game. I'm not gonna tumble shite around like burgers to study which shade of brown it is. That's your job.
It's a thankless job, but someone has to do it.
 

Fenix

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Being that I'm one of the few dumb-fucks who actually played TOW, I can safely say that what little we've seen from the previews shows a higher quality game.

That doesn't impressed me much. They have fancy graffix but have they got the touch?
Alright, TOW was thing with palpatable sence of unshaved armpits of different colors, of unliness and brainrot.
To be better than is mean nothing.

Obsidian's current situation has me wondering, at what point does Microsoft decide that enough is enough? I get that they have endless bags of money over there, and therefor no one gives a rat's shit about the financial viability of their investments, but surely at some point you've gotta get rid of the black hole money sink that is Obsidian right? Purely out of principle if nothing else.

For that we need to actually know MS stratedy, reasoning behind them buying everything.
If it's not immediate profit, then what?
Maybe they try to grow up new generation of gamedevs? try to give them breathing room, time, goals so they can grow up?
Games allow to grow up gamers, like Mario allowrd to grow up a generation of platformer players, crating a nishe for that genre.
We need to know.
 

Saint_Proverbius

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It has somehow even worse RPG mechanics and far worse combat.
There's nothing remotely as bad in TOW as Preston Garvey's constant reporting that settlements are under attack.

It only manages to have a marginally less retarded plot.
Oh, please. The plot of Fallout 4 was retarded. They couldn't even figure out how synths are made. They made that detective synth from pre-war recordings of memories of some police detective. There's another part of the game where they talk about how the person they replicate is killed in the process. Meanwhile, you encounter a synth version of yourself(which makes no fucking sense given the main plot), there's a synth version of your kid, you run across that random encounter where there's two identical NPCs each claiming the other is a synth, and so on. The whole thing about how there's no way to tell a synth from a regular person, meanwhile all the synths have some component in them you get when you kill them. The whole damned story revolves around something they couldn't even bother to lock down. If someone at Bethesda thought it was cool, they tossed it in, regardless of if it contradicts something else that another person thought was cool.
 

jaekl

CHUD LIFE
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I don't even know what the plot of fallout 4 is because i'm not a woman so I had no interest in finding some random baby. not sure what could be worse than a baby when you're trying to be an apocalyptic mercenary. i hope that baby died.
 

aweigh

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for what it's worth i think Fallout 4 is a much better game than The Outer Worlds. it's actually the reason i played Fallout 4 to begin with, I wanted to see how TOW compared.
 
Unwanted

Sweeper

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for what it's worth i think Fallout 4 is a much better game than The Outer Worlds. it's actually the reason i played Fallout 4 to begin with, I wanted to see how TOW compared.
Yeah but it isn't fair to compare F4 to TOW. Bethesda is a multi billion dollar company. Obsidian is just a small indie dev.
 

Salem

Learned
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I didn't like the main synth plot in Fallout 4; it's one of those themes I always find very hard to do well, and it only just comes across as serviceable at best. Fallout 4 did have a great world, however, with some good side quests, thanks to those respected writers. The voice protagonist's dialogue choice was too limiting for my liking as well.

Fallout 3 was a better game between that and 4.

I am sure I will enjoy Outer Worlds 2 more than my time on Fallout 4!
 

Charleston

Literate
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The main crime of Outer Worlds (1) was that 99% of the marketing came as:

"This game is made by the people who made Fallout: New Vegas!!!!!1!!1"

Let's just ignore the fact that the entire dev team behind FNV is no longer, and that FNV really wasn't as amazing as people made it out to be anyway
(it's still good, just not quite as good as I would have hoped. Maybe more time could have allowed it to bake more evenly?)

The second crime is being an all around bore.
OW2 could be better, but I highly doubt it'll be worth the time investment.
 

Fenix

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Quite the contrary - the clownish world of F3 is the worst.
F4 at least not trying to be Fallout anymore.
 

damager

Arcane
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Jan 19, 2016
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I found the OW2 combat looks pretty competent in the videos. What I don't like about it all, that everything about the art and setting seems to be a rip off. You know Bethesdas fallout has this 1950, 1960 style futuristic setting, so they emulate that shit with a 1930 futuristic setting. It all just looks like bioshock to me. Very uninteresting. They should have come up with their own stick. They really seem to be creativly bankrupt is what Obsidian radiates in the last 5-10 years.

But I give them the benefit of the doubt on this one. Maybe it clicks. I might try this one, while I normally just skip their shit. Just because combat looks kind of fun. Probably the endless yapping and bad writing will make me quit after 30 min though.
 

ColonelMace

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I found the art direction of TOW to be the only satisfactory aspect of the game. Whether it's reminiscent of other Belle époque/Art déco inspired FPS didn't trouble me much.
I found that the art déco/spacefaring hybridation did work in most places, and was a pretty good idea from a visual standpoint. Prebuilt habitation pods with highly decorated yet cheap-looking doors and signs didn't feel uninspired to me, and I found the result convincing. It also married well with the main plot of the game, which essentially relies upon the Board trying to keep appearances up while the colony is dramatically failing. I found this bit of art-narrative consonance very enjoyable.
I agree with you that writing is awful though, especially past Edgewater. Gameplay is also bland as all fuck. But the art direction isn't bad at all.

An actual rpg skeleton would have made it a very enjoyable experience to me.
 

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