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The Outer Worlds 2 - the Earth Directorate strikes back - coming 2025

Atlantico

unida e indivisible
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Make the Codex Great Again!
The entire game is immature and grating. Written for and by people who have no experience in life.
Narrative Design Lead Leonard Boyarsky

Fallout the Fluke. :M
I agree, it was a fluke - most masterpieces are. The people making them scrambling, trying to make the best out of a bad situation, being young and ignorant enough to know making waves and taking chances may come back and bite you in the ass when you least expect it and yet being smart enough to realize you don't want to reinvent the wheel.

Old people lack most of those ingredients, they're experienced enough to avoid taking chances and making waves and arrogant enough to think that their take on creating the wheel will introduce something important and profound.
 

luj1

You're all shills
Vatnik
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Eastern block
I agree, it was a fluke - most masterpieces are.

Yeah the fluke studio that followed with Fallout 2 and Planescape: Torment, back-to-back, genre-defining flukes. Fluke after fluke, apparently, if you listen to some deranged prostitute

Ironically a studio whose best games were Bioware and Bethesda hand-me-downs, is totally not the fakest fluke studio ever :lol:
 

Spukrian

Liturgist
Joined
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Lost Continent of Mu
I watched these IGN "first looks" and what they talk about sounds good... on paper. I mean, more/better perks, positive/negative traits, reworked flaws, reworked skills, more options for stealth players etc sounds like it's awesome... or rather would be awesome if they can pull it off.
 

Atlantico

unida e indivisible
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Make the Codex Great Again!
I agree, it was a fluke - most masterpieces are.

Yeah the fluke studio that followed with Fallout 2 and Planescape: Torment, back-to-back, genre-defining flukes. Fluke after fluke, apparently, if you listen to some deranged prostitute

Ironically a studio whose best games were Bioware and Bethesda hand-me-downs, is totally not the fakest fluke studio ever :lol:
I'm not sure what you mean, what Bethesda hand-me-down did Interplay get?

Anyway, yes all masterpieces in art are flukes by their very nature. They cannot be designed, they cannot be made to order. It's a roll of the dice and if you highroll and the planetary alignment is just right, you might get something special made. Being a fluke is not a bad thing.

No studio can demand, design, and deliver a masterpiece by order. But they can increase their odds of creating a masterpiece. Interplay was good at that.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,627


Two lead developers on The Outer Worlds 2 lead you through an overview of the weapons in your sci-fi arsenal in Obsidian's upcoming first-person RPG sequel, including the Popup Gun, the Big Bang, the Bullet Blender, the Plasma Pistol, the Planet Killer, weapon mods, melee weapons, and stealth tools.

one good thing I'll say about the game is that it looks/feels more different than TOW1 than Avoid does :smug:
 

KVVRR

Arbiter
Joined
Apr 28, 2020
Messages
749

Two lead developers from The Outer Worlds 2 discuss – and show, via new gameplay – the new and improved Flaws system in Obsidian's RPG sequel. Say hello to the Sungazer and Foot-in-Mouth Flaws, and learn about how Flaws work this time around.

I like that they're actually improving on the flaws system from the last game but they've only gone halfway imo. They've made them actually somewhat engaging rather than just mindless number changes from how it was in the first game, but the rewards still seem to be number changes. These games are piss easy, you really don't need those. I get not making them obligatory if you play X way because that could get really annoying unintentionally, but them stopping the game in it's tracks, popping up a giant sign that basically spells out what the joke is for the flaw in detail is gonna get both kinda annoying and it might just make players not choose it. Sure it SOUNDS funny to have a timer on your dialogue system, and I bet if prompted unto you it would be, but would most players actively choose something like that? I'm guessing not, which is a problem the old system also had. Seems like they're aware of the problem since they put in a flaw that makes it so you HAVE to take flaws, but people just aren't gonna choose that one either.

Also 30 might not be enough depending on how long the game is. We'll see.
 
