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Vapourware The realty of kickstart projects.

Joined
Dec 30, 2023
Messages
162
This channel has interesting stories about Kickstarter projects.


 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,004
Throwing money in the wind.
Rare for a kickstarter to actually succeed at the goals originally planned.
Fuck kickstarters.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,004
Normies have always underestimated how expensive videogame development is.
Not necessarily.
The triple A slop? Hell yeah it's expensive!
The indie stuff? Depends.
You need money for pretty much everything, but many autists who think they've mastered game design decide to start kickstarters for their projects but then never deliver and, in the worst case scenarios, run away with the money.
It's almost predatory.
 

Durq

Educated
Joined
Jul 20, 2019
Messages
74
I try to warn people about Kickscammer and other crowdfunding sites. I think there are still a lot of people who think that if the project fails to deliver, then they will get their money back, which is a reasonable assumption to make, but it's not the case.
 

Durq

Educated
Joined
Jul 20, 2019
Messages
74
Some dipshit campaign creators will advertise a bunch of physical rewards with no understanding of the cost and time to design, manufacture, and distribute products. And then after the campaign creators realize the huge cost, they just decide to keep backers' money and not deliver (or will sometimes deliver years late).
 

Necrensha

Educated
Joined
Aug 31, 2024
Messages
455
Location
Deep underground
Not necessarily.
The triple A slop? Hell yeah it's expensive!
The indie stuff? Depends.
You need money for pretty much everything, but many autists who think they've mastered game design decide to start kickstarters for their projects but then never deliver and, in the worst case scenarios, run away with the money.
It's almost predatory.
Hollow Knight was made with just 57000$ from Kickstarter in 3 years.
Broken Age received 3.3 millions from Kickstarter + plus extra millions from some publisher and took around 4 years to be finished.
The first God of War took only 5 millions and 3 years of dev time, God of War 2 had 10 millions of budget and only 2 years of dev time.
Psychonauts 13 millions and 4 years.
Psychonauts 2 was crowdfunded on Fig to 3.8 millions, and received another 10 from the publisher, plus 6 years of development.
Shenmue 3 took 20 millions and 4 years.

So, once again it all boils down to a matter of quality devs vs shit devs, in both AAA gaming and indie.
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
460
Strap Yourselves In Codex Year of the Donut
Camelot Unchained raised 2.3mil dollars and has nothing to show for, really.
 

Avonaeon

Arcane
Developer
Joined
Sep 20, 2010
Messages
690
Location
Denmark
When the kickstarter wave started I backed a lot of stuff, but so much of it ended up being bullshit or a disappointment to me and I hardly back anything anymore because of it.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,907
Location
Mosqueow
In 10 year timeframe i can count maybe 2-3 games from Begstarter that were alright. The entire oldschool RPG renaissance was a clown show of has-beens and amateurs.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,004
In 10 year timeframe i can count maybe 2-3 games from Begstarter that were alright. The entire oldschool RPG renaissance was a clown show of has-beens and amateurs.
Exactly.
Has beens and other industry rejects who didn't make it in the Triple A "Big League".
 

Stormcrowfleet

Aeon & Star Interactive
Developer
Joined
Sep 23, 2009
Messages
1,062
Between the time we announced a Kickstarter, ran it, sent people their stuff, <6 months elapsed. I think Kickstarter can be a good leverage for some project. For users however, you have to kind of navigate projects that will never ship and so on.
 
Joined
Dec 19, 2012
Messages
1,797
Camelot Unchained raised 2.3mil dollars and has nothing to show for, really.

Was kind of bummer, really.

DAoC was one of my favorite games of all time. Played it for several years- at launch and up until Trials of Atlantis, which kind of ruined everything by introducing a bunch of necessary abilities and items that were tied to time-consuming PvE raiding, which ruined the focus on realm vs realm combat.

Still, I was excited at the prospect of a sequel and disappointed at its status as vaporware. Luckily I never donated to their Kickstarter.
 
Joined
Jan 21, 2023
Messages
3,782
Gaming is the worst performing subsection of Kickstarter, it's been like that forever. This considers the ratio of projects proposed and delivered.
 

