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The Outer Worlds - Obsidian's first-person sci-fi RPG - now with Murder on Eridanos DLC

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,007
You don't get it dude it's so CLEVER AND FUNNY that the traits in this game don't do anything useful.
 
Joined
Jan 14, 2018
Messages
42,502
It's retarded design by people who don't know shit about their job.
flaw system was one of the few interesting things about the game
the problem is that it was designed in a vacuum because perks are shit so there's no reason you should ever take a flaw
 

koyota

Augur
Patron
Joined
May 19, 2007
Messages
105
Strap Yourselves In
The problem with the flaw system is that there are no good perks in the game. And I don't mean it as in they don't make you're character more powerful, I mean that all of them are just straight numbers up with nothing else added to them. No flavor, no new animations, no cool new dialogue or encounters, no new actual skills or abilities to use. Just number go up, most of the time not even enough to justify taking the flaw in the first place.

I believe this was touched upon somewhere in the thread before but good lord it's a missed opportunity.

I wish the list of what was cut was leaked,
I refuse to believe Tim and team have grown more incompetent with age.
There are so many signs of more ambitious designs (What clothes you wear have triggers but they are only used once in the game etc) that had to be done away with due to time/budget.
 
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Dishonoredbr

Liturgist
Joined
Jun 13, 2019
Messages
1,428
There are so many signs of more ambitious designs (What clothes you wear have triggers but they are only used once in the game etc) that had to be done away with due to time/budget.

The disguise system was half baked too even tho it's a great idea, my favorite actually. I wish more RPG had disguises systems. Like it would be pretty cool if you had to listen to guards, avoid eye contact and had answer harder questions to get out of situations while disguised , sadly is too easy to ignore and just run like a motherfucker while you pass skill checks to re-fill it. There's potencial in most system present in the game.
 

Butter

Arcane
Joined
Oct 1, 2018
Messages
4,923
I refuse to believe Tim and team have grown more incompetent with age.
tim-cain-triangles.jpg


I wonder why this game feels like it was made for babies.
 
Joined
Jan 14, 2018
Messages
42,502
I refuse to believe Tim and team have grown more incompetent with age.
tim-cain-triangles.jpg


I wonder why this game feels like it was made for babies.
That's not numberless, that's just representing numbers in a different way.

Color coding is superior, btw.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
17,955
Location
Jersey for now
Meh. They attempted to cash out by doing the obsidian thing of pandering to the lowest common denominator.
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
894
The Outer Worlds does have good perks, but they're automatically granted when reaching certain skill thresholds, leaving only the bland ones for the perks proper.
 

Yosharian

Magister
Joined
May 28, 2018
Messages
6,396
Location
Hammerfell
TOW wouldn't be a good game if traits did something useful, or if perks were better.

The entire game, every facet of its being, is complete dogshit. This game would have to be a fundamentally different game created by an entirely different set of developers before it could be anything remotely approaching good.
 

Yosharian

Magister
Joined
May 28, 2018
Messages
6,396
Location
Hammerfell
:what:
 

S.torch

Savant
Joined
Jan 4, 2019
Messages
518
I remember complaining about something like that on the Loop Hero forum. About a missed opportunity and how things like +0.01 HP is not really interesting or engaging. I also asked who did it and who thought it was good (it was a rhetorical question, there are only 4 devs I think).

One of the devs went full hard on me saying that he did that (just to mock me) and still thinks that it's fun.

So, I believe this is the future my bois. If you even need to explain that the ability to do something unique is much more interesting than having +0.01 to your HP, then something is very wrong. And I'm seeing this in a lot of new games.

Perhaps it's time to learn some game devs skill while it's not too late or stop playing altogether.

This is the future that combatkiddies choose.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,007
good luck, i'm behind 7 proxies playthroughs of The Outer Worlds™
 

Yosharian

Magister
Joined
May 28, 2018
Messages
6,396
Location
Hammerfell
I did not get that reference.
 