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Even if, for the sake of argument, we stipulate that the proposed design changes are good, I no longer trust Obsidian to execute successfully. A good design implemented by incompetent developers will still yield a poor game.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Even if, for the sake of argument, we stipulate that the proposed design changes are good, I no longer trust Obsidian to execute successfully. A good design implemented by incompetent developers will still yield a poor game.
Strongly agree BUT it is heartening to see some forward thinking design decisions at all. :)
 

Quillon

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Dec 15, 2016
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too much focus on combat with these vids, what about NPC hubs and shit? new ship, new player character? obsidian's most unappealing cNPCs streak? where in the galaxy the game will be? also where is leonard already
 

Quillon

Arcane
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Dec 15, 2016
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god dammit leo; gonna have to finish this one now to know for myself if its really a game worth playing, unlike Avoid
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
also where is leonard already


We talked to The Outer Worlds 2 creative director (and original creator of Fallout) Leonard Boyarsky and game director Brandon Adler about how Obsidian's own classic Fallout: New Vegas influenced the design of The Outer Worlds 2, and how this sequel improves upon the first game.

Is there a tl;dw on this? Any more actual interesting design points?
 

Roguey

Codex Staff
Staff Member
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May 29, 2010
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Is there a tl;dw on this? Any more actual interesting design points?
Leonard says all the anti-corporation stuff is dropped; other colonies are run in different ways. They're still intent on including loads of humor and examining power structures. He also claims there will be no commentary on current political issues under his watch, lib writers no doubt seething once again.

Says there will be greater emphasis on factions and long-term reactivity in comparison to the first one, trying to be more like New Vegas.

Something that's going to disappoint a lot of you: All possible options you can choose will be visible and greyed out in the dialogue menus allowing you to leave and fulfill those conditions to get the outcome you want. They really want the masses to know what all their options are at all times.
 

Spukrian

Liturgist
Joined
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Messages
1,045
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Lost Continent of Mu
Something that's going to disappoint a lot of you: All possible options you can choose will be visible and greyed out in the dialogue menus allowing you to leave and fulfill those conditions to get the outcome you want. They really want the masses to know what all their options are at all times.
IIRC in the first one this is a setting that you could disable? Guess I'll have to check...

EDIT: THere's a "Show dialogue skill checks" which can be set to Always, Only When Close or Never. Almost but not quite what I was thinking.
 

Sweeper

Arcane
Shitposter
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Jul 28, 2018
Messages
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I ain't no learned man, ain't got no readin' knowledge from no fancy book learnin', but from what I can gather attributes are completely removed in Outer Worlds 2.
You know what? Good for Obsidian. RPGs are dead anyway.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,260
Location
Belgium
Is there a tl;dw on this? Any more actual interesting design points?
Leonard says all the anti-corporation stuff is dropped; other colonies are run in different ways. They're still intent on including loads of humor and examining power structures. He also claims there will be no commentary on current political issues under his watch, lib writers no doubt seething once again.

Says there will be greater emphasis on factions and long-term reactivity in comparison to the first one, trying to be more like New Vegas.

Something that's going to disappoint a lot of you: All possible options you can choose will be visible and greyed out in the dialogue menus allowing you to leave and fulfill those conditions to get the outcome you want. They really want the masses to know what all their options are at all times.

Seems like the sequel will be way better than the first game
 

KVVRR

Arbiter
Joined
Apr 28, 2020
Messages
749
Leonard says all the anti-corporation stuff is dropped; other colonies are run in different ways.
holy shit this game might actually have a chance

Something that's going to disappoint a lot of you: All possible options you can choose will be visible and greyed out in the dialogue menus allowing you to leave and fulfill those conditions to get the outcome you want. They really want the masses to know what all their options are at all times.
nevermind
 

RepHope

Savant
Joined
Apr 27, 2017
Messages
455
"There'll be no current year political content this time, for real!"

:hahyou:
He didn’t say that. Zero chance his shitlib writers don’t shove trannies or fags into this since it took an actual fag in Cain to stop them from going full BioWare with the companions last time. But since Obsidian now actually is owned by an incompetent evil megacorp run by Pajeets and girl bosses, ol’ Leonard probably didn’t want to bite the hand that feeds him.
 

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