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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Inconceivable

Learned
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Aug 31, 2020
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Germany
It's OK to have high standards, guys. But you can't deny that there is some stuck-up elitism going on in RPG Codex. Been here for almost a year, and I encounter it all the time. Say something, anything, good about a certain game, and you immediately get aghast pushback on how that is the absolutely shittest game ever and you're a lesser being for thinking otherwise. The more mainstream the game is, the bigger the pushback and the insults. It's like a competition is on, on who has the highest standards and can take the biggest shit on the game, like its the way to distinguish yourself as part of the RPG codex high society.
It's too much, and gets tiresome. Claiming that a game like TOW has absolutely no redeemable qualities is just nonsense.

I'm done here. Carry on.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
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大同
Skyrim is redeemed by its setting (and plethora of mods to suit one's tastes) as a decent timewaster while not being a great RPG by any stretch. TOW is mediocre in terms of gameplay and abysmal in narrative design and worldbuilding.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,385
Location
Atop a flaming horse
It's OK to have high standards, guys. But you can't deny that there is some stuck-up elitism going on in RPG Codex. Been here for almost a year, and I encounter it all the time. Say something, anything, good about a certain game, and you immediately get aghast pushback on how that is the absolutely shittest game ever and you're a lesser being for thinking otherwise. The more mainstream the game is, the bigger the pushback and the insults. It's like a competition is on, on who has the highest standards and can take the biggest shit on the game, like its the way to distinguish yourself as part of the RPG codex high society.
It's too much, and gets tiresome. Claiming that a game like TOW has absolutely no redeemable qualities is just nonsense.

I'm done here. Carry on.

I'd rather have somewhat monocled elitism than endless puff pieces about bang average games to be honest. There's always reddit for the latter. IMO this game is genuinely painfully average in most ways, and flat out bad in the rest. If that's "elitist" then whatever.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,867
90%
movie.293x165.jpg

ss_0a87bf6b6676cb5eee81b89395ec9b2e6db30a49.1920x1080.jpg
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,867
It's OK to have high standards, guys. But you can't deny that there is some stuck-up elitism going on in RPG Codex. Been here for almost a year, and I encounter it all the time. Say something, anything, good about a certain game, and you immediately get aghast pushback on how that is the absolutely shittest game ever and you're a lesser being for thinking otherwise. The more mainstream the game is, the bigger the pushback and the insults. It's like a competition is on, on who has the highest standards and can take the biggest shit on the game, like its the way to distinguish yourself as part of the RPG codex high society.
It's too much, and gets tiresome. Claiming that a game like TOW has absolutely no redeemable qualities is just nonsense.

I'm done here. Carry on.
Perfectly fine to have your opinions and fling shit back if you want. The trolldex encourages monkey posturing. Once you pop... you just can't stop.

But, you could be all prestigious and noble and keep your stance. You play what you like and enjoy it and share. The culture here is freedom be one an asshole or a saint or just ghost and watch like a peeper. Be the paragon of yourself and think not of the elitist wannabe king of shit flinging mountain. Its a stinky thing and always needs freshening.
 

thesheeep

Arcane
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Tampere, Finland
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Well, The Outer Worlds has a 85% "Very Positive" rating on Steam.
It probably means that the vast majority of people on Steam are idiots, much unlike the gaming connoisseurs in this thread, that can tell an exquisite, perfect game, from a fucking terrible shit game without any redeeming qualities, as The Outer Worlds obviously is.

No stuck-up elitism at all. Nope. Idiots, all the rest of 'em Steamboyz.
Most people ARE idiots.
We can be happy that there are at least a few corners left on the internet where the casual mindset hasn't yet lead to a complete rot of standards.
Likewise, one of the few corners where a game CAN be criticized without people being banned for going against the majority/wrongthink (*cough* Reeeera rpg.net *cough*).

Same for elitism.
It is only conceived a bad thing for those without the skills, knowledge or the will to attain them to belong to the elite.

It's too much, and gets tiresome. Claiming that a game like TOW has absolutely no redeemable qualities is just nonsense.
Seriously, you failed to counter even a single of the myriad of arguments brought up against the game.
And to provide even a single redeeming quality. Skyrim does have redeeming qualities - most of all its moddability without which something like Enderal never would exist.

