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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,322
Location
Jersey for now
I got annoyed with Cain when he was speaking at a conference and talked about coming out, and how he felt fans attacked him and such, with people writing negatively about it. The reason it bugged me was some of it sounded like it was lifted right from the Codex specifically, from like two guys, while everyone else in the thread was fine or didn't care that much but rather wanted to know what he was doing next in the industry.

In my mind listening to him, it was like he was reading the forum and focusing entirely on what a few people were loudly screaming about, and ignoring everyone else in the thread. Like in his mind, THAT was the Codex. I'm probably just being a sensitive cunt, but I like our community. It's the only one I'm active on, so I'm protective of it.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Wow, I don't think I have ever played a more mediocre game than this. Literally nothing about it stands out -- boring gunplay, dull world design, uninteresting loot, entirely one-note writing, uninspired and linear quest design. I usually force myself to push through to the end of most RPGs, but this one I just couldn't. Just the idea of opening it up again induced a feeling of dread in me. Definitely a new nadir for Obsidian.

Eh, I disagree with some of this. The game has serious problems which I've written about a lot in here, but I think the vast majority of them are depth issues related to budget and scope. I think the world is fine design wise, in fact I quite enjoy the look and tone they went for. Corporate evil in a sci-fi future certainly isn't a new idea, but the enthusiastic populace, focus on marketing slogans as a lifestyle and retro looking design appealed to me. It is "one-note" I suppose, and didn't have to be. The Iconoclasts should have been written much differently since they broke away, and also the smugglers maybe, but this idea everyone in the game world is brainwashed by corporations works alright for me. I also don't think the gunplay is any better or worse than other games of this type, really. It definitely suffers from lack of scope and reactivity, but to be fair they warned us ahead of time it was a smaller project than it seemed.

The thing I find zero excuse for and can't forgive is the shit balancing that removes all challenge and relevance for character skill. Even on hard the game is so easy you never have to put thought or effort into anything, and you get so many health items and lockpicks and shit you never have to worry about any of it. A re-balancing mod would help this game tremendously, were it possible to create one. Also yes, every male character being an idiot is annoying, I agree.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
681
I got annoyed with Cain when he was speaking at a conference and talked about coming out, and how he felt fans attacked him and such, with people writing negatively about it. The reason it bugged me was some of it sounded like it was lifted right from the Codex specifically, from like two guys, while everyone else in the thread was fine or didn't care that much but rather wanted to know what he was doing next in the industry.

In my mind listening to him, it was like he was reading the forum and focusing entirely on what a few people were loudly screaming about, and ignoring everyone else in the thread. Like in his mind, THAT was the Codex. I'm probably just being a sensitive cunt, but I like our community. It's the only one I'm active on, so I'm protective of it.

Don Rosa, an artist well known for his Scrooge McDuck comics had the same about the Dutch.
He had some unpleasant conversation/correspondence with some Dutch Donald Duck/Disney fans who were critical about his work. And suddenly all the Dutch were like the people he talked to/got unpleasant messages from, even the ones who do like his comics.
 

J_C

One Bit Studio
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Developer
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Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I got annoyed with Cain when he was speaking at a conference and talked about coming out, and how he felt fans attacked him and such, with people writing negatively about it. The reason it bugged me was some of it sounded like it was lifted right from the Codex specifically, from like two guys, while everyone else in the thread was fine or didn't care that much but rather wanted to know what he was doing next in the industry.

In my mind listening to him, it was like he was reading the forum and focusing entirely on what a few people were loudly screaming about, and ignoring everyone else in the thread. Like in his mind, THAT was the Codex. I'm probably just being a sensitive cunt, but I like our community. It's the only one I'm active on, so I'm protective of it.
This happens a lot in this day and age, when homosexuals try to score some pitypoints. They tell stories about being harassed online, while the truth is, most people doesn't give a fuck about their orientation.
 

LudensCogitet

Learned
Joined
Nov 4, 2019
Messages
210
I got annoyed with Cain when he was speaking at a conference and talked about coming out, and how he felt fans attacked him and such, with people writing negatively about it. The reason it bugged me was some of it sounded like it was lifted right from the Codex specifically, from like two guys, while everyone else in the thread was fine or didn't care that much but rather wanted to know what he was doing next in the industry.

