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Development Info The Outer Worlds Documentary by Noclip - Part One: From Concept to Creation

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Apr 10, 2020.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Brian Heins; Daniel Alpert; Leonard Boyarsky; Obsidian Entertainment; The Outer Worlds; Tim Cain

    We're told that The Outer Worlds was a commercial success and back in December Obsidian announced that story DLC would be forthcoming in 2020. It's been four months since then and there's been zero news about that, though they continue to reassure us that something is on the way. Now the game is getting the documentary treatment from Noclip, the crowdfunded video game documentary production company founded by Irish gaming journalist Danny O'Dwyer. Perhaps that's a sign that it's coming out of hibernation. The first episode out of a planned five is entitled From Concept to Creation. It begins as you'd expect with an introduction to the careers of Tim Cain and Leonard Boyarsky. The episode has some details about the game's conception but it's really mostly about the creation, offering a broad look at various issues Obsidian faced during development. There's also plenty of concept art and gameplay footage from early builds.


    We know that The Outer Worlds had to be cut multiple times over the course of its development, and there's a great deal of focus on this in the second half of the episode. It turns out that Terra 2 was originally intended to be an open world like Monarch, and Brian Heins created an entire planet that had to be cut. The asteroid Scylla actually became a dumping ground for sidequests that were in areas that got cut. Leonard is particularly regretful about the last round of cuts, which he says hurt the depth and reactivity of the game's companions. Tim, on the other hand, seems perfectly happy with how the final release turned out.
     
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  2. Nano Prestigious Gentleman Arcane Patron

    Nano
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    So... has he not come across any of the many criticisms of this game online? Or does he just block it all out?
     
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  3. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    No clip is a great idea, but the execution is terrible... it's not a documentary, it's an ad. Just look at how the Bethesda one is 100% about Todd Howard, as told by Todd Howard, without even mentioning games before he joined the company, Julian Le Fay, Ken Rolston, etc.

    And that's a story we know a lot about, so we can compare the video with the real stuff. On cases like this, where the story was never told elsewhere, there's no way of saying how much of the real story we are getting.
     
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  4. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I don't know how much of an ad this video is with Leonard Boyarsky blackpilling about cut content for half of it, but yeah there's probably stuff that's missing. For example you'd think that Feargus should have been in here somewhere since he's the one who wanted a New Vegas-like RPG.
     
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  5. rusty_shackleford Arcane

    rusty_shackleford
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    Really?
    Going to go watch that, sounds good.
     
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  6. Roguey Arcane Sawyerite

    Roguey
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    Tim's become a phone-it-in-hack. A Gaider.
     
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  7. Junmarko Goomba Patron

    Junmarko
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    CRPG Book is a great idea, but the execution is terrible...it's not a book, it's a product catalogue.

    :troll:

    Jokes aside, the Bethesda one was ridiculous. Self-damning after '76 dropped and they spent time hyping the shit out of that bomb lol. Not all bad with Noclip though, the "documentary" on Half-Life was really good.
     
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  8. Fenix Cipher Vatnik

    Fenix
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    Can you clarify? I don't get it.
     
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  9. They are doing their best to imitate Bethesda even in their "documentaries"!
     
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  10. 26:16

    The part where Tim Cain says he is happy with the game. Depressing as fuck.
     
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  11. Roguey Arcane Sawyerite

    Roguey
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    He was "perfectly happy" with the mass market blandness that is The Outer Worlds. I was just trolling with the Gaider comparison.
     
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  12. Mikeal Cipher

    Mikeal
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    [​IMG]
     
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  13. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    FWIW, I'm not sure when these interview segments were recorded. I think some of these documentaries are created by journos who visit the studio in the final weeks of the game's development before it releases.
     
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  14. normie Prophet Patron

    normie
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    [​IMG]

     
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  15. jac8awol Learned

    jac8awol
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    Evil corporate entities promoting a soulless trash game about evil corporate entities promoting soulless trash? Life imitates art but there's nothing tongue in cheek about the marketing here.
     
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  16. Life imitates trash and they are perfectly happy with it.
     
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  17. Avarize Literate

    Avarize
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    Never seen it criticised anywhere but here. I just don't understand. The game is aggressively mediocre with SJW undertones and no one has a bad word to say about it.
     
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  18. rusty_shackleford Arcane

    rusty_shackleford
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    I remember seeing this linked in the outer worlds thread
    Show Spoiler

     
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  19. Nano Prestigious Gentleman Arcane Patron

    Nano
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    A lot of people on Reddit and ResetEra have tore into this game. Here's one example from TOW's subreddit with 7K upvotes:

     
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  20. Avarize Literate

    Avarize
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    This sentiment must have developed later. I recall seeing only praise after the first week.
     
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  21. TheSentinel Arcane

    TheSentinel
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    Every game gets praise immediately after release. The bigger the release, the more praise it gets. Especially if it's a full priced game. It's a coping mechanism people use to convince themselves they don't regret the money they spent. You only start seeing actual reviews years after the release. Time heals all wounds.
     
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  22. Diggfinger Cipher

    Diggfinger
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    Fairly interesting. Nce to see the early builds and hear Leon lamenting the cuts.

    For DLC/sequel or whatever I really do hope they deliver on a richer character customization system, this was too shallow to really make me want to go back.
     
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  23. wtrboy Novice

    wtrboy
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    I remember how much humor the game was supposed to have in it...well, none of it was funny.
     
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  24. IHaveHugeNick Arcane

    IHaveHugeNick
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    I think the expectation at launch was that things will improve substantially with patching, so people were giving it at pass at first. But now it appears Private Division ahve pulled the plug, so like that reddit post says, honeymoon is over.
     
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