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The Outer Worlds - Obsidian's first-person sci-fi RPG - now with Murder on Eridanos DLC

Bad Sector

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Insert Title Here RPG Wokedex
spoiler stuff

These are some nice details that i need multiple playthroughs to notice myself in games (despite not really rushing games - if anything it is the opposite, my playtimes tend to always be much longer than what you'd see in howlongtobeat :-P), so aside from the obvious in-your-face stuff, i missed most of that. Too bad ToW never made me feel like i want to replay it. Perhaps after i buy the addons at some point in the future i might try a second playthrough.
 

gurugeorge

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Strap Yourselves In
There's also an inconsistency in the artistic tone, it seems to be all over the place. It can't decide whether it wants to be standard s-f, late 19th century cowboy or neon-lit 50s Fallout. The olde-timey, slightly Bioshockish design of the backgrounds to the settlements, it doesn't really fit the setting all that well. I suppose the connection is to Firefly, but does Firefly really have so much emphasis on late 19th century American art design? The most you get in Firefley is ramshackle buildings on the frontier, not 50s-style neon lit stuff (did they have neon in the late 19th century?). Firefly's built-up aesthetic is more like Mos Eiseley or Bladerunner - some neon but more futuristic.

The music (one tune in particular that's got synth/string lines reminiscent of Eric Brosius' angular melodies in Terra Nova) actually sets the setting a bit more for what the art design should have been like in this game - it should have been more like Lost In Space, the tv show. Clean-lined early 60s design. That would have blended better with the wood-paneled stuff, because we're already familiar with the mix of sleek 60s s-f and Edwardian looks from the 1960s themselves.
 

Starwars

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It's an observation that's been made before but the problem is how much Outer Worlds feels like... yes, a product. The idea of the setting isn't all that bad, not something that greatly excites me but you could do fun stuff with it. But the game is just so mindnumbingly on the safe side that it becomes a boring slog to go through. There are good ideas here and there, some choices to be made to be sure, but there is just no edge to it. Nothing that stands out. The combat / character system is so bland, as is a lot of the encounter design (especially on the big combat planet, can't recall the name of it now).

And then the characters and writing, which... again, are just boring. And it's supposed to be a funny game.
I'm usually a "story person", I like to take my time through conversations, read everything etc. But in the Outer Worlds I constantly found myself zoning out and wanting to just click through everything because it just didn't grab me.

There was potential in the setting but it's all so crushingly mediocre.
 

Roguey

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The Outer Worlds is just a side project and it shows.

A side project to what? This was the only big thing they were making at the time. Like calling Alpha Protocol a side project.
 

purupuru

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I think the commie faction Iconoclasts actually feature some of the better writings in the game. Graham's terminal entries recounting his revolution feel realistic with ups and downs, passion and doubt, and a healthy dose of moral grayness, and were certainly a breath of fresh air among mountains of tongue-in-cheek corporate-bad jokes. But I suppose that also makes it deviate from the overall narrative tone in the game and more of it may not be a good thing.
 

Delterius

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The Outer Worlds is just a side project and it shows.

A side project to what? This was the only big thing they were making at the time. Like calling Alpha Protocol a side project.
A side project to losing weight or planting a new garden at home maybe. I dunno.
 

Zombra

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Still better than those Todd's creations, How are called them? Fallout 47, Fallout 74 I don't remember. Sheeeeiiiit.
I didn't play either for long, but in my opinion Fallout 4 is a much better game - and I say that as an anticapitalist SJW ally.
 

gurugeorge

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Fallout 4 is actually alright if you have the mod that lets you choose any of a bunch of varied starts, and you can pick up the MQ at your leisure, or not at all. Bethesda games are great for just noodling around, that's their strength. They have enough curious little side-quests dotted around to entertain you. There's definitely an element of emergent gameplay in Bethesda games too (often "out of the frying pan into the fire" types of situations) that keeps them fresh, if you just wander around without any particular goal in mind.

I wouldn't say TOW is much like it, TOW's world is even more cramped than Fallout 4, which is on the limit of allowable crampedness, and you can sort of wander around aimlessly in it; not so in TOW, everything is a theme park ride, all jammed together.
 

Sunsetspawn

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The constant "corporations are bad mmkay" commentary in every single quest, lore tidbit, and piece of dialogue definitely started to wear its welcome out after a while. It's one thing to have some meta commentary in the setting, but I guess dangerhairs couldn't keep it subtle and had to slam you over the head with the crowbar of the theme constantly. Commies gonna commie.
At this point it's full blown clowns-in-clown-world. All this social justice commie crap IS global corporate sloganeering designed for ruling through, at least partially, division. A game about evil corporate rule written by people who have their faces buried deep in the asshole of Earth's trans-national, corporate, ruling powers.
 