In my mind listening to him, it was like he was reading the forum and focusing entirely on what a few people were loudly screaming about, and ignoring everyone else in the thread. Like in his mind, THAT was the Codex. I'm probably just being a sensitive cunt, but I like our community. It's the only one I'm active on, so I'm protective of it.
Cherry picking to find offence like that would be super gay.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,322
Location
Jersey for now
This happens a lot in this day and age, when homosexuals try to score some pitypoints. They tell stories about being harassed online, while the truth is, most people doesn't give a fuck about their orientation.

What legit bugged me was I think he almost quoted exactly what one guy on our forum said about him, and generalized it about everyone here. Like, the guy was fucking trolling. It was really... kinda... pissy. Like, suddenly I knew more about someone who made great games in the past, and now I'm thinking that maybe his work on them was more like flukes or something. Like, he struck gold once or twice, and managed to keep the right people around him.


Edit: it happens to me with porn stars, actors, writers, directors, etc. The more I learn about people the less I like them, and the less I enjoy their work.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,167
Eh, I disagree with some of this. The game has serious problems which I've written about a lot in here, but I think the vast majority of them are depth issues related to budget and scope. I think the world is fine design wise, in fact I quite enjoy the look and tone they went for. Corporate evil in a sci-fi future certainly isn't a new idea, but the enthusiastic populace, focus on marketing slogans as a lifestyle and retro looking design appealed to me. It is "one-note" I suppose, and didn't have to be. The Iconoclasts should have been written much differently since they broke away, and also the smugglers maybe, but this idea everyone in the game world is brainwashed by corporations works alright for me. I also don't think the gunplay is any better or worse than other games of this type, really. It definitely suffers from lack of scope and reactivity, but to be fair they warned us ahead of time it was a smaller project than it seemed.

The thing I find zero excuse for and can't forgive is the shit balancing that removes all challenge and relevance for character skill. Even on hard the game is so easy you never have to put thought or effort into anything, and you get so many health items and lockpicks and shit you never have to worry about any of it. A re-balancing mod would help this game tremendously, were it possible to create one. Also yes, every male character being an idiot is annoying, I agree.


Sums up my thoughts on it as well. Where TOW truly fails is how it doesn't play to its strengths. Enormous amount of work went to make it highly replayable and all the components are there but difficulty is so laughable it's just not replayable at all.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I got annoyed with Cain when he was speaking at a conference and talked about coming out, and how he felt fans attacked him and such, with people writing negatively about it. The reason it bugged me was some of it sounded like it was lifted right from the Codex specifically, from like two guys, while everyone else in the thread was fine or didn't care that much but rather wanted to know what he was doing next in the industry.

In my mind listening to him, it was like he was reading the forum and focusing entirely on what a few people were loudly screaming about, and ignoring everyone else in the thread. Like in his mind, THAT was the Codex. I'm probably just being a sensitive cunt, but I like our community. It's the only one I'm active on, so I'm protective of it.

Don Rosa, an artist well known for his Scrooge McDuck comics had the same about the Dutch.
He had some unpleasant conversation/correspondence with some Dutch Donald Duck/Disney fans who were critical about his work. And suddenly all the Dutch were like the people he talked to/got unpleasant messages from, even the ones who do like his comics.
Don Rosa is a hack who can't draw. It's not surprise that he gets butturt over dutch fans calling him out.
 
Joined
Mar 3, 2010
Messages
8,858
Location
Italy
Where TOW truly fails is how it exists
ftfy.
So, how much better game is this than Ciderspunk 2077?
more stable? of course. but even a cripple on the brink of madness balancing on the top of the sinking titanic is more stable than cp77.
better game? holy crap no still by a long shot.

Kingdom obvious shill is obvious.
 
