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Grand Strategy The Plague: Kingdom Wars - grand strategy/RTS set in the time of Black Death

LESS T_T

Arcane
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Oct 5, 2012
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Codex 2014


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From the developers of Medieval Kingdom Wars. With optional undead mode.

It`s 1347, the time of the Black Death Plague and Hundred Years' War. You take on a role of one of 300 Minor Lords or Kings from the time period. Be a minor noble in Ottomans court, an earl in Ireland, or Emperor of Byzantium, and lead your people through this deadliest pandemic in history.

From the makers of Medieval Kingdom Wars
The Plague: Kingdom Wars builds upon the success of Medieval Kingdom Wars and takes things further. As we enter Early Access, however, almost everything has been redone from the ground up, and gameplay has completely changed. Only some of the art and level assets remain (for now). A greatly expanded world map and new plague mechanics are just the beginning, with hundreds of new lords to play as and many new nations and cities to conquer and control.

Redefining the Genre
The Plague: Kingdom Wars is the first historical strategy game to feature a full scale pandemic, as well as the optional undead mode, with millions of infected and undead potentially roaming the world map. Gameplay is ever evolving from lordship or kingdom management, to fighting a pandemic, or stopping an undead apocalypse.

Build an Empire
Build your cities and hamlets, engage in trade, economy and diplomacy, and in this time of great conflict in Europe – partake in almost non-stop warfare – from epic sieges to naval combat and bloody field battles.

Battle the Plague
The black death is here, and as it sweeps through your empire your focus will quickly shift from conquering your rivals to surviving the pandemic. Utilize primitive medieval medicine, quarantine your cities, cut trade with distant lands, whatever it takes to stem the tide of death. Millions of people across Europe will get infected and die, and very soon it's the human resources and not silver coins that will become the most sparse resource.

Undead Mode
In the optional Undead mode, the millions infected will soon turn into an even deadlier plague, hordes of undead aimlessly roaming Europe, destroying everything in their path. Will you isolate yourself on one of the islands, or attempt to unite Europe through diplomacy as you try to stop thousands of undead at your castle walls?

Brutal Epic Battles
Battles are truly epic - with several thousands units on all sides of battle. Bloody sieges, pitched field battles, and naval warfare unfolds with brutal historical realism and survival elements. When the battle is won, loot corpses or take apart towns to replenish your much needed resources.

Enormous World Map
The entirety of greater Europe and beyond is your playground – from the sultanates of North Africa to Byzantium, the Russian states and the Golden Horde, and all the Kingdoms of the Western and Central Europe. You can start the game as a minor noble with a small demesne or as a King ruling a great nation. There are dozens of Kingdoms for you to choose from and over 300 Lords and Kings whose role you can play.

Manage Towns Up-close
You have the freedom to manage everything up-close and personal by entering towns in RTS mode. Construct buildings and walls, and position your troops. At the same time, you can also manage everything on the world map.
 

thesheeep

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From the developers of Medieval Kingdom Wars.
I knew that right away just by looking at those screenshots.
And unfortunately, they still carry the same problems around from game to game.

The absolutely horrible UI, which makes it impossible to put buildings into groups and interact with them while the camera is somewhere else on the map.
Someone thought that making the UI stick to a building's position on the 3D map was a good idea... with buttons arranged in a circle around the center... It's so bad it's almost funny.

Another problem is that they for some reason always turn the brightness and bloom up to 11, making it almost impossible to make out anything on most maps.

Also, you can not save your game. Instead they combine their bugs with an auto-save as you quit (so good luck if it crashes).
At least that was the case a year ago or so when I played their last game.

The games can be great fun, but, man, how many more titles are they going to release before they fix the most glaring issues?
 
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