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Still better than those Todd's creations, How are called them? Fallout 47, Fallout 74 I don't remember. Sheeeeiiiit.
Much worse overall. The only thing it did better was NPC reactivity to the player.
It's really hard to rank Outer Worlds because I disliked it so much. It's not one of those "so bad it's good in a funny way" or "pretty bad but has some redeeming qualities", it's just terrible mediocrity with some parts worse than others and nothing standing out.
Maybe the real metacommentary was that a game as shitty as Outerworlds would be well received by game journos just because they put an anticapitalist message in it.
 

ciox

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The constant "corporations are bad mmkay" commentary in every single quest, lore tidbit, and piece of dialogue definitely started to wear its welcome out after a while. It's one thing to have some meta commentary in the setting, but I guess dangerhairs couldn't keep it subtle and had to slam you over the head with the crowbar of the theme constantly. Commies gonna commie.
At this point it's full blown clowns-in-clown-world. All this social justice commie crap IS global corporate sloganeering designed for ruling through, at least partially, division. A game about evil corporate rule written by people who have their faces buried deep in the asshole of Earth's trans-national, corporate, ruling powers.


Um, excuse me, ACKSHUALLY I'll have you know that the developers cleverly and deftly addressed these issues. Even when corporate interests affect the platforms that their games ship on.

Observe.

t89oFSH.png


A bit of a pickle for the development team, to be sure.

But not so fast, you angry keyboard warriors.

8m63wvA.png


iRes0aK.png


And there you have it!
 

Outlander

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So... they made a game to preach 'corporations bad' but then immediatly sold out to Microsoft.

And now, because Microsoft's exclusivity, they're making a sequel that has nothing to do with the original game to avoid upsetting PS fanboys.

What a disgusting developer they have become.
 
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Modron

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So... they made a game to preach 'corporations bad' but then immediatly sold out to Microsoft.

And now, because Microsoft's exclusivity, they're making a sequel that has nothing to do with the original game to avoid upsetting PS fanboys.

What a disgusting developer they have become.
Microsoft acquired Obsidian, why are smooth brains shocked Obsidian games are not being published on MS's direct competition?
 

Outlander

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So... they made a game to preach 'corporations bad' but then immediatly sold out to Microsoft.

And now, because Microsoft's exclusivity, they're making a sequel that has nothing to do with the original game to avoid upsetting PS fanboys.

What a disgusting developer they have become.
Microsoft acquired Obsidian, why are smooth brains shocked Obsidian games are not being published on MS's direct competition?

No idea, is anybody shocked about it?
 
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So... they made a game to preach 'corporations bad' but then immediatly sold out to Microsoft.

And now, because Microsoft's exclusivity, they're making a sequel that has nothing to do with the original game to avoid upsetting PS fanboys.

What a disgusting developer they have become.
Microsoft acquired Obsidian, why are smooth brains shocked Obsidian games are not being published on MS's direct competition?
console fanboys are insane
 

Sunsetspawn

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And there you have it!
I was specifically addressing the SocJus crap being the ultimate modern global corporate grift. I don't care much about the business dealings angle because that's how shit be. Also, it's fine because the TOW1 was self contained. I find the Mass Effect argument interdasting because that series showed us exactly why you DON'T try to make a multi-game story.
https://www.shamusyoung.com/twentysidedtale/?p=28475
TL: DR - Drew was moved to the cash cow TOR and wasn't head writer for ME2, so all of his threads were dropped.

Now what does concern me is, especially considering the Activision deal, Sony's demise. I personally wasn't planning on a PS5 as I just bought a juggernaut PC and GT7 should be fine on my Pro, but without competition the game industry could get even worse, if that's possible. Oh well, I've got an overflowing GOG library and my 3070 is just itching for some Icewind Dale 2, though I heard some things about arrows not appearing correctly on modern GPUs running the IE.
 

mediocrepoet

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Much worse overall. The only thing it did better was NPC reactivity to the player.
It's really hard to rank Outer Worlds because I disliked it so much. It's not one of those "so bad it's good in a funny way" or "pretty bad but has some redeeming qualities", it's just terrible mediocrity with some parts worse than others and nothing standing out.

This nails it. TOW is the game equivalent of colourless, flavourless pablum mush that you try and cram back to find some redeeming sustenance in it only to find that you can't stomach it for long at all.



E3tYRH0VIAA1daP.jpg

Dollarhyde.

Wow, she has a lot of free real estate available. She should rent out her forehead as a parking lot.
 
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