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Self-Ejected

TheDiceMustRoll

Game Analist
Joined
Apr 18, 2016
Messages
761
I got annoyed with Cain when he was speaking at a conference and talked about coming out, and how he felt fans attacked him and such, with people writing negatively about it. The reason it bugged me was some of it sounded like it was lifted right from the Codex specifically, from like two guys, while everyone else in the thread was fine or didn't care that much but rather wanted to know what he was doing next in the industry.

In my mind listening to him, it was like he was reading the forum and focusing entirely on what a few people were loudly screaming about, and ignoring everyone else in the thread. Like in his mind, THAT was the Codex. I'm probably just being a sensitive cunt, but I like our community. It's the only one I'm active on, so I'm protective of it.

It'd be fine if some of them took their meds and didnt shit up the forums writing long diatribes about how "estrogen" was destroying the industry or whatever.


This happens a lot in this day and age, when homosexuals try to score some pitypoints. They tell stories about being harassed online, while the truth is, most people doesn't give a fuck about their orientation.

What legit bugged me was I think he almost quoted exactly what one guy on our forum said about him, and generalized it about everyone here. Like, the guy was fucking trolling. It was really... kinda... pissy. Like, suddenly I knew more about someone who made great games in the past, and now I'm thinking that maybe his work on them was more like flukes or something. Like, he struck gold once or twice, and managed to keep the right people around him.
Eh, I disagree with some of this. The game has serious problems which I've written about a lot in here, but I think the vast majority of them are depth issues related to budget and scope. I think the world is fine design wise, in fact I quite enjoy the look and tone they went for. Corporate evil in a sci-fi future certainly isn't a new idea, but the enthusiastic populace, focus on marketing slogans as a lifestyle and retro looking design appealed to me. It is "one-note" I suppose, and didn't have to be. The Iconoclasts should have been written much differently since they broke away, and also the smugglers maybe, but this idea everyone in the game world is brainwashed by corporations works alright for me. I also don't think the gunplay is any better or worse than other games of this type, really. It definitely suffers from lack of scope and reactivity, but to be fair they warned us ahead of time it was a smaller project than it seemed.

The thing I find zero excuse for and can't forgive is the shit balancing that removes all challenge and relevance for character skill. Even on hard the game is so easy you never have to put thought or effort into anything, and you get so many health items and lockpicks and shit you never have to worry about any of it. A re-balancing mod would help this game tremendously, were it possible to create one. Also yes, every male character being an idiot is annoying, I agree.


Sums up my thoughts on it as well. Where TOW truly fails is how it doesn't play to its strengths. Enormous amount of work went to make it highly replayable and all the components are there but difficulty is so laughable it's just not replayable at all.

Yeah, and there's no need. Noah Gervais summed it up in saying that he beat New Vegas five times for all the endings and variations and he beat TOW once and said "meh" and that was that.
 
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Don Peste

Arcane
Joined
Sep 15, 2008
Messages
4,281
Location
||☆||
Name one old developer that managed to make a comeback and deliver a great game instead of sorrow and pity. There might be one... I just can't remember.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,946
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I just realized I actually managed to play Fallout 4 longer than this.
Must be because at least the combat is mildly entertaining there and some of the theme park locations are decent.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,814
Name one old developer that managed to make a comeback and deliver a great game instead of sorrow and pity. There might be one... I just can't remember.
Koji Igarashi made a good SotN successor (as far as i know, haven't played it yet).
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Name one old developer that managed to make a comeback and deliver a great game instead of sorrow and pity. There might be one... I just can't remember.

I don't know how different the developer roster was, but many people consider Resident Evil 7 and RE2 Remake to be a great recovery after the shit of RE5 and 6.
 
Self-Ejected

TheDiceMustRoll

Game Analist
Joined
Apr 18, 2016
Messages
761
Name one old developer that managed to make a comeback and deliver a great game instead of sorrow and pity. There might be one... I just can't remember.

I don't know how different the developer roster was, but many people consider Resident Evil 7 and RE2 Remake to be a great recovery after the shit of RE5 and 6.

