Alex
Arcane
Spoiler warning: This thread is (well, at least should be, who knows how it will turn out, right) about Monkey Island 2's ending and how Mr. Gilbert would have continued the series. If you haven't finished those games, well, go play them! The fist two Monkey Island games are awesome and well worth a (re)play!
Well, anyway, I recently finished replaying the first two Monkey Island games (I am going to play the third one soon too). And that damn ending got me again. The whole endgame sequence, from blowing up the bunker walls, to finding the skeleton of your parents, to taking the elevator back to MI1 to the real end where you finally take LeChuck's mask and then go out to meet your parents is such a ... Well, I am at a loss for the right word for it, actually. Maybe mindfuck.
But while the game doesn't take itself very seriously at any moment, and it has plenty of "anachronisms" with the pirate age feel, I never really liked the way MI3 dealt with it. I mean, just saying that the first two games were the wild imagination of a child isn't such a hot idea, of course, as it would mean everything in the first two games was just a dream. It would be rather off-putting, and this isn't even supported by the ending itself. But I feel the treatment it got in MI3, which made that whole ending sequence a dream (or an illusion, or whatever) just as bad.
So, I wonder what Mr. Gilbert had in store for his version of Monkey Island 3. Could he use the ending in MI2 in a way that didn't spoil the preceding games or the end game I mentioned? What would it have been about? Where was he going with all those characters? I have tried looking around in the internet to see if he ever explained these things, but even now he seems unwilling to share what he had in mind for it. Do any of you have any thoughts or insights into this?
Well, anyway, I recently finished replaying the first two Monkey Island games (I am going to play the third one soon too). And that damn ending got me again. The whole endgame sequence, from blowing up the bunker walls, to finding the skeleton of your parents, to taking the elevator back to MI1 to the real end where you finally take LeChuck's mask and then go out to meet your parents is such a ... Well, I am at a loss for the right word for it, actually. Maybe mindfuck.
But while the game doesn't take itself very seriously at any moment, and it has plenty of "anachronisms" with the pirate age feel, I never really liked the way MI3 dealt with it. I mean, just saying that the first two games were the wild imagination of a child isn't such a hot idea, of course, as it would mean everything in the first two games was just a dream. It would be rather off-putting, and this isn't even supported by the ending itself. But I feel the treatment it got in MI3, which made that whole ending sequence a dream (or an illusion, or whatever) just as bad.
So, I wonder what Mr. Gilbert had in store for his version of Monkey Island 3. Could he use the ending in MI2 in a way that didn't spoil the preceding games or the end game I mentioned? What would it have been about? Where was he going with all those characters? I have tried looking around in the internet to see if he ever explained these things, but even now he seems unwilling to share what he had in mind for it. Do any of you have any thoughts or insights into this?