Modron

Arcane
Joined
May 5, 2012
Messages
5,220
I did not get that reference.
Skyway, blessed be his name, when talking about KotOR said he was more capable to criticize the game than other posters because he had completed it 7 times. Thus the codex meme of you needing to beat a game 7 times to have an opinion on the game was born.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
572
Is this game an f'ing chore to get through.
With my new PC finished last week and having first gone through a replay again of Terminator Resistance's main campaign, the Infiltrator mini DLC, and the Annihilation Line DLC (one advice, do not play all these campaigns after another, I love how the designers recreated the atmosphere of the future war in the game but one really needs to play these campaigns with pauses between them), I started on the Outer Worlds which someone gifted to me last year for my birthday.
I had hoped that after I finished the starter location which took longer than it ever should that the campaign would finally take off and I would find something that would make me interested in finishing it. But so far there has not been a single hook that draws me in.
I have just been talking to some of the most brain dead people you can find, corporation talk this and corporation talk that. At least the game makes it clear that it is this corporate brainwashing that has made most of these people detached from reality but it also makes me wonder why the hell I should be interested in saving them and this colony. Because my character is stuck in the system?
Right now I am on Monarch and because I decided not to buy that navkey because it is expensive and I failed at the quest to get it for free I had instead start this place from a spaceport that is overrun by alien creatures. The last forty minutes I have been going through a mostly empty piece of land shooting animals and the occasional crazy raider, giving me more the feeling that I am playing a Borderlands game.

The gameplay has been a damn drag. Your standard FPS action-adventure with some stat building elements in order to open doors, hack computers, get lower prices, open more conversation options so I can be even more bored by people I don't care about.
And the shooting part isn't even better, the variety of enemies feels very limited and they are pretty stupid too. Human type enemies may take cover but all animal life as well as the robots just rush you
So far the weapons assortment has been very limited as well. Maybe there are missile launchers as I did come across a grenade launcher but there have been moments that I really wish I had some grenades to throw at enemies when they are together.
The slowdown mechanic in general feels somewhat useless as it is very quickly depleted.

Well the game looks more colorful than most of the brown color palette hiking sims that have been released in previous years but the designs in general fail to make any impact. Like with Fallout the designers try to make it look sort of retro sci-fi ish with the robots and the computers. I guess the spacecraft designs are okay.
As for the people's appearance. When I showed this game to the person who helped me build my new PC his first response on seeing some of the characters of Edgewater was how ugly the faces are, I can't tell him the next time I see him that the quality of faces improves later om the game.

For a game that is suppose to be the first entry into a new franchise, it hasn't been able to convince me yet that it is worth following up on. The writing and the content has been pretty unimpressive and the gameplay is of the type we have seen plenty of times before.
As a setting even Mass Effect which is derivative of various well known television and movie sci-fi franchises is more appealing and that one is cliche as hell. The one of this game is just bland.
 
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thesecret1

Arcane
Joined
Jun 30, 2019
Messages
2,605
Yeah, I had similar impressions. I cannot even point at a single thing and say "THIS is what's wrong with it", here it's sort of an all-encompassing feeling of boredom. The game technically has every system such a game should have, but is just so damn dull; it's like it's lacking anything fun in it. Kind of like eating an unflavoured tofu – it doesn't taste bad, it just doesn't taste at all.
 

LudensCogitet

Learned
Joined
Nov 4, 2019
Messages
192
Yeah, I had similar impressions. I cannot even point at a single thing and say "THIS is what's wrong with it", here it's sort of an all-encompassing feeling of boredom. The game technically has every system such a game should have, but is just so damn dull; it's like it's lacking anything fun in it. Kind of like eating an unflavoured tofu – it doesn't taste bad, it just doesn't taste at all.
Agreed. But then imagine eating unflavored tofu for 20 hours. The very repetition turns what was bland into torture and all the soy turns you gay.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
4,552
Location
London, UK
Strap Yourselves In
Yeah, I had similar impressions. I cannot even point at a single thing and say "THIS is what's wrong with it", here it's sort of an all-encompassing feeling of boredom. The game technically has every system such a game should have, but is just so damn dull; it's like it's lacking anything fun in it. Kind of like eating an unflavoured tofu – it doesn't taste bad, it just doesn't taste at all.

Yeah it has the overall feel of game-design-by-numbers. There's a cool idea struggling to get out, but the gameplay is irredeemably average, and so anxiously stuffed with things for the player to do and notice that it doesn't feel like an adventure so much as a theme park ride, with obsequious servants ushering you along to some POI wherever you're standing. None of the places feel like real places, they all feel like a bundle of Pavlovian levers for "the player" to press and get a reward. It's overwrought, it doesn't have any breathing space.

And the writing, though interestingly context-aware at times (in terms of NPC responses), is just a whole bunch of stuff-that-people-would-never-actually-say (i.e. it's student-level writing).
 
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