DOOM 2016 is another. Mostly because ID hadn't made much of any value, pretty but boring games. DOOM also looked not great, I remember codexers here groaning at the canned animation for the chainsaw and then suddenly it was wickedsick
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
681
Edit: it happens to me with porn stars, actors, writers, directors, etc. The more I learn about people the less I like them, and the less I enjoy their work.

I totally get you. I am also been having this experience for at least the last fifteen years, that all the creative persons, actors, etc that I used to admire and look up to turned out to be such disappointments.
Not always when they started. Sometimes from the interviews and articles they seemed to be the people I thought them to after I discovered their creations or works, but then this moment happens in which they do a 180 degree or perhaps just a 90 degree shift and can become absolute A#####, become nasty towards their fans, completely stuck up, act as if those who do not share their viewpoint or have not accomplished anything on their level, or simply people that don't meet their standards are beneath them.
And it makes me wonder what the hell happened? Were they always like this but did they mask it very cleverly, have they grown arrogant or bitter? Have they grown detached and non caring?

In the end though some of it may still lay with us, the people or fans who liked what they did and praised them and developed an image of them.
Seeing this behavior though from for example game designers has cured me of "hero worship" though. Whenever I see the name of a designer whose work I used to like it does not automatically make me think any more "Wow, whatever this project is that they are announcing, it must be great."

If anything it only makes me wish that I become a creative person myself, make or do things that I enjoy. Then I only have to live up to my own standard.
 
Last edited:
Self-Ejected

TheDiceMustRoll

Game Analist
Joined
Apr 18, 2016
Messages
761
Edit: it happens to me with porn stars, actors, writers, directors, etc. The more I learn about people the less I like them, and the less I enjoy their work.

I totally get you. I am also been having this experience for at least the last fifteen years, that all the creative persons, actors, etc that I used to admire and look up to turned out to be such disappointments.
Not always when they started. Sometimes from the interviews and articles they seemed to be the people I thought them to after I discovered their creations or works, but then this moment happens in which they do a 180 degree or perhaps just a 90 degree shift and can become absolute A#####, become nasty towards their fans, completely stuck up, act as if those who do not share their viewpoint or have not accomplished anything on their level, or simply people that don't meet their standards are beneath them.
And it makes me wonder what the hell happened? Were they always like this but did they mask it very cleverly, have they grown arrogant or bitter? Have they grown detached and non caring?

In the end though some of it may still lay with us, the people or fans who liked what they did and praised them and developed an image of them.
Seeing this behavior though from for example game designers has cured me of "hero worship" though. Whenever I see the name of a designer whose work I used to like it does not automatically make me think any more "Wow, whatever this project is that they are announcing, it must be great."

If anything it only makes me wish that I become a creative person of my own, make or do things that I enjoy. Then I only have to live up to my own standard.

It all pretty much broke apart in 2014 and has been steaming since
 

Flou

Arbiter
Joined
Mar 23, 2016
Messages
869
Location
Hellsinki
This happens a lot in this day and age, when homosexuals try to score some pitypoints. They tell stories about being harassed online, while the truth is, most people doesn't give a fuck about their orientation.

It's human nature. Negative comments, especially those attacking who you are as a person will get to you and stick in your mind better than then "I don't care about his private life" comments. Especially if you've had to listen to such negative comments for most of your life. I bet it even stings a bit worse if the person considers the attack coming from a community he was a part of (gaming, codex).

Even this comment can be seen as quite negative "oh them gay people, always scoring for pitypoints" Some might consider that as being harassed online.

While Outer Worlds was a huge disappointment, it's as disappointing that Cain is retiring. He seemed really passionate about the game and I would like to see what he could do without having to cut content and with more experienced gameplay programmers.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
People don't want others to be ambivalent about them, or to ignore them. They want to feel validated and like they're accepted and appreciated. As you say, human nature.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,540
Did those guys even contribute anything tangible to that game? I wouldn't be surprised if the extent of their contribution was acting smartass on daily stand ups. The entire thing screams modern obsidian - the dialogue, the subhuman character design, the completely meaningless "checks" every second sentence. Although, come to think of it, wasn't one of them the guy who was preaching about replacing stats with geometrical shapes (probably discovered that people like FM or something).
 

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