Whisper
Arcane
- Joined
- Feb 29, 2012
- Messages
- 4,357
this turd
not turd
it sounds like the standard Outer Worlds experience, bro
i.e. it is worse than turd
this turd
Anyone knows release date on steam for it. It will be october 2020 ?
I'd love to play a game portraying a society controlled fully by a corporation, without any standard gubermint laws or regulation, in a smart, rational and credible way. ToW doesn't even come close to it.
You should see Cyberpunk attempt it, but who knows how that'll turn out.
Smart, rational and credible are not the first things coming to mind when I hear "corporation". It's pretty much the same in any hierarchy - be it a corp, the state or the church, people rise until they hit their post of incompetence and usually stay there.This is 100% fair, but in a genre dominated by endless, endless Tolkien copying and pasting I don't think Outer Worlds stands out as particularly egregious. At least its weird, whimsical corporate authoritarianism vibe is somewhat unique.
It's unique in its utter lack of imagination. This is not a corporate dictatorship, they just copied standard totalitarian tropes, took the "socialism" label down and wrote "korpret" with crayons instead.
I'd love to play a game portraying a society controlled fully by a corporation, without any standard gubermint laws or regulation, in a smart, rational and credible way. ToW doesn't even come close to it.
Some logs in SS2 were genuinely good. Like, the scientist who ended up in the Body of the Many and kept his scientific work until the end. Or descend to the madness of Von Braun's captain. The couple who were talking about escape and indeed managed to do it in the last pod right before your eyes. I dunno if any of the TOW logs are of same quality.And indeed it seemed to have started the whole "read this log because all NPCs are already dead when you arrive" cliche, except if SS1 did this beforehand, which I never played...
Kotaku with an article today about how the ending options are too morally grey and depressing.
Kotaku with an article today about how the ending options are too morally grey and depressing.
They're probably still mourning the loss of Kotaku UK, or as it's known, Kotaku Who Cares
Any completely ancap society would have corporations paying much more attention that their employees/citizens stay loyal, in ways both malign and benign. And they definitely wouldn't go about in ways that tank productivity, like only feeding people tuna or something on the first planet of the base game.You should see Cyberpunk attempt it, but who knows how that'll turn out.
I know. It'll turn out the same way all the 1980s cyberpunk is. But it's not a credible stateless corporate dystopia, it's how leftists imagine it. It's about as credible as leftist fantasies about a society with no corporations and only the government, i.e. socialism.
Any completely ancap society would have corporations paying much more attention that their employees/citizens stay loyal, in ways both malign and benign. And they definitely wouldn't go about in ways that tank productivity, like only feeding people tuna or something on the first planet of the base game.
I'd love to play a game portraying a society controlled fully by a corporation, without any standard gubermint laws or regulation, in a smart, rational and credible way.
Any completely ancap society would have corporations paying much more attention that their employees/citizens stay loyal, in ways both malign and benign. And they definitely wouldn't go about in ways that tank productivity, like only feeding people tuna or something on the first planet of the base game.
Dude, alegory IS realistic. It's building on and pointing at something real. That's the whole point.Any completely ancap society would have corporations paying much more attention that their employees/citizens stay loyal, in ways both malign and benign. And they definitely wouldn't go about in ways that tank productivity, like only feeding people tuna or something on the first planet of the base game.
The game is not trying to be realistic at all. That's not its tone, and it shouldn't be judged for failing at something it's not at all trying to do. It's more of a Terry Gilliam allegory world than a "realistic" one in any way.
Dude, alegory IS realistic.
It was space rats and wooden chips/garbage, actually. The reason they did this was because they couldn't grow any other food and (I suppose) the local fauna was toxic, that's what the "plague" that the first town is suffering from actually is. They're just too dumb or brainwashed to even understand what malnutrition is.And they definitely wouldn't go about in ways that tank productivity, like only feeding people tuna or something on the first planet of the base game.
I'm honestly tired of old and improbable premises such as megacorps taking over nation-state roles
This vision of corporate dystopia, first presented by Gibson's Neuromancer, and parroted by games like ToW is obviously just a childish leftist fairytale.
But there are genuinely interesting visions of a future where nation-states have been supplanted as anachronistic, irrelevant entities, by various other societal arrangements. One of the smartest ones is described in The Diamond Age by Neal Stephenson, one of the best SF novels ever written. Wish someone made a game based on that.
This vision of corporate dystopia, first presented by Gibson's Neuromancer, and parroted by games like ToW is obviously just a childish leftist fairytale.
But there are genuinely interesting visions of a future where nation-states have been supplanted as anachronistic, irrelevant entities, by various other societal arrangements. One of the smartest ones is described in The Diamond Age by Neal Stephenson, one of the best SF novels ever written. Wish someone made a game based on that.
I feel like there's a distance measured in lightyears between Neuromancer and Outer Worlds's Futurama-derived corporate dystopia, which not surprisingly, is almost exactly the distance between great writing with nuance and shit writing that comes packaged with bricks to hit the reader over the head with.
Futurama is not to blame, the execution of the homage to Futurama is what's painful.
Stephenson's good, but needs an editor. Loved Snow Crash if only for the practice of tattooing crimes on one's forehead.
I'm honestly tired of old and improbable premises such as megacorps taking over nation-state roles (why? there's no profit in it). This is why Warhammer 40k is such a good setting, because it's laughably absurd (mankind ruled by an unflinching douche-bag theocracy that hates everything), and it fucking works.
We need more of those settings, please.
Futrama is basically Outer Worlds done correctly tbh.
DLC typically has nothing but skeleton crew working on them. It shouldn't take 10 months for six hours though. 10 months is enough for expansion-sized content. Dead Money was released two months after New Vegas, Honest Hearts five months after that, Old World Blues two months after that, Lonesome Road two months after that. It took the Perils of Gorgon team the same amount of time to make one six hour DLC as the time it took the New Vegas team to make four five-to-six-hour DLCs.
Oh and lest you think this is a "Chris Avellone is a fast writer" thing, Bethesda released five 3-5 hour Fallout 3 DLCs and one five-hour, one fifteen-hour, and one seventeen-hour Fallout 4 DLC in the same amount of time.