Like everyone else who likes to shove crap into their faces, you just go "that's nitpicky!" "I just like it anyway!" "this is nonsense!", none of which is a valid argument.
Nobody tells you what you can or cannot like (I sure like some crappy games), but stop pretending an objectively bad game is anything but objectively bad.

It's too much, and gets tiresome.
I'm done here. Carry on.
:lol:
Dude, I've been here for 14 years. Do you have any idea how much BS I've had to endure over the years?
You only step back if things start going in circles, you get bored or your arguments are defeated.
Of which I can only detect the last one here, at least in the last few pages. Not that I detected many arguments to begin with other than "you guys are mean".
 
Last edited:

KVVRR

Learned
Joined
Apr 28, 2020
Messages
594
It's OK to have high standards, guys. But you can't deny that there is some stuck-up elitism going on in RPG Codex. Been here for almost a year, and I encounter it all the time. Say something, anything, good about a certain game, and you immediately get aghast pushback on how that is the absolutely shittest game ever and you're a lesser being for thinking otherwise. The more mainstream the game is, the bigger the pushback and the insults. It's like a competition is on, on who has the highest standards and can take the biggest shit on the game, like its the way to distinguish yourself as part of the RPG codex high society.
It's too much, and gets tiresome. Claiming that a game like TOW has absolutely no redeemable qualities is just nonsense.

I'm done here. Carry on.
you're not wrong but i don't feel as if the problems people here have with the game are unjustified, bar a few exceptions (like complaining about how every female haircut is short and pozzed and whatever)
the world, c&c, characters and gameplay of the outer worlds IS incredibly bland at best. you should've been able to at least refute any of the things I've said about the game in the past few post if that weren't the case, but you didn't.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Kate Dollaryhyde was referring to one specific dialogue node. You can murder Parvati's lover in front of her and get a reaction.
That's the entire point you fucktard.
They took away player's choice because the writer herself would be offended if someone chose something she didn't like, in a game where you go around killing thousands of people of varying degrees of innocence.
Was reminded of this -- along with various other forms of changing the story to avoid offending someone such as the Deadfire examples -- when I was reading an old Swen blogpost.

http://www.lar.net/2013/07/08/the-pitfalls-of-politics-ethics-in-video-games
As the game progresses one of your generals will point out that when your armies conquer new land, this conquest is usually followed by widespread pillaging and abuse of women by soldiers. Clearly this is a serious but sadly all too recognisable crime that has been repeated countless times throughout history. In Dragon Commander you can choose to make a stand against this war crime by ordering the execution of its perpetrators, but you can just as well let it slide because you feel you need every last soldier for the war effort, and they can’t fight for dragon and country when they’re swinging from the gallows.

We sincerely hope that we can all agree the moral thing to do is punish those who rape; that this should be the evident and indeed only thing to do. But for us, the real problem we encountered here is that by design each choice should have gameplay consequences that fit with what gameplay mechanics are available in the game. And for decisions to have a real impact, they all need pros and cons; pros yes, even if a choice may be regarded by most as ethically despicable.

Attaching a pro in this particular example, for instance, felt wrong and for quite some time we therefore considered removing the situation from the game all together. But ultimately we decided to leave it in. This part of the game is about role playing i.e. you take on the role of somebody else, and if you decide to role play that person as somebody thoroughly evil, then that’s up to you.

The net result of this is of course that in several cases this may give the impression that we are letting our own convictions influence the rewards and penalties you reap for making certain decisions, but we really tried not to make this so. We did our very best not to judge and we simply tried to balance the game in such a manner that all choices lead to logical consequences. This wasn’t easy because logic and morality don’t necessarily add up.

Anyway, we ended up with a game in which giving your subjects license to do things that may be fundamentally wrong on all kinds of different levels may nevertheless benefit your march to victory. But, we’ll add that it is always possible to win the game by following your own moral compass, even if sometimes it may feel that’s not the case, because we did associate pros and cons to each decision, and while playing you never know what consequences are associated with the choice you didn’t make .