Avonaeon

Arcane
Developer
Joined
Sep 20, 2010
Messages
690
Location
Denmark
Between the time we announced a Kickstarter, ran it, sent people their stuff, <6 months elapsed. I think Kickstarter can be a good leverage for some project. For users however, you have to kind of navigate projects that will never ship and so on.
We made good use of it too and I think our timeline from kickstarter to release was around 9 months.
We more or less treated the money as the remaining budget and worked like crazy to make it work. It didn't quite work out that way though, but we still got the game out the door.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,113
Location
Nantucket
Without Kickstarter we wouldn't have
A Hat in Time
BattleTech
Bard's Tale 4
Blasphemous
Chivalry
Distance
Divinity Original Sin
Divinity Original Sin 2
FTL
Grim Dawn
Hard West
Hollow Knight
Kingdom Come Deliverance
Pathologic 2
Pillars of Eternity
Pillars of Eternity 2
Rimworld
Sea of Stars
Shadowrun
Squad
Star Citizen
Starmancer
Sunless Seas/Sunless Skies
Virtual Reality (Oculus)
Wasteland 2&3
Xenonauts 1/2
and that's just off the top of my head, games I actually backed. Crowdfunding has been a net positive and the only people who could possibly disagree with that are AAA slop lovers.
Throwing money in the wind.
Rare for a kickstarter to actually succeed at the goals originally planned.
Fuck kickstarters.
That's a lot of exceptions. Your tag suits you.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,072
Location
Germany
Everspace 1 & 2, Pathfinder 1 & 2, and Banner Saga 1-3 were also Kick starter projects. Overall it has a done a lot good, certainly more than big publishers. And anyone with two working brain cells should be able to sort out the impossible projects.

There is also one upcoming project I'm interested in, Sanctuary: Shattered Sun, which looks a lot like Supreme Commander.
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
460
Strap Yourselves In Codex Year of the Donut
which ruined the focus on realm vs realm combat.

Yeah, that's what I wanted out of it as well. The kickstarter also came off the back of Warhammer Online being managed into the ground so basically there was no competition at all for a RvR focused game. Oh well, what can you do.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,004
Without Kickstarter we wouldn't have
A Hat in Time
BattleTech
Bard's Tale 4
Blasphemous
Chivalry
Distance
Divinity Original Sin
Divinity Original Sin 2
FTL
Grim Dawn
Hard West
Hollow Knight
Kingdom Come Deliverance
Pathologic 2
Pillars of Eternity
Pillars of Eternity 2
Rimworld
Sea of Stars
Shadowrun
Squad
Star Citizen
Starmancer
Sunless Seas/Sunless Skies
Virtual Reality (Oculus)
Wasteland 2&3
Xenonauts 1/2
and that's just off the top of my head, games I actually backed. Crowdfunding has been a net positive and the only people who could possibly disagree with that are AAA slop lovers.
Throwing money in the wind.
Rare for a kickstarter to actually succeed at the goals originally planned.
Fuck kickstarters.
That's a lot of exceptions. Your tag suits you.
Fuck you nigger.
How about that?
Of course there are exceptions, but most of those games were made by STUDIOS with outside funding.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,907
Location
Mosqueow
KCD funding alone was like 90% from some czech kike investor and other sources. They would have never made a game that costed 36 millions with that chump change from shitestarter.

And most of these games are trash or meh anyway.
 

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,843
While KS gave us a lot of mediocrities it also brought back a beloved PI from the past, Tex Murphy, so I will always be grateful for that.

Tesla Effect, Obduction, Thimbleweed Park, Quern (and now Dimhaven Enigmas) gave life to a genre which is in a worse state than rpgs, suffocated by visual novels and walking sims.
 
Last edited:
Joined
Dec 30, 2023
Messages
162
While KS gave us a lot of mediocrities it also brought back a beloved PI from the past, Tex Murphy, so I will always be grateful for that.

Tesla Effect, Obduction, Quern (and now Dimhaven Enigmas) gave life to a genre which is in a worse state than rpgs, suffocated by visual novels and walking sims.

It is almost certainly that in every genre of game, they are the same, in an increasingly worse situation.
 

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