What direction different people’s moral needle points in is another matter entirely. Your north may be their south and vice versa. One may say that ‘one should act only according to that maxim whereby you can, at the same time, will that it should become a universal law’, but nowhere does it say that – to stay in a fantasy context – a dwarf’s view on what should become universal law does not differ fundamentally from that of an elf.
:swen:
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,939
Location
SADAT HQ
Kate Dollaryhyde was referring to one specific dialogue node. You can murder Parvati's lover in front of her and get a reaction.
That's the entire point you fucktard.
They took away player's choice because the writer herself would be offended if someone chose something she didn't like, in a game where you go around killing thousands of people of varying degrees of innocence.
Was reminded of this -- along with various other forms of changing the story to avoid offending someone such as the Deadfire examples -- when I was reading an old Swen blogpost.

http://www.lar.net/2013/07/08/the-pitfalls-of-politics-ethics-in-video-games
As the game progresses one of your generals will point out that when your armies conquer new land, this conquest is usually followed by widespread pillaging and abuse of women by soldiers. Clearly this is a serious but sadly all too recognisable crime that has been repeated countless times throughout history. In Dragon Commander you can choose to make a stand against this war crime by ordering the execution of its perpetrators, but you can just as well let it slide because you feel you need every last soldier for the war effort, and they can’t fight for dragon and country when they’re swinging from the gallows.

We sincerely hope that we can all agree the moral thing to do is punish those who rape; that this should be the evident and indeed only thing to do. But for us, the real problem we encountered here is that by design each choice should have gameplay consequences that fit with what gameplay mechanics are available in the game. And for decisions to have a real impact, they all need pros and cons; pros yes, even if a choice may be regarded by most as ethically despicable.

Attaching a pro in this particular example, for instance, felt wrong and for quite some time we therefore considered removing the situation from the game all together. But ultimately we decided to leave it in. This part of the game is about role playing i.e. you take on the role of somebody else, and if you decide to role play that person as somebody thoroughly evil, then that’s up to you.

The net result of this is of course that in several cases this may give the impression that we are letting our own convictions influence the rewards and penalties you reap for making certain decisions, but we really tried not to make this so. We did our very best not to judge and we simply tried to balance the game in such a manner that all choices lead to logical consequences. This wasn’t easy because logic and morality don’t necessarily add up.

Anyway, we ended up with a game in which giving your subjects license to do things that may be fundamentally wrong on all kinds of different levels may nevertheless benefit your march to victory. But, we’ll add that it is always possible to win the game by following your own moral compass, even if sometimes it may feel that’s not the case, because we did associate pros and cons to each decision, and while playing you never know what consequences are associated with the choice you didn’t make .

What direction different people’s moral needle points in is another matter entirely. Your north may be their south and vice versa. One may say that ‘one should act only according to that maxim whereby you can, at the same time, will that it should become a universal law’, but nowhere does it say that – to stay in a fantasy context – a dwarf’s view on what should become universal law does not differ fundamentally from that of an elf.
:swen:

wtf Larian is based???
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
Larian has grown quite a lot since the Dragon Commander days and with that (alongside the passage of time) comes changes to the company culture. :M See also CD Projekt.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,086
Location
Bulgaria
Larian has grown quite a lot since the Dragon Commander days and with that (alongside the passage of time) comes changes to the company culture. :M See also CD Projekt.
Hmmm it is pretty weird since dragon commander was their best writing thingy. It would have been pretty good political game if they focused on that shit and cut out the shitty rts part. After that their writing took a nose dive. Did they lost a writer or something ?
 
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
I recently played through the two DLCs for The Outer Worlds. I sperged a lot about it but I'll sum it up on bullet points:

- They were both too combat heavy and feature boring places to explore, and failed to provide additional context to the main game experience (unlike F:NV DLCs). One of the more crushing aspects of The Outer Worlds is how empty and disconnected it feels, which may sound appropriate for a space game but when compared to the coherent, consistent and extremely interconnected world of Fallout: New Vegas it pales in comparison.

- After finishing my entire The Outer Worlds tour of duty I was left with only one prevailing sentiment: this game had a lot of potential and it was wasted. If I had to say what my biggest problem with TOW is it would be: the game lacked focus and its tone was all over the place. Also the game's aesthetic was too busy and noisy.

- I actually ended up installing Fallout 4 after finishing TOW DLCs because I was curious if Bethesda's game was better than Obsidian's, and I ended up playing Fallout 4 on Survival mode for like a month straight (still haven't finished) and I think I can say without much issue that Bethesda's Fallout 4 is a better game than Obsidian's The Outer Worlds.

Make of that what you will... still mildly excited for The Outer Worlds 2 though.

My main criticism of The Outer Worlds is that it squandered its potential with inconsistent tone, haphazard writing or writing that didn't know what it wanted to do, and the lack of a true open world and eco-system to explore, with no centralized hub packed with content to provide an alternative for the lack. These are things that can be worked on and improved in a sequel.
 

Cpt. Dallas

Learned
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Dec 15, 2020
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Keep on the Borderlands
If this game ever drifts down into bargain basement, i.e. <10USD for GOTY edition territory, I'm curious if the reviews will get worse, or better.
It's garbage tier core fanbase basically eliminates the possibility of any serious improvements through mods. A pity, that.
 
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
It's garbage tier core fanbase basically eliminates the possibility of any serious improvements through mods.

Also the fact that it's on Unreal Engine 4. Don't know why people think UE is moddable, it's very hard to mod. Easier for them to make a new game in their own UE4 than to mod an existing one.

If The Outer Worlds could be modded like Bethesda games can... that would be something.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,810
Decided to replay this out of whim since i didn't remember much about game. Then i remembered and nah.

Perkel Law: "As game studio makes new games probability of making shit games increases with every new release"

Obsidian, CDPR, Larian all confirm this.
 

Deuce Traveler

2012 Newfag
Patron
Joined
May 11, 2012
Messages
2,899
Location
Okinawa, Japan
Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
:necro:

I just gave this game a try for a few hours to get through the first planet and I wasn't impressed. I'm trying to figure out who the target audience was for this, because it tries to please fans of FPS games and action RPGs such as Borderlands and Fallout and ends up not doing anything well. The controls and weapons are pretty shitty for an FPS and the RPG elements seemed to be tacked on as an after thought. For some reason I thought an Obsidian Fallout clone would probably be an improvement on Bethesda's recent work (I disliked Fallout 3 and Skyrim), but yeah... I was so wrong. Somehow they created an even more lifeless product. i guess I'll just go back to playing FromSoftware games.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,437
Location
London, UK
Strap Yourselves In
Hrm, I have to admit that trailer is mildly amusing.

Just putting this here as it seems to be the most recent thread related to TOW, which I've just started playing.

First impressions: meh. It's not awful, and it has its moments, but it's a bit rote, and one feels the tiredness of the kinds of typical gameplay tropes of these types of games. It's old, familiar ground, but I guess it's what Messrs Cain and Boyarsky know, and for what it is it's well-enough done. But I'm already annoyed at feeling compelled to look in every visible nook and cranny because I know they'll gratify my exploratory curiosity as a player with some ammo or a hypo or whatever. But it's all just a bit too Pavlovian - one feels like a performing animal.

I actually like the graphics - I think what they were going for with the glittery poisonous look to everything is the idea that we really shouldn't be messing around in these totally alien places. Which is a bit Luddite and not really in the spirit of s-f, but one gets the point and it's quite cleverly made.

Shitty bluehair writing for the most part, but some of the characters are kind of interesting and amusing.
 

Bad Sector

Arcane
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Joined
Mar 25, 2012
Messages
2,223
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
First impressions: meh. It's not awful, and it has its moments, but it's a bit rote, and one feels the tiredness of the kinds of typical gameplay tropes of these types of games.

I've only played it once back when it came out and came for free with my GPU - i haven't played any of the expansions, i'm waiting for a dirt cheap sale on GOG for the full package, mainly to try out the expansion - but what i remember is that the game was basically a "meh" and played things too safe and formulaic (which wouldn't be a bad thing if at least the writing was interesting but even that also felt too safe and predictable). But at the same time there aren't really that many first person open-ish action RPGs (especially where you make your own character), so it relied a lot on that gaming environment.
 

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